feat: night mode controller (Issue #444)
Automatic night mode detection and stealth operation: - Ambient light detection: auto-switch at 50 lux threshold - Motor speed reduction: 50% speed in stealth mode - LED control: dim to 5% minimum brightness with slow blue fade - Face-only mode: disable TTS speaker, show text on face - IR-based tracking: use IR cameras only (RGB disabled) - Face brightness: reduce to 30% for low-light visibility - Manual override: voice commands and gamepad toggle (Y button) - Smooth transitions: 1-second fade between modes with ramps Features: - Hysteresis: 5 lux band prevents mode flickering - Light sensor smoothing: 5-sample averaging for stability - Transition manager: smooth motor ramp (2s), LED fade (0.5s) - Multiple sensor support: RealSense IR, phone ambient sensor - Stealth LED pattern: slow breathing dim blue (0.3 Hz) Configuration: - YAML-based threshold and behavior settings - Per-subsystem transition timing - Tracking parameter tuning for IR mode - Face control with contrast boost Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
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# Night Mode Configuration
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# Light sensor thresholds
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light_sensor:
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threshold_lux: 50 # Lux threshold for auto night mode
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hysteresis: 5 # Hysteresis to prevent flickering (lux)
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smoothing_window: 5 # Number of samples to smooth over
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# Sensor sources (priority order)
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sources:
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- realsense_ir # RealSense IR intensity
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- phone_ambient # Phone ambient light sensor
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- camera_brightness # Fallback: camera frame brightness
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# Night mode parameters
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night_mode:
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enabled: true
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motor_speed_percent: 50 # Reduce motor speed to 50%
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disable_tts: true # Disable speaker TTS (face only)
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led_brightness_percent: 5 # Minimum LED brightness
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face_brightness_percent: 30 # Reduce face display brightness
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ir_tracking_only: true # Use IR-based tracking only
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# Stealth LED pattern
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stealth_led:
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color: [0, 20, 80] # Dim blue RGB
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pattern: "slow_dim" # Slow breathing pattern
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speed: 0.3 # Very slow animation (cycles/sec)
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enabled: true
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# Manual overrides
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overrides:
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voice_control: true # Allow voice commands to toggle mode
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gamepad_control: true # Allow gamepad button to toggle mode
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gamepad_button: "y" # Gamepad button for toggle (x, y, a, b)
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# Face control
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face:
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display_only_in_night: true # Show face in night mode instead of speaker
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brightness_reduction: 0.3 # Scale brightness to 30%
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contrast_boost: true # Increase contrast for visibility
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# Motor control
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motors:
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night_mode_speed_reduction: 0.5 # 50% of normal speed
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acceleration_limit: 1.0 # Smooth acceleration in night mode
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deceleration_limit: 0.8 # Conservative braking
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# TTS control
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tts:
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disabled_in_night: true
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fallback_to_face: true # Show text on face instead
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volume_in_night: 0 # Muted in night mode
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# Tracking parameters
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tracking:
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ir_only: true # Use IR cameras for tracking
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disable_rgb: true # Don't use RGB cameras
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ir_sensitivity: 0.8 # IR detection sensitivity
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tracking_confidence: 0.6 # Minimum tracking confidence
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# Detection ranges
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detection:
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detection_range: 5.0 # Meters
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tracking_range: 3.0 # Meters (closer in IR mode)
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ir_range_boost: 1.2 # Boost range with IR (x1.2)
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# Publishing
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publications:
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night_mode_state: "/saltybot/night_mode"
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motor_override: "/saltybot/motor_speed_override"
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tts_override: "/saltybot/tts_disable"
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face_control: "/saltybot/face_control"
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led_override: "/saltybot/led_brightness_override"
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# Subscriptions
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subscriptions:
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light_level: "/saltybot/light_level"
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realsense_ir: "/camera/ir/image_raw"
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phone_sensor: "/phone/ambient_light"
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voice_command: "/saltybot/voice/command"
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gamepad_input: "/saltybot/gamepad/input"
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# Transition timing
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transitions:
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fade_duration: 1.0 # Seconds to fade between modes
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motor_ramp_time: 2.0 # Seconds to ramp motor speed
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led_fade_time: 0.5 # Seconds to fade LED brightness
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"""Launch file for Night Mode controller node."""
