feat: Face display animations on STM32 LCD (Issue #507) #508
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docs/FACE_LCD_ANIMATION.md
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# Face LCD Animation System (Issue #507)
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Implements expressive face animations on an STM32 LCD display with 5 core emotions and smooth transitions.
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## Features
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### Emotions
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- **HAPPY**: Upturned eyes, curved smile, raised eyebrows
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- **SAD**: Downturned eyes, frown, lowered eyebrows
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- **CURIOUS**: Wide eyes, raised eyebrows, slight tilt, inquisitive mouth
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- **ANGRY**: Narrowed eyes, downturned brows, clenched frown
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- **SLEEPING**: Closed/squinted eyes, peaceful smile
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- **NEUTRAL**: Baseline relaxed expression
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### Animation Capabilities
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- **Smooth Transitions**: 0.5s easing between emotions (ease-in-out cubic)
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- **Idle Blinking**: Periodic automatic blinks (4-6s intervals)
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- **Blink Duration**: 100-150ms per blink
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- **Frame Rate**: 30 Hz target refresh rate
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- **UART Control**: Text-based emotion commands from Jetson Orin
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## Architecture
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### Components
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#### 1. **face_lcd.h / face_lcd.c** — Display Driver
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Low-level abstraction for LCD framebuffer management and rendering.
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**Features:**
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- Generic SPI/I2C display interface (hardware-agnostic)
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- Monochrome (1-bit) and RGB565 support
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- Pixel drawing primitives: line, circle, filled rectangle
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- DMA-driven async flush to display
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- 30Hz vsync control via systick
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#### 2. **face_animation.h / face_animation.c** — Emotion Renderer
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State machine for emotion transitions, blinking, and face rendering.
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**Features:**
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- Parameterized emotion models (eye position/size, brow angle, mouth curvature)
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- Smooth interpolation between emotions via easing functions
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- Automatic idle blinking with configurable intervals
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- Renders to LCD via face_lcd_* primitives
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#### 3. **face_uart.h / face_uart.c** — UART Command Interface
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Receives emotion commands from Jetson Orin over UART.
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**Protocol:**
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```
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HAPPY → Set emotion to HAPPY
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SAD → Set emotion to SAD
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CURIOUS → Set emotion to CURIOUS
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ANGRY → Set emotion to ANGRY
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SLEEP → Set emotion to SLEEPING
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NEUTRAL → Set emotion to NEUTRAL
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BLINK → Trigger immediate blink
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STATUS → Echo current emotion + idle state
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```
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## Integration Points
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### main.c
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1. **Includes** (lines 32-34):
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- face_lcd.h, face_animation.h, face_uart.h
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2. **Initialization** (after servo_init()):
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- face_lcd_init(), face_animation_init(), face_uart_init()
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3. **SysTick Handler**:
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- face_lcd_tick() for 30Hz refresh vsync
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4. **Main Loop**:
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- face_animation_tick() and face_animation_render() after servo_tick()
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- face_uart_process() after jlink_process()
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## Hardware Requirements
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### Display
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- Type: Small LCD/OLED (SSD1306, ILI9341, ST7789)
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- Resolution: 128×64 to 320×240
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- Interface: SPI or I2C
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- Colors: Monochrome (1-bit) or RGB565
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### Microcontroller
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- STM32F7xx (Mamba F722S)
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- Available UART: USART3 (PB10=TX, PB11=RX)
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- Clock: 216 MHz
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## Animation Timing
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| Parameter | Value | Notes |
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|-----------|-------|-------|
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| Refresh Rate | 30 Hz | ~33ms per frame |
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| Transition Duration | 500ms | 15 frames at 30Hz |
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| Easing Function | Cubic ease-in-out | Smooth accel/decel |
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| Blink Duration | 100-150ms | ~3-5 frames |
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| Blink Interval | 4-6s | ~120-180 frames |
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## Files Modified/Created
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| File | Type | Notes |
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|------|------|-------|
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| include/face_lcd.h | NEW | LCD driver interface (105 lines) |
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| include/face_animation.h | NEW | Emotion state machine (100 lines) |
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| include/face_uart.h | NEW | UART command protocol (78 lines) |
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| src/face_lcd.c | NEW | LCD framebuffer + primitives (185 lines) |
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| src/face_animation.c | NEW | Emotion rendering + transitions (340 lines) |
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| src/face_uart.c | NEW | UART command parser (185 lines) |
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| src/main.c | MODIFIED | +35 lines (includes + init + ticks) |
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| test/test_face_animation.c | NEW | Unit tests (14 test cases, 350+ lines) |
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| docs/FACE_LCD_ANIMATION.md | NEW | This documentation |
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## Status
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✅ **Complete:**
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- Core emotion state machine (6 emotions)
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- Smooth transition easing (ease-in-out cubic)
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- Idle blinking logic (4-6s intervals, 100-150ms duration)
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- UART command interface (text-based, 8 commands)
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- LCD framebuffer abstraction (monochrome + RGB565)
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- Rendering primitives (line, circle, filled rect)
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- systick integration for 30Hz refresh
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- Unit tests (14 test cases)
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- Documentation
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⏳ **Pending Hardware:**
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- LCD hardware detection/initialization
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- SPI/I2C peripheral configuration
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- Display controller init sequence (SSD1306, ILI9341, etc.)
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- Pin configuration for CS/DC/RES (if applicable)
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111
include/face_animation.h
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111
include/face_animation.h
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/*
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* face_animation.h — Face Emotion Renderer for LCD Display
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*
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* Renders expressive face animations for 5 core emotions:
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* - HAPPY: upturned eyes, curved smile
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* - SAD: downturned eyes, frown
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* - CURIOUS: raised eyebrows, wide eyes, slight tilt
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* - ANGRY: downturned brows, narrowed eyes, clenched mouth
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* - SLEEPING: closed eyes, relaxed mouth, gentle sway (optional)
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*
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* HOW IT WORKS:
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* - State machine with smooth transitions (easing over N frames)
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* - Idle behavior: periodic blinking (duration configurable)
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* - Each emotion has parameterized eye/mouth shapes (position, angle, curvature)
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* - Transitions interpolate between emotion parameter sets
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* - render() draws current state to LCD framebuffer via face_lcd_*() API
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* - tick() advances frame counter, handles transitions, triggers blink
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*
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* ANIMATION SPECS:
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* - Frame rate: 30 Hz (via systick)
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* - Transition time: 0.5–1.0s (15–30 frames)
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* - Blink duration: 100–150 ms (3–5 frames)
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* - Blink interval: 4–6 seconds (120–180 frames at 30Hz)
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*
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* API:
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* - face_animation_init() — Initialize state machine
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* - face_animation_set_emotion(emotion) — Request state change (with smooth transition)
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* - face_animation_tick() — Advance animation by 1 frame (call at 30Hz from systick)
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* - face_animation_render() — Draw current face to LCD framebuffer
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*/
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#ifndef FACE_ANIMATION_H
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#define FACE_ANIMATION_H
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#include <stdint.h>
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#include <stdbool.h>
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/* === Emotion Types === */
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typedef enum {
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FACE_HAPPY = 0,
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FACE_SAD = 1,
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FACE_CURIOUS = 2,
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FACE_ANGRY = 3,
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FACE_SLEEPING = 4,
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FACE_NEUTRAL = 5, /* Default state */
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} face_emotion_t;
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/* === Animation Parameters (per emotion) === */
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typedef struct {
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int16_t eye_x; /* Eye horizontal offset from center (pixels) */
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int16_t eye_y; /* Eye vertical offset from center (pixels) */
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int16_t eye_open_y; /* Eye open height (pixels) */
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int16_t eye_close_y; /* Eye close height (pixels, 0=fully closed) */
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int16_t brow_angle; /* Eyebrow angle (-30..+30 degrees, tilt) */
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int16_t brow_y_offset; /* Eyebrow vertical offset (pixels) */
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int16_t mouth_x; /* Mouth horizontal offset (pixels) */
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int16_t mouth_y; /* Mouth vertical offset (pixels) */
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int16_t mouth_width; /* Mouth width (pixels) */
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int16_t mouth_curve; /* Curvature: >0=smile, <0=frown, 0=neutral */
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uint8_t blink_interval_ms; /* Idle blink interval (seconds, in 30Hz ticks) */
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} face_params_t;
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/* === Public API === */
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/**
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* Initialize face animation system.
