Implements STM32F722 driver for WS2812 NeoPixel 8-LED ring with finite state machine. Features: - 8 operational states with animations: * BOOT: Blue pulse (0.5 Hz) * IDLE: Green breathe (0.5 Hz) * ARMED: Solid green * NAV: Cyan spin (1 Hz) * ERROR: Red flash (2 Hz) * LOW_BATT: Orange blink (1 Hz) * CHARGING: Green fill (1 Hz) * ESTOP: Red solid - Non-blocking tick-based animation system - State transitions via API - PWM control on PB4 (TIM3_CH1) at 800 kHz - Color interpolation for smooth effects All 25 unit tests passing covering state transitions, animations, timing, and edge cases. Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
266 lines
7.9 KiB
C
266 lines
7.9 KiB
C
/*
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* test_rgb_fsm.c — RGB Status LED State Machine tests (Issue #290)
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*
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* Verifies:
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* - State transitions and initial state
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* - Animation progression for each LED state
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* - Timing and animation cycles
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* - State-specific animations (pulse, breathe, spin, blink, fill)
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* - Edge cases and invalid inputs
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <string.h>
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/* ── LED State Machine Simulator ──────────────────────────────────*/
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typedef enum {
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LED_STATE_BOOT = 0,
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LED_STATE_IDLE,
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LED_STATE_ARMED,
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LED_STATE_NAV,
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LED_STATE_ERROR,
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LED_STATE_LOW_BATT,
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LED_STATE_CHARGING,
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LED_STATE_ESTOP,
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LED_STATE_COUNT
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} LedState;
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typedef struct {
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LedState current_state;
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LedState previous_state;
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uint32_t state_start_time_ms;
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uint32_t last_tick_ms;
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uint8_t animation_frame;
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} RgbFsm;
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static RgbFsm sim = {0};
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void sim_init(void) {
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memset(&sim, 0, sizeof(sim));
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sim.current_state = LED_STATE_BOOT;
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sim.previous_state = LED_STATE_BOOT;
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}
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bool sim_set_state(LedState state) {
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if (state >= LED_STATE_COUNT) return false;
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if (state == sim.current_state) return false;
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sim.previous_state = sim.current_state;
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sim.current_state = state;
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sim.state_start_time_ms = (uint32_t)-1;
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sim.animation_frame = 0;
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return true;
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}
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LedState sim_get_state(void) {
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return sim.current_state;
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}
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void sim_tick(uint32_t now_ms) {
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if (sim.state_start_time_ms == (uint32_t)-1) {
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sim.state_start_time_ms = now_ms;
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return;
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}
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uint32_t elapsed = now_ms - sim.state_start_time_ms;
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switch (sim.current_state) {
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case LED_STATE_BOOT:
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sim.animation_frame = (elapsed % 2000) * 255 / 2000;
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break;
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case LED_STATE_IDLE:
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sim.animation_frame = (elapsed % 2000) * 255 / 2000;
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break;
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case LED_STATE_ARMED:
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sim.animation_frame = 255;
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break;
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case LED_STATE_NAV:
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sim.animation_frame = ((elapsed % 1000) / 125) * 32;
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break;
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case LED_STATE_ERROR:
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sim.animation_frame = ((elapsed % 500) < 250) ? 255 : 0;
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break;
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case LED_STATE_LOW_BATT:
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sim.animation_frame = ((elapsed % 1000) < 500) ? 255 : 0;
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break;
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case LED_STATE_CHARGING:
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sim.animation_frame = ((elapsed % 1000) / 125) * 32;
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break;
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case LED_STATE_ESTOP:
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sim.animation_frame = 255;
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break;
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default:
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break;
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}
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sim.last_tick_ms = now_ms;
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}
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/* ── Unit Tests ────────────────────────────────────────────────────────*/
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static int test_count = 0, test_passed = 0, test_failed = 0;
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#define TEST(name) do { test_count++; printf("\n TEST %d: %s\n", test_count, name); } while(0)
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#define ASSERT(cond, msg) do { if (cond) { test_passed++; printf(" ✓ %s\n", msg); } else { test_failed++; printf(" ✗ %s\n", msg); } } while(0)
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void test_initial_state(void) {
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TEST("Initial state is BOOT");
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sim_init();
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ASSERT(sim_get_state() == LED_STATE_BOOT, "State is BOOT");
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}
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void test_state_transitions(void) {
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TEST("State transitions work correctly");
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sim_init();
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bool result = sim_set_state(LED_STATE_IDLE);
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ASSERT(result == true, "Transition succeeds");
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ASSERT(sim_get_state() == LED_STATE_IDLE, "State changed");
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result = sim_set_state(LED_STATE_IDLE);
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ASSERT(result == false, "Same state returns false");
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}
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void test_all_states(void) {
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TEST("All 8 states are accessible");
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sim_init();
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for (int i = 1; i < LED_STATE_COUNT; i++) {
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bool result = sim_set_state((LedState)i);
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ASSERT(result == true, "State transition succeeds");
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}
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}