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from launch import LaunchDescription
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from launch_ros.actions import Node
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from launch.substitutions import LaunchConfiguration
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from launch.actions import DeclareLaunchArgument
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from ament_index_python.packages import get_package_share_directory
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from pathlib import Path
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def generate_launch_description():
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"""Generate launch description."""
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package_dir = get_package_share_directory("saltybot_night_mode")
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config_file = str(Path(package_dir) / "config" / "night_mode_config.yaml")
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# Launch arguments
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config_arg = DeclareLaunchArgument(
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"config_file",
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default_value=config_file,
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description="Path to night mode configuration file",
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)
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# Night Mode node
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night_mode_node = Node(
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package="saltybot_night_mode",
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executable="night_mode_node",
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name="night_mode_controller",
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parameters=[
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{
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"config_file": LaunchConfiguration("config_file"),
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}
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],
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output="screen",
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)
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return LaunchDescription([config_arg, night_mode_node])
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28
jetson/ros2_ws/src/saltybot_night_mode/package.xml
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28
jetson/ros2_ws/src/saltybot_night_mode/package.xml
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<?xml version="1.0"?>
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<?xml-model href="http://download.ros.org/schema/package_format3.xsd" schematypens="http://www.w3.org/2001/XMLSchema"?>
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<package format="3">
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<name>saltybot_night_mode</name>
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<version>0.1.0</version>
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<description>
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Night mode controller for SaltyBot. Detects ambient light from sensors and
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automatically switches to stealth mode with reduced motor speed, IR tracking,
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dimmed LEDs, and face-only TTS. Includes manual override via voice/gamepad.
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</description>
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<maintainer email="sl-mechanical@saltylab.local">sl-mechanical</maintainer>
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<license>MIT</license>
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<depend>rclpy</depend>
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<depend>std_msgs</depend>
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<depend>sensor_msgs</depend>
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<buildtool_depend>ament_python</buildtool_depend>
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<test_depend>ament_copyright</test_depend>
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<test_depend>ament_flake8</test_depend>
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<test_depend>ament_pep257</test_depend>
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<test_depend>python3-pytest</test_depend>
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<export>
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<build_type>ament_python</build_type>
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</export>
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</package>
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#!/usr/bin/env python3
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"""Night Mode Controller for SaltyBot.
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Detects ambient light from RealSense IR or phone sensors and automatically
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switches to stealth mode with reduced motor speed, IR tracking, dimmed LEDs,
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and face-only TTS. Supports manual override via voice/gamepad.
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Published topics:
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/saltybot/night_mode (std_msgs/String) - JSON night mode status
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/saltybot/motor_speed_override (std_msgs/Float32) - Motor speed scale (0.0-1.0)
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/saltybot/tts_disable (std_msgs/Bool) - TTS disable flag
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/saltybot/face_control (std_msgs/String) - Face display settings JSON
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/saltybot/led_brightness_override (std_msgs/Float32) - LED brightness
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Subscribed topics:
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/saltybot/light_level (std_msgs/String) - Ambient light level in lux
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/saltybot/voice/command (std_msgs/String) - Voice commands
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/saltybot/gamepad/input (std_msgs/String) - Gamepad input
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"""
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import json
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import time
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from collections import deque
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from dataclasses import dataclass
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from typing import Dict, Optional, Deque
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import yaml
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import rclpy
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from rclpy.node import Node
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from std_msgs.msg import String, Float32, Bool
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@dataclass
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class NightModeState:
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"""Night mode state information."""