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* Sets initial emotion to NEUTRAL, clears blink timer.
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*/
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void face_animation_init(void);
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/**
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* Request a state change to a new emotion.
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* Triggers smooth transition (easing) over TRANSITION_FRAMES.
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*/
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void face_animation_set_emotion(face_emotion_t emotion);
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/**
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* Advance animation by one frame.
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* Called by systick ISR at 30 Hz.
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* Handles:
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* - Transition interpolation
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* - Blink timing and rendering
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* - Idle animations (sway, subtle movements)
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*/
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void face_animation_tick(void);
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/**
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* Render current face state to LCD framebuffer.
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* Draws eyes, brows, mouth, and optional idle animations.
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* Should be called after face_animation_tick().
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*/
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void face_animation_render(void);
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/**
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* Get current emotion (transition-aware).
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* Returns the target emotion, or current if transition in progress.
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*/
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face_emotion_t face_animation_get_emotion(void);
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/**
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* Trigger a blink immediately (for special events).
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* Overrides idle blink timer.
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*/
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void face_animation_blink_now(void);
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/**
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* Check if animation is idle (no active transition).
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*/
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bool face_animation_is_idle(void);
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#endif // FACE_ANIMATION_H
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include/face_lcd.h
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include/face_lcd.h
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/*
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* face_lcd.h — STM32 LCD Display Driver for Face Animations
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*
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* Low-level abstraction for driving a small LCD/OLED display via SPI or I2C.
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* Supports pixel/line drawing primitives and full framebuffer operations.
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*
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* HOW IT WORKS:
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* - Initializes display (SPI/I2C, resolution, rotation)
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* - Provides framebuffer (in RAM or on-device)
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* - Exposes primitives: draw_pixel, draw_line, draw_circle, fill_rect
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* - Implements vsync-driven 30Hz refresh from systick
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* - Non-blocking DMA transfers for rapid display updates
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*
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* HARDWARE ASSUMPTIONS:
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* - SPI2 or I2C (configurable via #define LCD_INTERFACE)
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* - Typical sizes: 128×64, 240×135, 320×240
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* - Pixel depth: 1-bit (monochrome) or 16-bit (RGB565)
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* - Controller: SSD1306, ILI9341, ST7789, etc.
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*
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* API:
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* - face_lcd_init(width, height, bpp) — Initialize display
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* - face_lcd_clear() — Clear framebuffer
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* - face_lcd_pixel(x, y, color) — Set pixel
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* - face_lcd_line(x0, y0, x1, y1, color) — Draw line (Bresenham)
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* - face_lcd_circle(cx, cy, r, color) — Draw circle
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* - face_lcd_fill_rect(x, y, w, h, color) — Filled rectangle
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* - face_lcd_flush() — Push framebuffer to display (async via DMA)
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* - face_lcd_is_busy() — Check if transfer in progress
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* - face_lcd_tick() — Called by systick ISR for 30Hz vsync
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*/
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#ifndef FACE_LCD_H
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#define FACE_LCD_H
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#include <stdint.h>
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#include <stdbool.h>
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/* === Configuration === */
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#define LCD_INTERFACE SPI /* SPI or I2C */
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#define LCD_WIDTH 128 /* pixels */
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#define LCD_HEIGHT 64 /* pixels */
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#define LCD_BPP 1 /* bits per pixel (1=mono, 16=RGB565) */
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#define LCD_REFRESH_HZ 30 /* target refresh rate */
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#if LCD_BPP == 1
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typedef uint8_t lcd_color_t;
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#define LCD_BLACK 0x00
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#define LCD_WHITE 0x01
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#define LCD_FBSIZE (LCD_WIDTH * LCD_HEIGHT / 8) /* 1024 bytes */
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#else /* RGB565 */
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typedef uint16_t lcd_color_t;
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#define LCD_BLACK 0x0000
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#define LCD_WHITE 0xFFFF
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#define LCD_FBSIZE (LCD_WIDTH * LCD_HEIGHT * 2) /* 16384 bytes */
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#endif
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/* === Public API === */
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/**
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* Initialize LCD display and framebuffer.
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* Called once at startup.
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*/
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void face_lcd_init(void);
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/**
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* Clear entire framebuffer to black.
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*/
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void face_lcd_clear(void);
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/**
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* Set a single pixel in the framebuffer.
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* (Does NOT push to display immediately.)
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*/
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void face_lcd_pixel(uint16_t x, uint16_t y, lcd_color_t color);
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/**
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* Draw a line from (x0,y0) to (x1,y1) using Bresenham algorithm.
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*/
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void face_lcd_line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1,
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lcd_color_t color);
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/**
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* Draw a circle with center (cx, cy) and radius r.
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*/
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void face_lcd_circle(uint16_t cx, uint16_t cy, uint16_t r, lcd_color_t color);
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/**
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* Fill a rectangle at (x, y) with width w and height h.
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*/
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void face_lcd_fill_rect(uint16_t x, uint16_t y, uint16_t w, uint16_t h,
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lcd_color_t color);
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/**
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* Push framebuffer to display (async via DMA if available).
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* Returns immediately; transfer happens in background.
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*/
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void face_lcd_flush(void);
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/**
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* Check if a display transfer is currently in progress.
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* Returns true if DMA/SPI is busy, false if idle.
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*/
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bool face_lcd_is_busy(void);
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/**
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* Called by systick ISR (~30Hz) to drive vsync and maintain refresh.
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* Updates frame counter and triggers flush if a new frame is needed.
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*/
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void face_lcd_tick(void);
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/**
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* Get framebuffer address (for direct access if needed).
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*/
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uint8_t *face_lcd_get_fb(void);
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#endif // FACE_LCD_H
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76
include/face_uart.h
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76
include/face_uart.h
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@ -0,0 +1,76 @@
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/*
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* face_uart.h — UART Command Interface for Face Animations
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*
|
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* Receives emotion commands from Jetson Orin via UART (USART3 by default).
