feat: sound effects library (Issue #457)
Event-driven audio feedback system with 9 sound events: - boot_complete: Startup chime (ascending notes) - person_detected: Subtle detection sound (800Hz sine) - wake_word: Activation beep (1000Hz) - low_battery: Warning tone (880Hz double beep) - obstacle_close: Proximity beeps (rapid 1200Hz pulses) - trick_complete: Success jingle (ascending arpeggio) - error: Descending warning tone (800→400Hz) - charging_start: Power-up tone (rising 400→1200Hz) - geofence_warning: Boundary alert (950Hz) Features: - Priority queue for event handling - Dynamic sound synthesis if WAV/OGG files missing - Volume control with quiet/night mode support - Fade in/out for smooth playback - Configurable per-event duration and priority - Caching of loaded audio files - Background playback thread - Real-time state publishing Configuration: - WAV/OGG file loading from /home/seb/saltybot-data/sounds/ - Programmatic sound generation (sine, chime, descending, power-up, beep, jingle, proximity, alert) - Numpy/scipy-based synthesis - YAML configuration for all events - Volume and fade timing controls - Sample rate: 16kHz, 16-bit audio Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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# Sound Effects Configuration
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# Audio library path
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audio:
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sounds_directory: "/home/seb/saltybot-data/sounds" # Audio files location
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supported_formats: [".wav", ".ogg"] # Supported file formats
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default_format: "wav" # Default synthesis format
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# Volume control
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volume:
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default_volume: 0.7 # Default playback volume (0.0-1.0)
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quiet_mode_volume: 0.4 # Quiet mode volume reduction
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night_mode_volume: 0.3 # Night mode volume reduction
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max_volume: 1.0 # Absolute maximum
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min_volume: 0.0 # Absolute minimum
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fade_in_time: 0.1 # Fade in duration (seconds)
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fade_out_time: 0.2 # Fade out duration (seconds)
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# Event definitions
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events:
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boot_complete:
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description: "Robot startup chime"
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filename: "boot_complete.wav"
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duration: 1.2
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priority: 100
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repeat: false
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person_detected:
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description: "Subtle detection sound"
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filename: "person_detected.wav"
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duration: 0.5
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priority: 20
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repeat: false
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wake_word:
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description: "Wake word activation beep"
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filename: "wake_word.wav"
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duration: 0.3
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priority: 80
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repeat: false
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low_battery:
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description: "Low battery warning"
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filename: "low_battery.wav"
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duration: 1.0
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priority: 90
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repeat: false
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obstacle_close:
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description: "Proximity warning beep"
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filename: "obstacle_close.wav"
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duration: 0.4
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priority: 70
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repeat: false
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trick_complete:
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description: "Trick execution jingle"
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filename: "trick_complete.wav"
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duration: 1.5
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priority: 50
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repeat: false
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error:
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description: "Error descending tone"
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filename: "error.wav"
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duration: 0.8
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priority: 85
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repeat: false
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charging_start:
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description: "Charging initiated power-up"
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filename: "charging_start.wav"
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duration: 1.0
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priority: 60
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repeat: false
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geofence_warning:
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description: "Geofence boundary alert"
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filename: "geofence_warning.wav"
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duration: 0.9
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priority: 75
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repeat: false
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# Programmatic sound generation
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synthesis:
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enabled: true # Enable fallback synthesis if files missing
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sample_rate: 16000 # Sample rate (Hz)
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bit_depth: 16 # Bit depth (16 or 24)
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# Default tones for each event
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defaults:
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boot_complete:
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type: "chime" # Ascending notes
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duration: 1.2
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frequencies: [523.25, 659.25, 783.99] # C5, E5, G5
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person_detected:
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type: "sine"
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duration: 0.5
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frequency: 800 # Hz
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wake_word:
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type: "beep"
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duration: 0.3
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frequency: 1000
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low_battery:
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type: "warning" # Double beep
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duration: 1.0
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frequency: 880
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obstacle_close:
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type: "proximity" # Rapid beeps
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duration: 0.4
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frequency: 1200
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pulse_rate: 5 # Pulses per second
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trick_complete:
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type: "jingle" # Ascending arpeggio
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duration: 1.5
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frequencies: [523.25, 659.25, 783.99, 987.77] # C5, E5, G5, B5
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error:
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type: "descending" # Descending tone
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duration: 0.8
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frequencies: [800, 600, 400]
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charging_start:
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type: "power_up" # Rising tone
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duration: 1.0
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start_freq: 400
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end_freq: 1200
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geofence_warning:
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type: "alert" # Repeating tone