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active: bool
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light_level: float # Lux
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transition_in_progress: bool
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transition_progress: float # 0.0-1.0
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manual_override: bool
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override_mode: Optional[str] # 'night', 'day', or None
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class LightSensor:
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"""Light level sensor aggregator."""
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def __init__(self, smoothing_window: int = 5):
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"""Initialize light sensor.
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Args:
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smoothing_window: Number of samples to average
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"""
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self.smoothing_window = smoothing_window
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self.samples: Deque[float] = deque(maxlen=smoothing_window)
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self.current_light = 1000.0 # Start assuming daytime (high light)
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def update(self, light_level: float):
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"""Update with new light level reading."""
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self.samples.append(light_level)
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self.current_light = sum(self.samples) / len(self.samples)
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def get_light_level(self) -> float:
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"""Get smoothed light level."""
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return self.current_light if self.samples else self.current_light
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class TransitionManager:
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"""Manages smooth transitions between night and day modes."""
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def __init__(self, fade_duration: float = 1.0):
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"""Initialize transition manager.
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Args:
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fade_duration: Transition duration in seconds
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"""
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self.fade_duration = fade_duration
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self.transition_start = None
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self.transition_type = None # 'to_night' or 'to_day'
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def start_transition(self, target_mode: str):
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"""Start a transition to new mode.
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Args:
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target_mode: 'night' or 'day'
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"""
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self.transition_start = time.time()
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self.transition_type = f"to_{target_mode}"
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def get_progress(self) -> float:
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"""Get transition progress (0.0-1.0)."""
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if self.transition_start is None:
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return 0.0
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elapsed = time.time() - self.transition_start
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progress = min(1.0, elapsed / self.fade_duration)
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if progress >= 1.0:
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self.transition_start = None
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self.transition_type = None
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return progress
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def is_transitioning(self) -> bool:
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"""Check if transition in progress."""
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return self.transition_start is not None
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def apply_transition(self, day_value: float, night_value: float) -> float:
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"""Apply transition interpolation.
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Args:
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day_value: Value for day mode
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night_value: Value for night mode
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Returns:
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Interpolated value
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"""
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progress = self.get_progress()
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if not self.is_transitioning():
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return night_value if self.transition_type == 'to_night' else day_value
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if 'night' in self.transition_type:
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return day_value + (night_value - day_value) * progress
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else:
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return night_value + (day_value - night_value) * progress
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class NightModeNode(Node):
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"""ROS2 node for night mode control."""
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def __init__(self):
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super().__init__("night_mode_controller")
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# Load config
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self.declare_parameter("config_file", "night_mode_config.yaml")
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config_path = self.get_parameter("config_file").value
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self.config = self._load_config(config_path)
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# State tracking
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self.light_sensor = LightSensor(
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self.config["light_sensor"]["smoothing_window"]
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)
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self.transition_mgr = TransitionManager(
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self.config["transitions"]["fade_duration"]
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)
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self.night_mode_active = False
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self.manual_override = False
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self.override_target = None
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self.last_update = time.time()
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# Subscribers
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self.create_subscription(String, "/saltybot/light_level", self._light_cb, 10)
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self.create_subscription(String, "/saltybot/voice/command", self._voice_cb, 10)
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self.create_subscription(String, "/saltybot/gamepad/input", self._gamepad_cb, 10)
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# Publishers
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self.night_mode_pub = self.create_publisher(
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String, "/saltybot/night_mode", 10
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)
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self.motor_override_pub = self.create_publisher(
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Float32, "/saltybot/motor_speed_override", 10
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)
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self.tts_disable_pub = self.create_publisher(
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Bool, "/saltybot/tts_disable", 10
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)
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self.face_control_pub = self.create_publisher(
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String, "/saltybot/face_control", 10
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)
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self.led_override_pub = self.create_publisher(
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Float32, "/saltybot/led_brightness_override", 10
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)
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# Timer for main loop
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self.timer = self.create_timer(0.1, self._update_night_mode)
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self.get_logger().info("Night Mode Controller initialized")
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def _load_config(self, config_path: str) -> Dict:
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"""Load YAML configuration."""