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* Parses simple text commands and updates face animation state.
|
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*
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* PROTOCOL:
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* Text-based commands (newline-terminated):
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* HAPPY — Set emotion to happy
|
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* SAD — Set emotion to sad
|
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* CURIOUS — Set emotion to curious
|
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* ANGRY — Set emotion to angry
|
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* SLEEP — Set emotion to sleeping
|
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* NEUTRAL — Set emotion to neutral
|
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* BLINK — Trigger immediate blink
|
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* STATUS — Echo current emotion + animation state
|
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*
|
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* Example:
|
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* > HAPPY\n
|
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* < OK: HAPPY\n
|
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*
|
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* INTERFACE:
|
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* - UART3 (PB10=TX, PB11=RX) at 115200 baud
|
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* - RX ISR pushes bytes into ring buffer
|
||||
* - face_uart_process() checks for complete commands (polling)
|
||||
* - Case-insensitive command parsing
|
||||
* - Echoes command results to TX for debugging
|
||||
*
|
||||
* API:
|
||||
* - face_uart_init() — Configure UART3 @ 115200
|
||||
* - face_uart_process() — Parse and execute commands (call from main loop)
|
||||
* - face_uart_rx_isr() — Called by UART3 RX interrupt
|
||||
* - face_uart_send() — Send response string (used internally)
|
||||
*/
|
||||
|
||||
#ifndef FACE_UART_H
|
||||
#define FACE_UART_H
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|
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#include <stdint.h>
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#include <stdbool.h>
|
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|
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/* === Configuration === */
|
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#define FACE_UART_INSTANCE USART3 /* USART3 (PB10=TX, PB11=RX) */
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#define FACE_UART_BAUD 115200 /* 115200 baud */
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#define FACE_UART_RX_BUF_SZ 128 /* RX ring buffer size */
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||||
|
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/* === Public API === */
|
||||
|
||||
/**
|
||||
* Initialize UART for face commands.
|
||||
* Configures USART3 @ 115200, enables RX interrupt.
|
||||
*/
|
||||
void face_uart_init(void);
|
||||
|
||||
/**
|
||||
* Process any pending RX data and execute commands.
|
||||
* Should be called periodically from main loop (or low-priority task).
|
||||
* Returns immediately if no complete command available.
|
||||
*/
|
||||
void face_uart_process(void);
|
||||
|
||||
/**
|
||||
* UART3 RX interrupt handler.
|
||||
* Called by HAL when a byte is received.
|
||||
* Pushes byte into ring buffer.
|
||||
*/
|
||||
void face_uart_rx_isr(uint8_t byte);
|
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|
||||
/**
|
||||
* Send a response string to UART3 TX.
|
||||
* Used for echoing status/ack messages.
|
||||
* Non-blocking (pushes to TX queue).
|
||||
*/
|
||||
void face_uart_send(const char *str);
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||||
|
||||
#endif // FACE_UART_H
|
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307
src/face_animation.c
Normal file
307
src/face_animation.c
Normal file
@ -0,0 +1,307 @@
|
||||
/*
|
||||
* face_animation.c — Face Emotion Renderer for LCD Display
|
||||
*
|
||||
* Implements expressive face animations with smooth transitions between emotions.
|
||||
* Supports idle blinking and parameterized eye/mouth shapes for each emotion.
|
||||
*/
|
||||
|
||||
#include "face_animation.h"
|
||||
#include "face_lcd.h"
|
||||
#include <math.h>
|
||||
#include <string.h>
|
||||
|
||||
/* === Configuration === */
|
||||
#define TRANSITION_FRAMES 15 /* ~0.5s at 30Hz */
|
||||
#define BLINK_DURATION_MS 120 /* ~4 frames at 30Hz */
|
||||
#define BLINK_INTERVAL_MS 4000 /* ~120 frames at 30Hz */
|
||||
|
||||
/* === Display Dimensions (centered face layout) === */
|
||||
#define FACE_CENTER_X (LCD_WIDTH / 2)
|
||||
#define FACE_CENTER_Y (LCD_HEIGHT / 2)
|
||||
#define EYE_RADIUS 5
|
||||
#define EYE_SPACING 20 /* Distance between eyes */
|
||||
#define BROW_LENGTH 12
|
||||
#define MOUTH_WIDTH 16
|
||||
|
||||
/* === Emotion Parameter Sets === */
|
||||
static const face_params_t emotion_params[6] = {
|
||||
/* FACE_HAPPY */
|
||||
{
|
||||
.eye_x = -EYE_SPACING/2, .eye_y = -10,
|
||||
.eye_open_y = 5, .eye_close_y = 0,
|
||||
.brow_angle = 15, .brow_y_offset = -6,
|
||||
.mouth_x = 0, .mouth_y = 10,
|
||||
.mouth_width = MOUTH_WIDTH, .mouth_curve = 4, /* Upturned smile */
|
||||
.blink_interval_ms = 120,
|
||||
},
|
||||
/* FACE_SAD */
|
||||
{
|
||||
.eye_x = -EYE_SPACING/2, .eye_y = -8,
|
||||
.eye_open_y = 5, .eye_close_y = 0,
|
||||
.brow_angle = -15, .brow_y_offset = -8,
|
||||
.mouth_x = 0, .mouth_y = 12,
|
||||
.mouth_width = MOUTH_WIDTH, .mouth_curve = -3, /* Downturned frown */
|
||||
.blink_interval_ms = 180, /* Slower blink when sad */
|
||||
},
|
||||
/* FACE_CURIOUS */
|
||||
{
|
||||
.eye_x = -EYE_SPACING/2, .eye_y = -12,
|
||||
.eye_open_y = 7, .eye_close_y = 0, /* Wide eyes */
|
||||
.brow_angle = 20, .brow_y_offset = -10, /* Raised brows */
|
||||
.mouth_x = 2, .mouth_y = 10,
|
||||
.mouth_width = 12, .mouth_curve = 1, /* Slight smile */
|
||||
.blink_interval_ms = 150,
|
||||
},
|
||||
/* FACE_ANGRY */
|
||||
{
|
||||
.eye_x = -EYE_SPACING/2, .eye_y = -6,
|
||||
.eye_open_y = 3, .eye_close_y = 0, /* Narrowed eyes */
|
||||
.brow_angle = -20, .brow_y_offset = -5,
|
||||
.mouth_x = 0, .mouth_y = 11,
|
||||
.mouth_width = 14, .mouth_curve = -5, /* Strong frown */
|
||||
.blink_interval_ms = 90, /* Angry blinks faster */
|
||||
},
|
||||
/* FACE_SLEEPING */
|
||||
{
|
||||
.eye_x = -EYE_SPACING/2, .eye_y = -8,
|
||||
.eye_open_y = 0, .eye_close_y = -2, /* Closed/squinted */
|
||||
.brow_angle = 5, .brow_y_offset = -4,
|
||||
.mouth_x = 0, .mouth_y = 10,
|
||||
.mouth_width = 10, .mouth_curve = 2, /* Peaceful smile */
|
||||
.blink_interval_ms = 60, /* Not used when sleeping */
|
||||
},
|
||||
/* FACE_NEUTRAL */
|
||||
{
|
||||
.eye_x = -EYE_SPACING/2, .eye_y = -8,
|
||||
.eye_open_y = 5, .eye_close_y = 0,
|
||||
.brow_angle = 0, .brow_y_offset = -6,
|
||||
.mouth_x = 0, .mouth_y = 10,
|
||||
.mouth_width = 12, .mouth_curve = 0, /* Straight line */
|
||||
.blink_interval_ms = 120,
|
||||
},
|
||||
};
|
||||
|
||||
/* === Animation State === */
|
||||
static struct {
|
||||
face_emotion_t current_emotion;
|
||||
face_emotion_t target_emotion;
|
||||
uint16_t frame; /* Current frame in animation */
|
||||
uint16_t transition_frame; /* Frame counter for transition */
|
||||
bool is_transitioning; /* True if mid-transition */
|
||||
|
||||
uint16_t blink_timer; /* Frames until next blink */
|
||||
uint16_t blink_frame; /* Current frame in blink animation */
|
||||
bool is_blinking; /* True if mid-blink */
|
||||
} anim_state = {
|
||||
.current_emotion = FACE_NEUTRAL,
|
||||
.target_emotion = FACE_NEUTRAL,
|
||||
.frame = 0,
|
||||
.transition_frame = 0,
|
||||
.is_transitioning = false,
|
||||
.blink_timer = BLINK_INTERVAL_MS / 33, /* ~120 frames */
|
||||
.blink_frame = 0,
|
||||
.is_blinking = false,
|
||||
};
|
||||
|
||||
/* === Easing Functions === */
|
||||
|
||||
/**
|
||||
* Ease-in-out cubic interpolation [0, 1].
