- Renamed mamba_protocol.py → balance_protocol.py; updated all importers - can_bridge_node.py rewritten to use balance_protocol.py API (ESP32-S3 BALANCE) - test_can_bridge.py rewritten to test actual balance_protocol.py constants/functions - All STM32/Mamba references in Python, YAML, Markdown, shell scripts replaced: * Hardware: MAMBA F722S → ESP32-S3 BALANCE/IO * Device paths: /dev/stm32-bridge → /dev/esp32-io * Node names: stm32_serial_bridge → esp32_io_serial_bridge * hardware_id: stm32f722 → esp32s3-balance/esp32s3-io - C/C++ src/include/lib/test files: added DEPRECATED header comment - Covers: saltybot_bridge, saltybot_can_bridge, saltybot_can_e2e_test, saltybot_bringup, saltybot_diagnostics, saltybot_mode_switch, and all chassis, docs, scripts, and project files Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
4.3 KiB
4.3 KiB
Face LCD Animation System (Issue #507)
Implements expressive face animations on an ESP32-S3 IO LCD display with 5 core emotions and smooth transitions.
Features
Emotions
- HAPPY: Upturned eyes, curved smile, raised eyebrows
- SAD: Downturned eyes, frown, lowered eyebrows
- CURIOUS: Wide eyes, raised eyebrows, slight tilt, inquisitive mouth
- ANGRY: Narrowed eyes, downturned brows, clenched frown
- SLEEPING: Closed/squinted eyes, peaceful smile
- NEUTRAL: Baseline relaxed expression
Animation Capabilities
- Smooth Transitions: 0.5s easing between emotions (ease-in-out cubic)
- Idle Blinking: Periodic automatic blinks (4-6s intervals)
- Blink Duration: 100-150ms per blink
- Frame Rate: 30 Hz target refresh rate
- UART Control: Text-based emotion commands from Jetson Orin
Architecture
Components
1. face_lcd.h / face_lcd.c — Display Driver
Low-level abstraction for LCD framebuffer management and rendering.
Features:
- Generic SPI/I2C display interface (hardware-agnostic)
- Monochrome (1-bit) and RGB565 support
- Pixel drawing primitives: line, circle, filled rectangle
- DMA-driven async flush to display
- 30Hz vsync control via systick
2. face_animation.h / face_animation.c — Emotion Renderer
State machine for emotion transitions, blinking, and face rendering.
Features:
- Parameterized emotion models (eye position/size, brow angle, mouth curvature)
- Smooth interpolation between emotions via easing functions
- Automatic idle blinking with configurable intervals
- Renders to LCD via face_lcd_* primitives
3. face_uart.h / face_uart.c — UART Command Interface
Receives emotion commands from Jetson Orin over UART.
Protocol:
HAPPY → Set emotion to HAPPY
SAD → Set emotion to SAD
CURIOUS → Set emotion to CURIOUS
ANGRY → Set emotion to ANGRY
SLEEP → Set emotion to SLEEPING
NEUTRAL → Set emotion to NEUTRAL
BLINK → Trigger immediate blink
STATUS → Echo current emotion + idle state
Integration Points
main.c
-
Includes (lines 32-34):
- face_lcd.h, face_animation.h, face_uart.h
-
Initialization (after servo_init()):
- face_lcd_init(), face_animation_init(), face_uart_init()
-
SysTick Handler:
- face_lcd_tick() for 30Hz refresh vsync
-
Main Loop:
- face_animation_tick() and face_animation_render() after servo_tick()
- face_uart_process() after jlink_process()
Hardware Requirements
Display
- Type: Small LCD/OLED (SSD1306, ILI9341, ST7789)
- Resolution: 128×64 to 320×240
- Interface: SPI or I2C
- Colors: Monochrome (1-bit) or RGB565
Microcontroller
- ESP32-S3 IO
- Available UART: USART3 (PB10=TX, PB11=RX)
- Clock: 216 MHz
Animation Timing
| Parameter | Value | Notes |
|---|---|---|
| Refresh Rate | 30 Hz | ~33ms per frame |
| Transition Duration | 500ms | 15 frames at 30Hz |
| Easing Function | Cubic ease-in-out | Smooth accel/decel |
| Blink Duration | 100-150ms | ~3-5 frames |
| Blink Interval | 4-6s | ~120-180 frames |
Files Modified/Created
| File | Type | Notes |
|---|---|---|
| include/face_lcd.h | NEW | LCD driver interface (105 lines) |
| include/face_animation.h | NEW | Emotion state machine (100 lines) |
| include/face_uart.h | NEW | UART command protocol (78 lines) |
| src/face_lcd.c | NEW | LCD framebuffer + primitives (185 lines) |
| src/face_animation.c | NEW | Emotion rendering + transitions (340 lines) |
| src/face_uart.c | NEW | UART command parser (185 lines) |
| src/main.c | MODIFIED | +35 lines (includes + init + ticks) |
| test/test_face_animation.c | NEW | Unit tests (14 test cases, 350+ lines) |
| docs/FACE_LCD_ANIMATION.md | NEW | This documentation |
Status
✅ Complete:
- Core emotion state machine (6 emotions)
- Smooth transition easing (ease-in-out cubic)
- Idle blinking logic (4-6s intervals, 100-150ms duration)
- UART command interface (text-based, 8 commands)
- LCD framebuffer abstraction (monochrome + RGB565)
- Rendering primitives (line, circle, filled rect)
- systick integration for 30Hz refresh
- Unit tests (14 test cases)
- Documentation
⏳ Pending Hardware:
- LCD hardware detection/initialization
- SPI/I2C peripheral configuration
- Display controller init sequence (SSD1306, ILI9341, etc.)
- Pin configuration for CS/DC/RES (if applicable)