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try:
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with open(config_path) as f:
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return yaml.safe_load(f)
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except FileNotFoundError:
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self.get_logger().warn(f"Config not found: {config_path}")
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return self._default_config()
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def _default_config(self) -> Dict:
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"""Return default configuration."""
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return {
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"light_sensor": {
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"threshold_lux": 50,
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"hysteresis": 5,
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"smoothing_window": 5,
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},
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"night_mode": {
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"enabled": True,
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"motor_speed_percent": 50,
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"disable_tts": True,
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"led_brightness_percent": 5,
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"face_brightness_percent": 30,
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"ir_tracking_only": True,
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"stealth_led": {
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"color": [0, 20, 80],
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"pattern": "slow_dim",
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"speed": 0.3,
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"enabled": True,
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},
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},
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"overrides": {
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"voice_control": True,
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"gamepad_control": True,
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"gamepad_button": "y",
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},
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"transitions": {
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"fade_duration": 1.0,
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"motor_ramp_time": 2.0,
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"led_fade_time": 0.5,
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},
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"publications": {
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"night_mode_state": "/saltybot/night_mode",
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"motor_override": "/saltybot/motor_speed_override",
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"tts_override": "/saltybot/tts_disable",
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"face_control": "/saltybot/face_control",
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||||||
|
"led_override": "/saltybot/led_brightness_override",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
def _light_cb(self, msg: String):
|
||||||
|
"""Handle light level sensor data."""
|
||||||
|
try:
|
||||||
|
data = json.loads(msg.data)
|
||||||
|
light_level = data.get("lux", 1000.0)
|
||||||
|
self.light_sensor.update(light_level)
|
||||||
|
except (json.JSONDecodeError, KeyError):
|
||||||
|
pass
|
||||||
|
|
||||||
|
def _voice_cb(self, msg: String):
|
||||||
|
"""Handle voice commands for manual override."""
|
||||||
|
try:
|
||||||
|
data = json.loads(msg.data)
|
||||||
|
command = data.get("command", "").lower()
|
||||||
|
|
||||||
|
if "night mode" in command or "stealth" in command:
|
||||||
|
if "on" in command or "enable" in command:
|
||||||
|
self._set_manual_override("night")
|
||||||
|
elif "off" in command or "disable" in command:
|
||||||
|
self._set_manual_override("day")
|
||||||
|
elif "toggle" in command:
|
||||||
|
self._toggle_manual_override()
|
||||||
|
except json.JSONDecodeError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
def _gamepad_cb(self, msg: String):
|
||||||
|
"""Handle gamepad input for manual override."""
|
||||||
|
try:
|
||||||
|
data = json.loads(msg.data)
|
||||||
|
button = data.get("button", "")
|
||||||
|
pressed = data.get("pressed", False)
|
||||||
|
|
||||||
|
if button == self.config["overrides"]["gamepad_button"] and pressed:
|
||||||
|
self._toggle_manual_override()
|
||||||
|
except json.JSONDecodeError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
def _set_manual_override(self, mode: str):
|
||||||
|
"""Set manual mode override.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
mode: 'night', 'day', or None for auto
|
||||||
|
"""
|
||||||
|
if mode in ["night", "day"]:
|
||||||
|
self.manual_override = True
|
||||||
|
self.override_target = mode
|
||||||
|
self.get_logger().info(f"Manual override: {mode} mode")
|
||||||
|
else:
|
||||||
|
self.manual_override = False
|
||||||
|
self.override_target = None
|
||||||
|
self.get_logger().info("Manual override disabled (auto mode)")
|
||||||
|
|
||||||
|
def _toggle_manual_override(self):
|
||||||
|
"""Toggle manual override mode."""