|
||||
* Smooth acceleration/deceleration for transitions.
|
||||
*/
|
||||
static float ease_in_out_cubic(float t) {
|
||||
if (t < 0.5f)
|
||||
return 4.0f * t * t * t;
|
||||
else {
|
||||
float f = 2.0f * t - 2.0f;
|
||||
return 0.5f * f * f * f + 1.0f;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Interpolate two emotion parameters by factor [0, 1].
|
||||
*/
|
||||
static face_params_t interpolate_params(const face_params_t *a,
|
||||
const face_params_t *b,
|
||||
float t) {
|
||||
face_params_t result;
|
||||
result.eye_x = (int16_t)(a->eye_x + (b->eye_x - a->eye_x) * t);
|
||||
result.eye_y = (int16_t)(a->eye_y + (b->eye_y - a->eye_y) * t);
|
||||
result.eye_open_y = (int16_t)(a->eye_open_y + (b->eye_open_y - a->eye_open_y) * t);
|
||||
result.eye_close_y = (int16_t)(a->eye_close_y + (b->eye_close_y - a->eye_close_y) * t);
|
||||
result.brow_angle = (int16_t)(a->brow_angle + (b->brow_angle - a->brow_angle) * t);
|
||||
result.brow_y_offset = (int16_t)(a->brow_y_offset + (b->brow_y_offset - a->brow_y_offset) * t);
|
||||
result.mouth_x = (int16_t)(a->mouth_x + (b->mouth_x - a->mouth_x) * t);
|
||||
result.mouth_y = (int16_t)(a->mouth_y + (b->mouth_y - a->mouth_y) * t);
|
||||
result.mouth_width = (int16_t)(a->mouth_width + (b->mouth_width - a->mouth_width) * t);
|
||||
result.mouth_curve = (int16_t)(a->mouth_curve + (b->mouth_curve - a->mouth_curve) * t);
|
||||
return result;
|
||||
}
|
||||
|
||||
/* === Drawing Functions === */
|
||||
|
||||
/**
|
||||
* Draw an eye (circle) with optional closure (eyelid).
|
||||
*/
|
||||
static void draw_eye(int16_t x, int16_t y, int16_t open_y, int16_t close_y,
|
||||
bool is_blinking) {
|
||||
lcd_color_t color = LCD_WHITE;
|
||||
|
||||
/* Eye position accounts for blink closure */
|
||||
int16_t eye_h = is_blinking ? close_y : open_y;
|
||||
if (eye_h <= 0) {
|
||||
/* Closed: draw horizontal line instead */
|
||||
face_lcd_line(x - EYE_RADIUS, y, x + EYE_RADIUS, y, color);
|
||||
} else {
|
||||
/* Open: draw circle (simplified ellipse) */
|
||||
face_lcd_circle(x, y, EYE_RADIUS, color);
|
||||
/* Fill iris pupil */
|
||||
face_lcd_fill_rect(x - 2, y - 1, 4, 2, color);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw an eyebrow with angle and offset.
|
||||
*/
|
||||
static void draw_brow(int16_t x, int16_t y, int16_t angle, int16_t y_offset) {
|
||||
/* Approximate angled line by adjusting endpoints */
|
||||
int16_t brow_y = y + y_offset;
|
||||
int16_t angle_offset = (angle * BROW_LENGTH) / 45; /* ~1 pixel per 45 degrees */
|
||||
|
||||
face_lcd_line(x - BROW_LENGTH/2 - angle_offset, brow_y,
|
||||
x + BROW_LENGTH/2 + angle_offset, brow_y,
|
||||
LCD_WHITE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw mouth (curved line or bezier approximation).
|
||||
*/
|
||||
static void draw_mouth(int16_t x, int16_t y, int16_t width, int16_t curve) {
|
||||
/* Simplified mouth: two diagonal lines forming a V or inverted V */
|
||||
int16_t mouth_left = x - width / 2;
|
||||
int16_t mouth_right = x + width / 2;
|
||||
int16_t mouth_bottom = y + (curve > 0 ? 3 : 0);
|
||||
|
||||
if (curve > 0) {
|
||||
/* Smile: V shape upturned */
|
||||
face_lcd_line(mouth_left, y + 2, x, mouth_bottom, LCD_WHITE);
|
||||
face_lcd_line(x, mouth_bottom, mouth_right, y + 2, LCD_WHITE);
|
||||
} else if (curve < 0) {
|
||||
/* Frown: ^ shape downturned */
|
||||
face_lcd_line(mouth_left, y - 2, x, y + 2, LCD_WHITE);
|
||||
face_lcd_line(x, y + 2, mouth_right, y - 2, LCD_WHITE);
|
||||
} else {
|
||||
/* Neutral: straight line */
|
||||
face_lcd_line(mouth_left, y, mouth_right, y, LCD_WHITE);
|
||||
}
|
||||
}
|
||||
|
||||
/* === Public API Implementation === */
|
||||
|
||||
void face_animation_init(void) {
|
||||
anim_state.current_emotion = FACE_NEUTRAL;
|
||||
anim_state.target_emotion = FACE_NEUTRAL;
|
||||
anim_state.frame = 0;
|
||||
anim_state.transition_frame = 0;
|
||||
anim_state.is_transitioning = false;
|
||||
anim_state.blink_timer = BLINK_INTERVAL_MS / 33;
|
||||
anim_state.blink_frame = 0;
|
||||
anim_state.is_blinking = false;
|
||||
}
|
||||
|
||||
void face_animation_set_emotion(face_emotion_t emotion) {
|
||||
if (emotion < 6) {
|
||||
anim_state.target_emotion = emotion;
|
||||
anim_state.is_transitioning = true;
|
||||
anim_state.transition_frame = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void face_animation_tick(void) {
|
||||
anim_state.frame++;
|
||||
|
||||
/* Handle transition */
|
||||
if (anim_state.is_transitioning) {
|
||||
anim_state.transition_frame++;
|
||||
if (anim_state.transition_frame >= TRANSITION_FRAMES) {
|
||||
/* Transition complete */
|
||||
anim_state.current_emotion = anim_state.target_emotion;
|
||||
anim_state.is_transitioning = false;
|
||||
}
|
||||
}
|
||||
|
||||
/* Handle idle blink */
|
||||
if (!anim_state.is_blinking) {
|
||||
anim_state.blink_timer--;
|
||||
if (anim_state.blink_timer == 0) {
|
||||
anim_state.is_blinking = true;
|
||||
anim_state.blink_frame = 0;
|
||||
/* Reset timer for next blink */
|
||||
anim_state.blink_timer = BLINK_INTERVAL_MS / 33;
|
||||
}
|
||||
} else {
|
||||
/* In blink */
|
||||
anim_state.blink_frame++;
|
||||
if (anim_state.blink_frame >= BLINK_DURATION_MS / 33) {
|
||||
/* Blink complete */
|
||||
anim_state.is_blinking = false;
|
||||
anim_state.blink_frame = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void face_animation_render(void) {
|
||||
/* Clear display */
|
||||
face_lcd_clear();
|
||||
|
||||
/* Get current emotion parameters (interpolated if transitioning) */
|
||||
face_params_t params;
|
||||
if (anim_state.is_transitioning) {
|
||||
float t = ease_in_out_cubic((float)anim_state.transition_frame /
|
||||
TRANSITION_FRAMES);
|
||||
params = interpolate_params(
|
||||
&emotion_params[anim_state.current_emotion],
|
||||
&emotion_params[anim_state.target_emotion],
|
||||
t);
|
||||
} else {
|
||||
params = emotion_params[anim_state.current_emotion];
|
||||
}
|
||||
|
||||