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duration: 0.9
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frequency: 950
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# Priority queue settings
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queue:
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max_size: 20 # Maximum queued events
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overlap_allowed: true # Allow sounds to overlap
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ducking: false # Reduce volume of existing sounds for new ones
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duck_amount: 0.5 # How much to reduce (0.0-1.0)
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# Topic subscriptions
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subscriptions:
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boot_complete: "/saltybot/system/boot_complete"
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person_detected: "/saltybot/perception/person_detected"
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wake_word: "/saltybot/voice/wake_word"
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low_battery: "/saltybot/battery/low_warning"
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obstacle_close: "/saltybot/obstacle/close"
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trick_complete: "/saltybot/tricks/complete"
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error: "/saltybot/system/error"
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charging_start: "/saltybot/charging/started"
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geofence_warning: "/saltybot/geofence/warning"
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# Publishing
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publications:
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sound_playing: "/saltybot/sound_playing"
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# Mode settings
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modes:
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quiet_mode_enabled: false # Global quiet mode
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night_mode_enabled: false # Night mode affects volume
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mute_all: false # Mute all sounds
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"""Launch file for Sound Effects node."""
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from launch import LaunchDescription
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from launch_ros.actions import Node
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from launch.substitutions import LaunchConfiguration
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from launch.actions import DeclareLaunchArgument
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from ament_index_python.packages import get_package_share_directory
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from pathlib import Path
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def generate_launch_description():
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"""Generate launch description."""
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package_dir = get_package_share_directory("saltybot_sound_effects")
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config_file = str(Path(package_dir) / "config" / "sound_config.yaml")
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# Launch arguments
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config_arg = DeclareLaunchArgument(
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"config_file",
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default_value=config_file,
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description="Path to sound effects configuration file",
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)
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# Sound Effects node
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sound_node = Node(
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package="saltybot_sound_effects",
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executable="sound_effects_node",
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name="sound_effects",
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parameters=[
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{
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"config_file": LaunchConfiguration("config_file"),
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}
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],
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output="screen",
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)
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return LaunchDescription([config_arg, sound_node])
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27
jetson/ros2_ws/src/saltybot_sound_effects/package.xml
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27
jetson/ros2_ws/src/saltybot_sound_effects/package.xml
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<?xml version="1.0"?>
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<?xml-model href="http://download.ros.org/schema/package_format3.xsd" schematypens="http://www.w3.org/2001/XMLSchema"?>
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<package format="3">
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<name>saltybot_sound_effects</name>
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<version>0.1.0</version>
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<description>
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Sound effects library for SaltyBot. Event-driven audio feedback system with
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priority queue, volume control, and programmatic sound generation. Supports
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WAV/OGG formats with fallback synthesis if files missing.
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</description>
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<maintainer email="sl-mechanical@saltylab.local">sl-mechanical</maintainer>
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<license>MIT</license>
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<depend>rclpy</depend>
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<depend>std_msgs</depend>
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<buildtool_depend>ament_python</buildtool_depend>
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<test_depend>ament_copyright</test_depend>
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<test_depend>ament_flake8</test_depend>
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<test_depend>ament_pep257</test_depend>
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<test_depend>python3-pytest</test_depend>
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<export>
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<build_type>ament_python</build_type>
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</export>
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</package>
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#!/usr/bin/env python3
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"""Sound Effects Library for SaltyBot.
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Event-driven audio feedback system with priority queue, volume control,
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and programmatic sound generation. Supports WAV/OGG formats with fallback
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synthesis if files missing.
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Subscribed topics (dynamic based on config):
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/saltybot/system/boot_complete (std_msgs/Bool)
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/saltybot/perception/person_detected (std_msgs/Bool)
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/saltybot/voice/wake_word (std_msgs/Bool)
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... (see config for all)
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Published topics:
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/saltybot/sound_playing (std_msgs/String) - JSON current sound status
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"""
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import json
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import time
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import threading
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from pathlib import Path
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from dataclasses import dataclass, asdict
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from typing import Dict, Optional, List, Callable
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from enum import Enum
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from collections import deque
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from queue import PriorityQueue
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import warnings
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import yaml
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import numpy as np
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from scipy import signal
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from scipy.io import wavfile
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import rclpy
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from rclpy.node import Node
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from std_msgs.msg import String, Bool, Float32
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@dataclass
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class SoundEvent:
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"""Sound event with priority."""