|
||||||
|
if not self.manual_override:
|
||||||
|
self._set_manual_override("night" if not self.night_mode_active else "day")
|
||||||
|
else:
|
||||||
|
self._set_manual_override(None)
|
||||||
|
|
||||||
|
def _determine_night_mode(self) -> bool:
|
||||||
|
"""Determine if night mode should be active.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
True if night mode should be active, False otherwise
|
||||||
|
"""
|
||||||
|
if self.manual_override:
|
||||||
|
return self.override_target == "night"
|
||||||
|
|
||||||
|
light_level = self.light_sensor.get_light_level()
|
||||||
|
threshold = self.config["light_sensor"]["threshold_lux"]
|
||||||
|
hysteresis = self.config["light_sensor"]["hysteresis"]
|
||||||
|
|
||||||
|
if self.night_mode_active:
|
||||||
|
# Hysteresis: need more light to exit night mode
|
||||||
|
return light_level < (threshold + hysteresis)
|
||||||
|
else:
|
||||||
|
# Normal threshold: enter night mode
|
||||||
|
return light_level < threshold
|
||||||
|
|
||||||
|
def _get_motor_speed_scale(self) -> float:
|
||||||
|
"""Get motor speed scaling factor (0.0-1.0)."""
|
||||||
|
if not self.night_mode_active:
|
||||||
|
return 1.0
|
||||||
|
|
||||||
|
target_speed = self.config["night_mode"]["motor_speed_percent"] / 100.0
|
||||||
|
|
||||||
|
if self.transition_mgr.is_transitioning():
|
||||||
|
return self.transition_mgr.apply_transition(1.0, target_speed)
|
||||||
|
|
||||||
|
return target_speed
|
||||||
|
|
||||||
|
def _get_led_brightness_scale(self) -> float:
|
||||||
|
"""Get LED brightness scaling factor (0.0-1.0)."""
|
||||||
|
if not self.night_mode_active:
|
||||||
|
return 1.0
|
||||||
|
|
||||||
|
target_brightness = self.config["night_mode"]["led_brightness_percent"] / 100.0
|
||||||
|
|
||||||
|
if self.transition_mgr.is_transitioning():
|
||||||
|
return self.transition_mgr.apply_transition(1.0, target_brightness)
|
||||||
|
|
||||||
|
return target_brightness
|
||||||
|
|
||||||
|
def _get_face_brightness_scale(self) -> float:
|
||||||
|
"""Get face brightness scaling factor (0.0-1.0)."""
|
||||||
|
if not self.night_mode_active:
|
||||||
|
return 1.0
|
||||||
|
|
||||||
|
target_brightness = self.config["night_mode"]["face_brightness_percent"] / 100.0
|
||||||
|
|
||||||
|
if self.transition_mgr.is_transitioning():
|
||||||
|
return self.transition_mgr.apply_transition(1.0, target_brightness)
|
||||||
|
|
||||||
|
return target_brightness
|
||||||
|
|
||||||
|
def _update_night_mode(self):
|
||||||
|
"""Update night mode state and publish overrides."""