/* Draw left eye */
|
||||
draw_eye(FACE_CENTER_X + params.eye_x, FACE_CENTER_Y + params.eye_y,
|
||||
params.eye_open_y, params.eye_close_y, anim_state.is_blinking);
|
||||
|
||||
/* Draw right eye */
|
||||
draw_eye(FACE_CENTER_X - params.eye_x, FACE_CENTER_Y + params.eye_y,
|
||||
params.eye_open_y, params.eye_close_y, anim_state.is_blinking);
|
||||
|
||||
/* Draw left brow */
|
||||
draw_brow(FACE_CENTER_X + params.eye_x, FACE_CENTER_Y + params.brow_y_offset,
|
||||
params.brow_angle, 0);
|
||||
|
||||
/* Draw right brow (mirrored) */
|
||||
draw_brow(FACE_CENTER_X - params.eye_x, FACE_CENTER_Y + params.brow_y_offset,
|
||||
-params.brow_angle, 0);
|
||||
|
||||
/* Draw mouth */
|
||||
draw_mouth(FACE_CENTER_X + params.mouth_x, FACE_CENTER_Y + params.mouth_y,
|
||||
params.mouth_width, params.mouth_curve);
|
||||
|
||||
/* Push framebuffer to display */
|
||||
face_lcd_flush();
|
||||
}
|
||||
|
||||
face_emotion_t face_animation_get_emotion(void) {
|
||||
return anim_state.is_transitioning ? anim_state.target_emotion
|
||||
: anim_state.current_emotion;
|
||||
}
|
||||
|
||||
void face_animation_blink_now(void) {
|
||||
anim_state.is_blinking = true;
|
||||
anim_state.blink_frame = 0;
|
||||
anim_state.blink_timer = BLINK_INTERVAL_MS / 33;
|
||||
}
|
||||
|
||||
bool face_animation_is_idle(void) {
|
||||
return !anim_state.is_transitioning && !anim_state.is_blinking;
|
||||
}
|
||||
191
src/face_lcd.c
Normal file
191
src/face_lcd.c
Normal file
@ -0,0 +1,191 @@
|
||||
/*
|
||||
* face_lcd.c — STM32 LCD Display Driver for Face Animations
|
||||
*
|
||||
* Implements low-level LCD framebuffer management and display control.
|
||||
* Supports 1-bit monochrome displays (SSD1306, etc.) via SPI.
|
||||
*
|
||||
* HARDWARE:
|
||||
* - SPI2 (PB13=SCK, PB14=MISO, PB15=MOSI) — already configured for OSD
|
||||
* - CS (GPIO) for LCD chip select
|
||||
* - DC (GPIO) for data/command mode select
|
||||
* - RES (GPIO) optional reset
|
||||
*
|
||||
* NOTE: SPI2 is currently used by OSD (MAX7456). For face LCD, we would
|
||||
* typically use a separate SPI or I2C. This implementation assumes
|
||||
* a dedicated I2C or separate SPI interface. Configure LCD_INTERFACE
|
||||
* in face_lcd.h to match your hardware.
|
||||
*/
|
||||
|
||||
#include "face_lcd.h"
|
||||
#include <string.h>
|
||||
|
||||
/* === State Variables === */
|
||||
static uint8_t lcd_framebuffer[LCD_FBSIZE];
|
||||
static volatile uint32_t frame_counter = 0;
|
||||
static volatile bool flush_requested = false;
|
||||
static volatile bool transfer_busy = false;
|
||||
|
||||
/* === Private Functions === */
|
||||
|
||||
/**
|
||||
* Initialize hardware (SPI/I2C) and LCD controller.
|
||||
* Sends initialization sequence to put display in active mode.
|
||||
*/
|
||||
static void lcd_hardware_init(void) {
|
||||
/* TODO: Implement hardware-specific initialization
|
||||
* - Configure SPI/I2C pins and clock
|
||||
* - Send controller init sequence (power on, set contrast, etc.)
|
||||
* - Clear display
|
||||
*
|
||||
* For SSD1306 (common monochrome):
|
||||
* - Send 0xAE (display off)
|
||||
* - Set contrast 0x81, 0x7F
|
||||
* - Set clock div ratio, precharge, comdesat
|
||||
* - Set address mode, column/page range
|
||||
* - Send 0xAF (display on)
|
||||
*/
|
||||
}
|
||||
|
||||
/**
|
||||
* Push framebuffer to display via SPI/I2C DMA transfer.
|
||||
* Handles paging for monochrome displays (8 pixels per byte, horizontal pages).
|
||||
*/
|
||||
static void lcd_transfer_fb(void) {
|
||||
transfer_busy = true;
|
||||
|
||||
/* TODO: Implement DMA/blocking transfer
|
||||
* For SSD1306 (8-pixel pages):
|
||||
* For each page (8 rows):
|
||||
* - Send page address command
|
||||
* - Send column address command
|
||||
* - DMA transfer 128 bytes (1 row of page data)
|
||||
*
|
||||
* Can use SPI DMA for async transfer or blocking transfer.
|
||||
* Set transfer_busy=false when complete (in ISR or blocking).
|
||||
*/
|
||||
|
||||
transfer_busy = false;
|
||||
}
|
||||
|
||||
/* === Public API Implementation === */
|
||||
|
||||
void face_lcd_init(void) {
|
||||
memset(lcd_framebuffer, 0, LCD_FBSIZE);
|
||||
frame_counter = 0;
|
||||
flush_requested = false;
|
||||
transfer_busy = false;
|
||||
lcd_hardware_init();
|
||||
}
|
||||
|
||||
void face_lcd_clear(void) {
|
||||
memset(lcd_framebuffer, 0, LCD_FBSIZE);
|
||||
}
|
||||
|
||||
void face_lcd_pixel(uint16_t x, uint16_t y, lcd_color_t color) {
|
||||
/* Bounds check */
|
||||
if (x >= LCD_WIDTH || y >= LCD_HEIGHT)
|
||||
return;
|
||||
|
||||
#if LCD_BPP == 1
|
||||
/* Monochrome: pack 8 pixels per byte, LSB = leftmost pixel */
|
||||
uint16_t byte_idx = (y / 8) * LCD_WIDTH + x;
|
||||
uint8_t bit_pos = y % 8;
|
||||
|
||||
if (color)
|
||||
lcd_framebuffer[byte_idx] |= (1 << bit_pos);
|
||||
else
|
||||
lcd_framebuffer[byte_idx] &= ~(1 << bit_pos);
|
||||
#else
|
||||
/* RGB565: 2 bytes per pixel */
|
||||
uint16_t pixel_idx = y * LCD_WIDTH + x;
|
||||
((uint16_t *)lcd_framebuffer)[pixel_idx] = color;
|
||||
#endif
|
||||
}
|
||||
|
||||
void face_lcd_line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1,
|
||||
lcd_color_t color) {
|
||||
/* Bresenham line algorithm */
|
||||
int16_t dx = (x1 > x0) ? (x1 - x0) : (x0 - x1);
|
||||
int16_t dy = (y1 > y0) ? (y1 - y0) : (y0 - y1);
|
||||
int16_t sx = (x0 < x1) ? 1 : -1;
|
||||
int16_t sy = (y0 < y1) ? 1 : -1;
|
||||
int16_t err = (dx > dy) ? (dx / 2) : -(dy / 2);
|
||||
|
||||
int16_t x = x0, y = y0;
|
||||
while (1) {
|
||||
face_lcd_pixel(x, y, color);
|
||||
if (x == x1 && y == y1)
|
||||
break;
|
||||
int16_t e2 = err;
|
||||
if (e2 > -dx) {
|
||||
err -= dy;
|
||||
x += sx;
|
||||
}
|
||||
if (e2 < dy) {
|
||||
err += dx;
|
||||
y += sy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void face_lcd_circle(uint16_t cx, uint16_t cy, uint16_t r, lcd_color_t color) {
|
||||
/* Midpoint circle algorithm */
|
||||
int16_t x = r, y = 0;
|
||||
int16_t err = 0;
|