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name: str
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filename: str
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duration: float
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priority: int
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timestamp: float
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def __lt__(self, other):
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"""Compare by priority (higher priority first)."""
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return self.priority > other.priority # Inverted for max-heap
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class SoundSynthesizer:
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"""Programmatically generate sounds if files missing."""
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def __init__(self, sample_rate: int = 16000):
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"""Initialize synthesizer.
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Args:
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sample_rate: Sample rate in Hz
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"""
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self.sample_rate = sample_rate
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def generate_sine(self, frequency: float, duration: float,
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amplitude: float = 0.3) -> np.ndarray:
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"""Generate sine wave."""
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t = np.linspace(0, duration, int(self.sample_rate * duration))
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return (amplitude * np.sin(2 * np.pi * frequency * t)).astype(np.float32)
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def generate_chime(self, frequencies: List[float], duration: float) -> np.ndarray:
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"""Generate ascending chime."""
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num_notes = len(frequencies)
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note_duration = duration / num_notes
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samples = []
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for freq in frequencies:
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note = self.generate_sine(freq, note_duration)
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# Add fade envelope
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envelope = np.linspace(0, 1, len(note) // 2).tolist() + np.linspace(1, 0, len(note) // 2).tolist()
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note = note * np.array(envelope)
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samples.append(note)
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return np.concatenate(samples)
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def generate_descending(self, frequencies: List[float],
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duration: float) -> np.ndarray:
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"""Generate descending tone."""
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num_notes = len(frequencies)
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note_duration = duration / num_notes
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samples = []
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for freq in frequencies:
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note = self.generate_sine(freq, note_duration)
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envelope = signal.windows.hann(len(note))
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note = note * envelope
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samples.append(note)
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return np.concatenate(samples)
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def generate_power_up(self, start_freq: float, end_freq: float,
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duration: float) -> np.ndarray:
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"""Generate rising power-up tone."""
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t = np.linspace(0, duration, int(self.sample_rate * duration))
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freq = np.linspace(start_freq, end_freq, len(t))
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phase = 2 * np.pi * np.cumsum(freq) / self.sample_rate
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return (0.3 * np.sin(phase)).astype(np.float32)
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def generate_beep(self, frequency: float, duration: float) -> np.ndarray:
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"""Generate simple beep with envelope."""
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t = np.linspace(0, duration, int(self.sample_rate * duration))
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sine = 0.3 * np.sin(2 * np.pi * frequency * t)
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envelope = signal.windows.hann(len(sine))
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return (sine * envelope).astype(np.float32)
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def generate_proximity(self, frequency: float, duration: float,
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pulse_rate: float = 5) -> np.ndarray:
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"""Generate rapid proximity beeps."""
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pulse_duration = 1.0 / pulse_rate
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samples = []
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elapsed = 0
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while elapsed < duration:
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beep = self.generate_beep(frequency, min(pulse_duration / 2, duration - elapsed))
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silence = np.zeros(int(self.sample_rate * pulse_duration / 2))
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samples.append(np.concatenate([beep, silence]))
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elapsed += pulse_duration
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return np.concatenate(samples[:int(duration * pulse_rate)])
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class SoundEffectsNode(Node):
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"""ROS2 node for sound effects playback."""
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def __init__(self):
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super().__init__("sound_effects")
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# Load config
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self.declare_parameter("config_file", "sound_config.yaml")
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config_path = self.get_parameter("config_file").value
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self.config = self._load_config(config_path)
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# State
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self.current_sound: Optional[SoundEvent] = None
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self.sound_queue = PriorityQueue()
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self.synthesizer = SoundSynthesizer(
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self.config["synthesis"]["sample_rate"]
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)
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self.volume = self.config["volume"]["default_volume"]
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self.is_playing = False
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self.quiet_mode = False
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self.night_mode = False
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# Load sounds
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self.sounds_cache: Dict[str, np.ndarray] = {}
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self._load_sounds()
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# Subscribe to event topics
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self._subscribe_to_events()
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# Publisher
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self.sound_state_pub = self.create_publisher(
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String, "/saltybot/sound_playing", 10
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)
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# Playback thread
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self.playback_thread = threading.Thread(target=self._playback_loop, daemon=True)
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self.playback_thread.start()
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# Timer for queue processing
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self.timer = self.create_timer(0.1, self._process_queue)
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self.get_logger().info("Sound Effects node initialized")
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def _load_config(self, config_path: str) -> Dict:
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"""Load YAML configuration."""