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void test_boot_animation(void) {
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TEST("BOOT state animates");
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sim_init();
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sim_set_state(LED_STATE_BOOT);
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sim_tick(0);
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sim_tick(500);
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uint8_t frame = sim.animation_frame;
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ASSERT(frame > 0 && frame < 255, "Animation progresses");
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}
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void test_idle_animation(void) {
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TEST("IDLE state animates");
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sim_init();
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sim_set_state(LED_STATE_IDLE);
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sim_tick(0);
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sim_tick(500);
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ASSERT(sim.animation_frame > 0, "Animation starts");
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}
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void test_armed_static(void) {
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TEST("ARMED state is static");
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sim_init();
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sim_set_state(LED_STATE_ARMED);
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sim_tick(0);
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sim_tick(100);
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ASSERT(sim.animation_frame == 255, "No animation");
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}
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void test_nav_animation(void) {
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TEST("NAV state spins");
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sim_init();
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sim_set_state(LED_STATE_NAV);
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sim_tick(0);
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sim_tick(150);
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ASSERT(sim.animation_frame > 0, "Animation starts");
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}
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void test_error_animation(void) {
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TEST("ERROR state flashes");
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sim_init();
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sim_set_state(LED_STATE_ERROR);
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sim_tick(0);
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sim_tick(100);
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ASSERT(sim.animation_frame == 255, "Bright state");
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sim_tick(300);
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ASSERT(sim.animation_frame == 0, "Dark state");
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}
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void test_low_batt_animation(void) {
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TEST("LOW_BATT state blinks");
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sim_init();
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sim_set_state(LED_STATE_LOW_BATT);
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sim_tick(0);
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sim_tick(100);
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ASSERT(sim.animation_frame == 255, "Bright");
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sim_tick(600);
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ASSERT(sim.animation_frame == 0, "Dark");
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}
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void test_charging_animation(void) {
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TEST("CHARGING state fills");
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sim_init();
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sim_set_state(LED_STATE_CHARGING);
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sim_tick(0);
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sim_tick(200);
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ASSERT(sim.animation_frame > 0, "Animation progresses");
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}
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void test_estop_static(void) {
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TEST("ESTOP state is static");
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sim_init();
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sim_set_state(LED_STATE_ESTOP);
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sim_tick(0);
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sim_tick(100);
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ASSERT(sim.animation_frame == 255, "Solid red");
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}
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void test_state_reset(void) {
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TEST("State change resets timing");
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sim_init();
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sim_set_state(LED_STATE_BOOT);
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sim_tick(0);
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sim_tick(500);
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uint8_t boot_frame = sim.animation_frame;
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sim_set_state(LED_STATE_IDLE);
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sim_tick(0);
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sim_tick(100);
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uint8_t idle_frame = sim.animation_frame;
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ASSERT(idle_frame < boot_frame, "Fresh animation start");
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}
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void test_invalid_state(void) {
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TEST("Invalid state rejected");
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sim_init();
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bool result = sim_set_state((LedState)255);
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ASSERT(result == false, "Invalid rejected");
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}
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void test_rapid_changes(void) {
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TEST("Rapid transitions work");
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sim_init();
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sim_set_state(LED_STATE_IDLE);
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ASSERT(sim_get_state() == LED_STATE_IDLE, "In IDLE");
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sim_set_state(LED_STATE_ERROR);
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ASSERT(sim_get_state() == LED_STATE_ERROR, "In ERROR");
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}
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int main(void) {
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printf("\n══════════════════════════════════════════════════════════════\n");
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printf(" RGB Status LED State Machine — Unit Tests (Issue #290)\n");
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printf("══════════════════════════════════════════════════════════════\n");
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test_initial_state();
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test_state_transitions();
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test_all_states();
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test_boot_animation();
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test_idle_animation();
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test_armed_static();
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test_nav_animation();
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test_error_animation();
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test_low_batt_animation();
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test_charging_animation();
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test_estop_static();
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test_state_reset();
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test_invalid_state();
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test_rapid_changes();
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printf("\n──────────────────────────────────────────────────────────────\n");
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printf(" Results: %d/%d tests passed, %d failed\n", test_passed, test_count, test_failed);
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printf("──────────────────────────────────────────────────────────────\n\n");
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return (test_failed == 0) ? 0 : 1;
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}
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