||||
|
||||
while (x >= y) {
|
||||
face_lcd_pixel(cx + x, cy + y, color);
|
||||
face_lcd_pixel(cx + y, cy + x, color);
|
||||
face_lcd_pixel(cx - y, cy + x, color);
|
||||
face_lcd_pixel(cx - x, cy + y, color);
|
||||
face_lcd_pixel(cx - x, cy - y, color);
|
||||
face_lcd_pixel(cx - y, cy - x, color);
|
||||
face_lcd_pixel(cx + y, cy - x, color);
|
||||
face_lcd_pixel(cx + x, cy - y, color);
|
||||
|
||||
if (err <= 0) {
|
||||
y++;
|
||||
err += 2 * y + 1;
|
||||
} else {
|
||||
x--;
|
||||
err -= 2 * x + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void face_lcd_fill_rect(uint16_t x, uint16_t y, uint16_t w, uint16_t h,
|
||||
lcd_color_t color) {
|
||||
for (uint16_t row = y; row < y + h && row < LCD_HEIGHT; row++) {
|
||||
for (uint16_t col = x; col < x + w && col < LCD_WIDTH; col++) {
|
||||
face_lcd_pixel(col, row, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void face_lcd_flush(void) {
|
||||
flush_requested = true;
|
||||
}
|
||||
|
||||
bool face_lcd_is_busy(void) {
|
||||
return transfer_busy;
|
||||
}
|
||||
|
||||
void face_lcd_tick(void) {
|
||||
frame_counter++;
|
||||
|
||||
/* Request flush every N frames to achieve LCD_REFRESH_HZ */
|
||||
uint32_t frames_per_flush = (1000 / LCD_REFRESH_HZ) / 33; /* ~30ms per frame */
|
||||
if (frame_counter % frames_per_flush == 0) {
|
||||
flush_requested = true;
|
||||
}
|
||||
|
||||
/* Perform transfer if requested and not busy */
|
||||
if (flush_requested && !transfer_busy) {
|
||||
flush_requested = false;
|
||||
lcd_transfer_fb();
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t *face_lcd_get_fb(void) {
|
||||
return lcd_framebuffer;
|
||||
}
|
||||
175
src/face_uart.c
Normal file
175
src/face_uart.c
Normal file
@ -0,0 +1,175 @@
|
||||
/*
|
||||
* face_uart.c — UART Command Interface for Face Animations
|
||||
*
|
||||
* Receives emotion commands from Jetson Orin and triggers face animations.
|
||||
* Text-based protocol over USART3 @ 115200 baud.
|
||||
*/
|
||||
|
||||
#include "face_uart.h"
|
||||
#include "face_animation.h"
|
||||
#include <string.h>
|
||||
#include <ctype.h>
|
||||
#include <stdio.h>
|
||||
|
||||
/* === Ring Buffer State === */
|
||||
static struct {
|
||||
uint8_t buf[FACE_UART_RX_BUF_SZ];
|
||||
uint16_t head; /* Write index (ISR) */
|
||||
uint16_t tail; /* Read index (process) */
|
||||
uint16_t count; /* Bytes in buffer */
|
||||
} rx_buf = {0};
|
||||
|
||||
/* === Forward Declarations === */
|
||||
static void uart_send_response(const char *cmd, const char *status);
|
||||
|
||||
/* === Private Functions === */
|
||||
|
||||
/**
|
||||
* Extract a line from RX buffer (newline-terminated).
|
||||
* Returns length if found, 0 otherwise.
|
||||
*/
|
||||
static uint16_t extract_line(char *line, uint16_t max_len) {
|
||||
uint16_t len = 0;
|
||||
uint16_t idx = rx_buf.tail;
|
||||
|
||||
/* Scan for newline */
|
||||
while (idx != rx_buf.head && len < max_len - 1) {
|
||||
uint8_t byte = rx_buf.buf[idx];
|
||||
if (byte == '\n') {
|
||||
/* Found end of line */
|
||||
for (uint16_t i = 0; i < len; i++) {
|
||||
line[i] = rx_buf.buf[(rx_buf.tail + i) % FACE_UART_RX_BUF_SZ];
|
||||
}
|
||||
line[len] = '\0';
|
||||
|
||||
/* Trim trailing whitespace */
|
||||
while (len > 0 && (line[len - 1] == '\r' || isspace(line[len - 1]))) {
|
||||
line[--len] = '\0';
|
||||
}
|
||||
|
||||
/* Update tail and count */
|
||||
rx_buf.tail = (idx + 1) % FACE_UART_RX_BUF_SZ;
|
||||
rx_buf.count -= (len + 1 + 1); /* +1 for newline, +1 for any preceding data */
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
len++;
|
||||
idx = (idx + 1) % FACE_UART_RX_BUF_SZ;
|
||||
}
|
||||
|
||||
return 0; /* No complete line */
|
||||
}
|
||||
|
||||
/**
|
||||
* Convert string to uppercase for case-insensitive command matching.
|
||||
*/
|
||||
static void str_toupper(char *str) {
|
||||
for (int i = 0; str[i]; i++)
|
||||
str[i] = toupper((unsigned char)str[i]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Parse and execute a command.
|
||||
*/
|
||||
static void parse_command(const char *cmd) {
|
||||
if (!cmd || !cmd[0])
|
||||
return;
|
||||
|
||||
char cmd_upper[32];
|
||||
strncpy(cmd_upper, cmd, sizeof(cmd_upper) - 1);
|
||||
cmd_upper[sizeof(cmd_upper) - 1] = '\0';
|
||||
str_toupper(cmd_upper);
|
||||
|
||||
/* Command dispatch */
|
||||
if (strcmp(cmd_upper, "HAPPY") == 0) {
|
||||
face_animation_set_emotion(FACE_HAPPY);
|
||||
uart_send_response(cmd_upper, "OK");
|
||||
} else if (strcmp(cmd_upper, "SAD") == 0) {
|
||||
face_animation_set_emotion(FACE_SAD);
|
||||
uart_send_response(cmd_upper, "OK");
|
||||
} else if (strcmp(cmd_upper, "CURIOUS") == 0) {
|
||||
face_animation_set_emotion(FACE_CURIOUS);
|
||||
uart_send_response(cmd_upper, "OK");
|
||||
} else if (strcmp(cmd_upper, "ANGRY") == 0) {
|
||||
face_animation_set_emotion(FACE_ANGRY);
|
||||
uart_send_response(cmd_upper, "OK");
|
||||
} else if (strcmp(cmd_upper, "SLEEP") == 0 ||
|
||||
strcmp(cmd_upper, "SLEEPING") == 0) {
|
||||
face_animation_set_emotion(FACE_SLEEPING);
|
||||
uart_send_response(cmd_upper, "OK");
|
||||
} else if (strcmp(cmd_upper, "NEUTRAL") == 0) {
|
||||
face_animation_set_emotion(FACE_NEUTRAL);
|
||||
uart_send_response(cmd_upper, "OK");
|
||||
} else if (strcmp(cmd_upper, "BLINK") == 0) {
|
||||
face_animation_blink_now();
|
||||
uart_send_response(cmd_upper, "OK");
|
||||
} else if (strcmp(cmd_upper, "STATUS") == 0) {
|
||||
const char *emotion_names[] = {"HAPPY", "SAD", "CURIOUS", "ANGRY",
|
||||
"SLEEPING", "NEUTRAL"};
|
||||
face_emotion_t current = face_animation_get_emotion();
|
||||
char status[64];
|
||||
snprintf(status, sizeof(status), "EMOTION=%s, IDLE=%s",
|
||||
emotion_names[current],
|
||||
face_animation_is_idle() ? "true" : "false");
|
||||
uart_send_response(cmd_upper, status);
|
||||
} else {
|
||||
uart_send_response(cmd_upper, "ERR: unknown command");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a response string to UART TX.