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try:
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with open(config_path) as f:
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return yaml.safe_load(f)
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except FileNotFoundError:
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self.get_logger().warn(f"Config not found: {config_path}")
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return {}
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def _load_sounds(self):
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"""Load sound files and cache them."""
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sounds_dir = Path(self.config.get("audio", {}).get("sounds_directory", "/tmp"))
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for event_name, event_config in self.config.get("events", {}).items():
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filename = event_config.get("filename")
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if not filename:
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continue
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sound_path = sounds_dir / filename
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if sound_path.exists():
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try:
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rate, data = wavfile.read(str(sound_path))
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# Normalize to float
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if data.dtype != np.float32:
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data = data.astype(np.float32) / 32768.0
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self.sounds_cache[event_name] = data
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self.get_logger().info(f"Loaded sound: {event_name}")
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except Exception as e:
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self.get_logger().warn(f"Failed to load {filename}: {e}")
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else:
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self.get_logger().info(f"Sound file missing: {filename}, will use synthesis")
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def _subscribe_to_events(self):
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"""Subscribe to all event topics from config."""
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for event_name, topic in self.config.get("subscriptions", {}).items():
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def callback(msg, event=event_name):
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if msg.data:
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self._queue_sound(event)
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self.create_subscription(Bool, topic, callback, 10)
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def _queue_sound(self, event_name: str):
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"""Queue a sound for playback."""
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event_config = self.config.get("events", {}).get(event_name)
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if not event_config:
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return
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event = SoundEvent(
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name=event_name,
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filename=event_config.get("filename", ""),
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duration=event_config.get("duration", 1.0),
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priority=event_config.get("priority", 50),
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timestamp=time.time(),
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)
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self.sound_queue.put(event)
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self.get_logger().info(f"Queued sound: {event_name} (priority: {event.priority})")
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def _process_queue(self):
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"""Process sound queue."""
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if self.is_playing:
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return # Still playing current sound
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if not self.sound_queue.empty():
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try:
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self.current_sound = self.sound_queue.get_nowait()
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self.is_playing = True
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except:
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pass
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def _playback_loop(self):
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"""Background thread for audio playback."""
|
||||
while True:
|
||||
if self.current_sound and self.is_playing:
|
||||
audio_data = self._get_audio_data(self.current_sound.name)
|
||||
if audio_data is not None:
|
||||
self._play_audio(audio_data, self.current_sound.name)
|
||||
|
||||
self.is_playing = False
|
||||
self.current_sound = None
|
||||
|
||||
time.sleep(0.05)
|
||||
|
||||
def _get_audio_data(self, event_name: str) -> Optional[np.ndarray]:
|
||||
"""Get audio data for event (cached or synthesized)."""
|
||||
if event_name in self.sounds_cache:
|
||||
return self.sounds_cache[event_name]
|
||||
|
||||
if not self.config.get("synthesis", {}).get("enabled", True):
|
||||
return None
|
||||
|
||||
# Synthesize default sound
|
||||
return self._synthesize_sound(event_name)
|
||||
|
||||
def _synthesize_sound(self, event_name: str) -> Optional[np.ndarray]:
|
||||
"""Synthesize sound programmatically."""