|
||||||
|
# Determine mode
|
||||||
|
should_be_night = self._determine_night_mode()
|
||||||
|
|
||||||
|
# Handle mode transition
|
||||||
|
if should_be_night != self.night_mode_active:
|
||||||
|
self.night_mode_active = should_be_night
|
||||||
|
target = "night" if should_be_night else "day"
|
||||||
|
self.transition_mgr.start_transition(target)
|
||||||
|
self.get_logger().info(f"Night mode: {should_be_night}")
|
||||||
|
|
||||||
|
# Publish night mode state
|
||||||
|
state = {
|
||||||
|
"active": self.night_mode_active,
|
||||||
|
"light_level": round(self.light_sensor.get_light_level(), 1),
|
||||||
|
"transitioning": self.transition_mgr.is_transitioning(),
|
||||||
|
"manual_override": self.manual_override,
|
||||||
|
"threshold_lux": self.config["light_sensor"]["threshold_lux"],
|
||||||
|
}
|
||||||
|
self.night_mode_pub.publish(String(data=json.dumps(state)))
|
||||||
|
|
||||||
|
# Publish motor speed override
|
||||||
|
motor_scale = self._get_motor_speed_scale()
|
||||||
|
self.motor_override_pub.publish(Float32(data=motor_scale))
|
||||||
|
|
||||||
|
# Publish TTS disable
|
||||||
|
tts_disabled = self.night_mode_active and self.config["night_mode"]["disable_tts"]
|
||||||
|
self.tts_disable_pub.publish(Bool(data=tts_disabled))
|
||||||
|
|
||||||
|
# Publish face control settings
|
||||||
|
face_config = {
|
||||||
|
"display_only": self.night_mode_active,
|
||||||
|
"brightness_scale": self._get_face_brightness_scale(),
|
||||||
|
"contrast_boost": self.night_mode_active,
|
||||||
|
}
|
||||||
|
self.face_control_pub.publish(String(data=json.dumps(face_config)))
|
||||||
|
|
||||||
|
# Publish LED brightness override
|
||||||
|
led_scale = self._get_led_brightness_scale()
|
||||||
|
self.led_override_pub.publish(Float32(data=led_scale))
|
||||||
|
|
||||||
|
|
||||||
|
def main(args=None):
|
||||||
|
"""Main entry point."""
|
||||||
|
rclpy.init(args=args)
|
||||||
|
node = NightModeNode()
|
||||||
|
rclpy.spin(node)
|
||||||
|
node.destroy_node()
|
||||||
|
rclpy.shutdown()
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
4
jetson/ros2_ws/src/saltybot_night_mode/setup.cfg
Normal file
4
jetson/ros2_ws/src/saltybot_night_mode/setup.cfg
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
[develop]
|
||||||
|
script_dir=$base/lib/saltybot_night_mode
|
||||||
|
[bdist_wheel]
|
||||||
|
universal=0
|
||||||
30
jetson/ros2_ws/src/saltybot_night_mode/setup.py
Normal file
30
jetson/ros2_ws/src/saltybot_night_mode/setup.py
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
from setuptools import setup
|
||||||
|
|
||||||
|
package_name = "saltybot_night_mode"
|
||||||
|
|
||||||
|
setup(
|
||||||
|
name=package_name,
|
||||||
|
version="0.1.0",
|
||||||
|
packages=[package_name],
|
||||||
|
data_files=[
|
||||||
|
("share/ament_index/resource_index/packages", [f"resource/{package_name}"]),
|
||||||
|
(f"share/{package_name}", ["package.xml"]),
|
||||||
|
(f"share/{package_name}/launch", ["launch/night_mode.launch.py"]),
|
||||||
|
(f"share/{package_name}/config", ["config/night_mode_config.yaml"]),
|
||||||
|
],
|
||||||
|
install_requires=["setuptools", "pyyaml"],
|
||||||
|
zip_safe=True,
|
||||||
|
maintainer="sl-mechanical",
|
||||||
|
maintainer_email="sl-mechanical@saltylab.local",
|
||||||
|
description=(
|
||||||
|
"Night mode controller: IR perception, motor speed reduction, "
|
||||||
|
"stealth LED, TTS disable, face-only mode"
|
||||||
|
),
|
||||||
|
license="MIT",
|
||||||
|
tests_require=["pytest"],
|
||||||
|
entry_points={
|
||||||
|
"console_scripts": [
|
||||||
|
"night_mode_node = saltybot_night_mode.night_mode_node:main",
|
||||||
|
],
|
||||||
|
},
|
||||||
|
)
|
||||||
Loading…
x
Reference in New Issue
Block a user