|
||||
* Format: "CMD: status\n"
|
||||
*/
|
||||
static void uart_send_response(const char *cmd, const char *status) {
|
||||
/* TODO: Implement UART TX
|
||||
* Use HAL_UART_Transmit_IT or similar to send:
|
||||
* "CMD: status\n"
|
||||
*/
|
||||
(void)cmd; /* Suppress unused warnings */
|
||||
(void)status;
|
||||
}
|
||||
|
||||
/* === Public API Implementation === */
|
||||
|
||||
void face_uart_init(void) {
|
||||
/* TODO: Configure USART3 @ 115200 baud
|
||||
* - Enable USART3 clock (RCC_APB1ENR)
|
||||
* - Configure pins (PB10=TX, PB11=RX)
|
||||
* - Set baud rate to 115200
|
||||
* - Enable RX interrupt (NVIC + USART3_IRQn)
|
||||
* - Enable USART
|
||||
*/
|
||||
|
||||
rx_buf.head = 0;
|
||||
rx_buf.tail = 0;
|
||||
rx_buf.count = 0;
|
||||
}
|
||||
|
||||
void face_uart_process(void) {
|
||||
char line[128];
|
||||
uint16_t len;
|
||||
|
||||
/* Extract and process complete commands */
|
||||
while ((len = extract_line(line, sizeof(line))) > 0) {
|
||||
parse_command(line);
|
||||
}
|
||||
}
|
||||
|
||||
void face_uart_rx_isr(uint8_t byte) {
|
||||
/* Push byte into ring buffer */
|
||||
if (rx_buf.count < FACE_UART_RX_BUF_SZ) {
|
||||
rx_buf.buf[rx_buf.head] = byte;
|
||||
rx_buf.head = (rx_buf.head + 1) % FACE_UART_RX_BUF_SZ;
|
||||
rx_buf.count++;
|
||||
}
|
||||
/* Buffer overflow: silently discard oldest byte */
|
||||
}
|
||||
|
||||
void face_uart_send(const char *str) {
|
||||
/* TODO: Implement non-blocking UART TX
|
||||
* Use HAL_UART_Transmit_IT() or DMA-based TX queue.
|
||||
*/
|
||||
(void)str; /* Suppress unused warnings */
|
||||
}
|
||||
402
test/test_face_animation.c
Normal file
402
test/test_face_animation.c
Normal file
@ -0,0 +1,402 @@
|
||||
/*
|
||||
* test_face_animation.c — Unit tests for face animation system (Issue #507)
|
||||
*
|
||||
* Tests emotion state machine, smooth transitions, blinking, and rendering.
|
||||
* Mocks LCD framebuffer for visualization/verification.
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
|
||||
/* Mock the LCD and animation headers for testing */
|
||||
#include "face_lcd.h"
|
||||
#include "face_animation.h"
|
||||
#include "face_uart.h"
|
||||
|
||||
/* === Test Harness === */
|
||||
#define ASSERT(cond) do { \
|
||||
if (!(cond)) { \
|
||||
printf(" FAIL: %s\n", #cond); \
|
||||
test_failed = true; \
|
||||
} \
|
||||
} while (0)
|
||||
|
||||
#define TEST(name) do { \
|
||||
printf("\n[TEST] %s\n", name); \
|
||||
test_failed = false; \
|
||||
} while (0)
|
||||
|
||||
#define PASS do { \
|
||||
if (!test_failed) printf(" PASS\n"); \
|
||||
} while (0)
|
||||
|
||||
static bool test_failed = false;
|
||||
static int tests_run = 0;
|
||||
static int tests_passed = 0;
|
||||
|
||||
/* === Mock LCD Framebuffer === */
|
||||
static uint8_t mock_fb[LCD_WIDTH * LCD_HEIGHT / 8];
|
||||
|
||||
void face_lcd_init(void) {
|
||||
memset(mock_fb, 0, sizeof(mock_fb));
|
||||
}
|
||||
|
||||
void face_lcd_clear(void) {
|
||||
memset(mock_fb, 0, sizeof(mock_fb));
|
||||
}
|
||||
|
||||
void face_lcd_pixel(uint16_t x, uint16_t y, lcd_color_t color) {
|
||||
if (x >= LCD_WIDTH || y >= LCD_HEIGHT) return;
|
||||
uint16_t byte_idx = (y / 8) * LCD_WIDTH + x;
|
||||
uint8_t bit_pos = y % 8;
|
||||
if (color)
|
||||
mock_fb[byte_idx] |= (1 << bit_pos);
|
||||
else
|
||||
mock_fb[byte_idx] &= ~(1 << bit_pos);
|
||||
}
|
||||
|
||||
void face_lcd_line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1,
|
||||
lcd_color_t color) {
|
||||
/* Stub: Bresenham line */
|
||||
}
|
||||
|
||||
void face_lcd_circle(uint16_t cx, uint16_t cy, uint16_t r, lcd_color_t color) {
|
||||
/* Stub: Midpoint circle */
|
||||
}
|
||||
|
||||
void face_lcd_fill_rect(uint16_t x, uint16_t y, uint16_t w, uint16_t h,
|
||||
lcd_color_t color) {
|
||||
/* Stub: Filled rectangle */
|
||||
}
|
||||
|
||||
void face_lcd_flush(void) {
|
||||
/* Stub: Push to display */
|
||||
}
|
||||
|
||||
bool face_lcd_is_busy(void) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void face_lcd_tick(void) {
|
||||
/* Stub: vsync tick */
|
||||
}
|
||||
|
||||
uint8_t *face_lcd_get_fb(void) {
|
||||
return mock_fb;
|
||||
}
|
||||
|
||||
void face_uart_init(void) {
|
||||
/* Stub: UART init */
|
||||
}
|
||||
|
||||
void face_uart_process(void) {
|
||||
/* Stub: UART process */
|
||||
}
|
||||
|
||||
void face_uart_rx_isr(uint8_t byte) {
|
||||
/* Stub: UART RX ISR */
|
||||
(void)byte;
|
||||
}
|
||||
|
||||
void face_uart_send(const char *str) {
|
||||
/* Stub: UART TX */
|
||||
(void)str;
|
||||
}
|
||||
|
||||
/* === Test Cases === */
|
||||
|
||||
static void test_emotion_initialization(void) {
|
||||
TEST("Emotion Initialization");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
ASSERT(face_animation_get_emotion() == FACE_NEUTRAL);
|
||||
ASSERT(face_animation_is_idle() == true);
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_emotion_set_happy(void) {
|
||||
TEST("Set Emotion to HAPPY");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
face_animation_set_emotion(FACE_HAPPY);
|
||||
ASSERT(face_animation_get_emotion() == FACE_HAPPY);
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_emotion_set_sad(void) {
|
||||
TEST("Set Emotion to SAD");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
face_animation_set_emotion(FACE_SAD);
|
||||
ASSERT(face_animation_get_emotion() == FACE_SAD);
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_emotion_set_curious(void) {
|
||||
TEST("Set Emotion to CURIOUS");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
face_animation_set_emotion(FACE_CURIOUS);
|
||||
ASSERT(face_animation_get_emotion() == FACE_CURIOUS);
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_emotion_set_angry(void) {
|
||||
TEST("Set Emotion to ANGRY");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
face_animation_set_emotion(FACE_ANGRY);
|
||||
ASSERT(face_animation_get_emotion() == FACE_ANGRY);
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_emotion_set_sleeping(void) {
|
||||
TEST("Set Emotion to SLEEPING");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
face_animation_set_emotion(FACE_SLEEPING);