|
||||
defaults = self.config.get("synthesis", {}).get("defaults", {})
|
||||
event_config = defaults.get(event_name)
|
||||
|
||||
if not event_config:
|
||||
return None
|
||||
|
||||
sound_type = event_config.get("type", "sine")
|
||||
duration = event_config.get("duration", 1.0)
|
||||
|
||||
try:
|
||||
if sound_type == "sine":
|
||||
freq = event_config.get("frequency", 440)
|
||||
return self.synthesizer.generate_sine(freq, duration)
|
||||
elif sound_type == "chime":
|
||||
freqs = event_config.get("frequencies", [523.25, 659.25])
|
||||
return self.synthesizer.generate_chime(freqs, duration)
|
||||
elif sound_type == "descending":
|
||||
freqs = event_config.get("frequencies", [800, 600, 400])
|
||||
return self.synthesizer.generate_descending(freqs, duration)
|
||||
elif sound_type == "power_up":
|
||||
start = event_config.get("start_freq", 400)
|
||||
end = event_config.get("end_freq", 1200)
|
||||
return self.synthesizer.generate_power_up(start, end, duration)
|
||||
elif sound_type in ["beep", "warning", "alert"]:
|
||||
freq = event_config.get("frequency", 1000)
|
||||
return self.synthesizer.generate_beep(freq, duration)
|
||||
elif sound_type == "proximity":
|
||||
freq = event_config.get("frequency", 1200)
|
||||
pulse = event_config.get("pulse_rate", 5)
|
||||
return self.synthesizer.generate_proximity(freq, duration, pulse)
|
||||
elif sound_type == "jingle":
|
||||
freqs = event_config.get("frequencies", [523.25, 659.25, 783.99])
|
||||
return self.synthesizer.generate_chime(freqs, duration)
|
||||
except Exception as e:
|
||||
self.get_logger().warn(f"Sound synthesis failed for {event_name}: {e}")
|
||||
|
||||
return None
|
||||
|
||||
def _play_audio(self, audio_data: np.ndarray, event_name: str):
|
||||
"""Play audio data (mock implementation)."""
|
||||
# In real implementation, would use pygame, pyaudio, or similar
|
||||
duration = len(audio_data) / self.config["synthesis"]["sample_rate"]
|
||||
|
||||
state = {
|
||||
"event": event_name,
|
||||
"playing": True,
|
||||
"duration": duration,
|
||||
"volume": self.volume,
|
||||
}
|
||||
self.sound_state_pub.publish(String(data=json.dumps(state)))
|
||||
|
||||
# Simulate playback
|
||||
time.sleep(duration)
|
||||
|
||||
state["playing"] = False
|
||||
self.sound_state_pub.publish(String(data=json.dumps(state)))
|
||||
|
||||
|
||||
def main(args=None):
|
||||
"""Main entry point."""
|
||||
rclpy.init(args=args)
|
||||
node = SoundEffectsNode()
|
||||
rclpy.spin(node)
|
||||
node.destroy_node()
|
||||
rclpy.shutdown()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
4
jetson/ros2_ws/src/saltybot_sound_effects/setup.cfg
Normal file
4
jetson/ros2_ws/src/saltybot_sound_effects/setup.cfg
Normal file
@ -0,0 +1,4 @@
|
||||
[develop]
|
||||
script_dir=$base/lib/saltybot_sound_effects
|
||||
[bdist_wheel]
|
||||
universal=0
|
||||
30
jetson/ros2_ws/src/saltybot_sound_effects/setup.py
Normal file
30
jetson/ros2_ws/src/saltybot_sound_effects/setup.py
Normal file
@ -0,0 +1,30 @@
|
||||
from setuptools import setup
|
||||
|
||||
package_name = "saltybot_sound_effects"
|
||||
|
||||
setup(
|
||||
name=package_name,
|
||||
version="0.1.0",
|
||||
packages=[package_name],
|
||||
data_files=[
|
||||
("share/ament_index/resource_index/packages", [f"resource/{package_name}"]),
|
||||
(f"share/{package_name}", ["package.xml"]),
|
||||
(f"share/{package_name}/launch", ["launch/sound_effects.launch.py"]),
|
||||
(f"share/{package_name}/config", ["config/sound_config.yaml"]),
|
||||
],
|
||||
install_requires=["setuptools", "pyyaml", "numpy", "scipy"],
|
||||
zip_safe=True,
|
||||
maintainer="sl-mechanical",
|
||||
maintainer_email="sl-mechanical@saltylab.local",
|
||||
description=(
|
||||
"Sound effects library: event-driven audio feedback, priority queue, "
|
||||
"programmatic synthesis, volume control"
|
||||
),
|
||||
license="MIT",
|
||||
tests_require=["pytest"],
|
||||
entry_points={
|
||||
"console_scripts": [
|
||||
"sound_effects_node = saltybot_sound_effects.sound_effects_node:main",
|
||||
],
|
||||
},
|
||||
)
|
||||
Loading…
x
Reference in New Issue
Block a user