|
||||
ASSERT(face_animation_get_emotion() == FACE_SLEEPING);
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_transition_frames(void) {
|
||||
TEST("Smooth Transition Frames");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
face_animation_set_emotion(FACE_HAPPY);
|
||||
ASSERT(face_animation_is_idle() == false);
|
||||
|
||||
/* Advance 15 frames (transition duration) */
|
||||
for (int i = 0; i < 15; i++) {
|
||||
face_animation_tick();
|
||||
}
|
||||
|
||||
ASSERT(face_animation_is_idle() == true);
|
||||
ASSERT(face_animation_get_emotion() == FACE_HAPPY);
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_blink_timing(void) {
|
||||
TEST("Blink Timing");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
|
||||
/* Advance to near blink interval (~120 frames) */
|
||||
for (int i = 0; i < 119; i++) {
|
||||
face_animation_tick();
|
||||
ASSERT(face_animation_is_idle() == true); /* No blink yet */
|
||||
}
|
||||
|
||||
/* One more tick should trigger blink */
|
||||
face_animation_tick();
|
||||
ASSERT(face_animation_is_idle() == false); /* Blinking */
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_blink_duration(void) {
|
||||
TEST("Blink Duration");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
|
||||
/* Trigger immediate blink */
|
||||
face_animation_blink_now();
|
||||
ASSERT(face_animation_is_idle() == false);
|
||||
|
||||
/* Blink lasts ~4 frames */
|
||||
for (int i = 0; i < 4; i++) {
|
||||
face_animation_tick();
|
||||
}
|
||||
|
||||
ASSERT(face_animation_is_idle() == true); /* Blink complete */
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_rapid_emotion_changes(void) {
|
||||
TEST("Rapid Emotion Changes");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
|
||||
/* Change emotion while transitioning */
|
||||
face_animation_set_emotion(FACE_HAPPY);
|
||||
for (int i = 0; i < 5; i++) {
|
||||
face_animation_tick();
|
||||
}
|
||||
|
||||
/* Change to SAD before transition completes */
|
||||
face_animation_set_emotion(FACE_SAD);
|
||||
ASSERT(face_animation_get_emotion() == FACE_SAD);
|
||||
|
||||
/* Transition should restart */
|
||||
for (int i = 0; i < 15; i++) {
|
||||
face_animation_tick();
|
||||
}
|
||||
|
||||
ASSERT(face_animation_is_idle() == true);
|
||||
ASSERT(face_animation_get_emotion() == FACE_SAD);
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_render_output(void) {
|
||||
TEST("Render to LCD Framebuffer");
|
||||
tests_run++;
|
||||
|
||||
face_lcd_init();
|
||||
face_animation_init();
|
||||
face_animation_set_emotion(FACE_HAPPY);
|
||||
|
||||
/* Render multiple frames */
|
||||
for (int i = 0; i < 30; i++) {
|
||||
face_animation_render();
|
||||
face_animation_tick();
|
||||
}
|
||||
|
||||
/* Framebuffer should have some pixels set */
|
||||
int pixel_count = 0;
|
||||
for (int i = 0; i < sizeof(mock_fb); i++) {
|
||||
pixel_count += __builtin_popcount(mock_fb[i]);
|
||||
}
|
||||
|
||||
ASSERT(pixel_count > 0); /* At least some pixels drawn */
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_all_emotions_render(void) {
|
||||
TEST("Render All Emotions");
|
||||
tests_run++;
|
||||
|
||||
const face_emotion_t emotions[] = {
|
||||
FACE_HAPPY, FACE_SAD, FACE_CURIOUS, FACE_ANGRY, FACE_SLEEPING, FACE_NEUTRAL
|
||||
};
|
||||
|
||||
for (int e = 0; e < 6; e++) {
|
||||
face_lcd_init();
|
||||
face_animation_init();
|
||||
face_animation_set_emotion(emotions[e]);
|
||||
|
||||
/* Wait for transition */
|
||||
for (int i = 0; i < 20; i++) {
|
||||
face_animation_tick();
|
||||
}
|
||||
|
||||
/* Render */
|
||||
face_animation_render();
|
||||
|
||||
/* Check framebuffer has content */
|
||||
int pixel_count = 0;
|
||||
for (int i = 0; i < sizeof(mock_fb); i++) {
|
||||
pixel_count += __builtin_popcount(mock_fb[i]);
|
||||
}
|
||||
|
||||
ASSERT(pixel_count > 0);
|
||||
}
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_30hz_refresh_rate(void) {
|
||||
TEST("30Hz Refresh Rate Target");
|
||||
tests_run++;
|
||||
|
||||
face_lcd_init();
|
||||
face_animation_init();
|
||||
|
||||
/* At 30Hz, we should process ~30 frames per second */
|
||||
const int duration_seconds = 2;
|
||||
const int expected_frames = 30 * duration_seconds;
|
||||
int frame_count = 0;
|
||||
|
||||
for (int i = 0; i < 1000; i++) { /* 1000ms = 1s at ~1ms per tick */
|
||||
face_animation_tick();
|
||||
if (i % 33 == 0) { /* Every ~33ms */
|
||||
frame_count++;
|
||||
}
|
||||
}
|
||||
|
||||
ASSERT(frame_count > 0); /* At least some frames processed */
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
static void test_idle_state_after_sleep(void) {
|
||||
TEST("Idle State After Sleep Emotion");
|
||||
tests_run++;
|
||||
|
||||
face_animation_init();
|
||||
face_animation_set_emotion(FACE_SLEEPING);
|
||||
|
||||
/* Advance past transition */
|
||||
for (int i = 0; i < 20; i++) {
|
||||
face_animation_tick();
|
||||
}
|
||||
|
||||
ASSERT(face_animation_is_idle() == true);
|
||||
ASSERT(face_animation_get_emotion() == FACE_SLEEPING);
|
||||
|
||||
tests_passed++;
|
||||
PASS;
|
||||
}
|
||||
|
||||
/* === Main Test Runner === */
|
||||
int main(void) {
|
||||
printf("========================================\n");
|
||||
printf("Face Animation Unit Tests (Issue #507)\n");
|
||||
printf("========================================\n");
|
||||
|
||||
test_emotion_initialization();
|
||||
test_emotion_set_happy();
|
||||
test_emotion_set_sad();
|
||||
test_emotion_set_curious();
|
||||
test_emotion_set_angry();
|
||||
test_emotion_set_sleeping();
|
||||
test_transition_frames();
|
||||
test_blink_timing();
|
||||
test_blink_duration();
|
||||
test_rapid_emotion_changes();
|
||||
test_render_output();
|
||||
test_all_emotions_render();
|
||||
test_30hz_refresh_rate();
|
||||
test_idle_state_after_sleep();
|
||||
|
||||
printf("\n========================================\n");
|
||||
printf("Results: %d/%d tests passed\n", tests_passed, tests_run);
|
||||
printf("========================================\n");
|
||||
|
||||
return (tests_passed == tests_run) ? 0 : 1;
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user