/* * face_lcd.h — STM32 LCD Display Driver for Face Animations * * Low-level abstraction for driving a small LCD/OLED display via SPI or I2C. * Supports pixel/line drawing primitives and full framebuffer operations. * * HOW IT WORKS: * - Initializes display (SPI/I2C, resolution, rotation) * - Provides framebuffer (in RAM or on-device) * - Exposes primitives: draw_pixel, draw_line, draw_circle, fill_rect * - Implements vsync-driven 30Hz refresh from systick * - Non-blocking DMA transfers for rapid display updates * * HARDWARE ASSUMPTIONS: * - SPI2 or I2C (configurable via #define LCD_INTERFACE) * - Typical sizes: 128×64, 240×135, 320×240 * - Pixel depth: 1-bit (monochrome) or 16-bit (RGB565) * - Controller: SSD1306, ILI9341, ST7789, etc. * * API: * - face_lcd_init(width, height, bpp) — Initialize display * - face_lcd_clear() — Clear framebuffer * - face_lcd_pixel(x, y, color) — Set pixel * - face_lcd_line(x0, y0, x1, y1, color) — Draw line (Bresenham) * - face_lcd_circle(cx, cy, r, color) — Draw circle * - face_lcd_fill_rect(x, y, w, h, color) — Filled rectangle * - face_lcd_flush() — Push framebuffer to display (async via DMA) * - face_lcd_is_busy() — Check if transfer in progress * - face_lcd_tick() — Called by systick ISR for 30Hz vsync */ #ifndef FACE_LCD_H #define FACE_LCD_H #include #include /* === Configuration === */ #define LCD_INTERFACE SPI /* SPI or I2C */ #define LCD_WIDTH 128 /* pixels */ #define LCD_HEIGHT 64 /* pixels */ #define LCD_BPP 1 /* bits per pixel (1=mono, 16=RGB565) */ #define LCD_REFRESH_HZ 30 /* target refresh rate */ #if LCD_BPP == 1 typedef uint8_t lcd_color_t; #define LCD_BLACK 0x00 #define LCD_WHITE 0x01 #define LCD_FBSIZE (LCD_WIDTH * LCD_HEIGHT / 8) /* 1024 bytes */ #else /* RGB565 */ typedef uint16_t lcd_color_t; #define LCD_BLACK 0x0000 #define LCD_WHITE 0xFFFF #define LCD_FBSIZE (LCD_WIDTH * LCD_HEIGHT * 2) /* 16384 bytes */ #endif /* === Public API === */ /** * Initialize LCD display and framebuffer. * Called once at startup. */ void face_lcd_init(void); /** * Clear entire framebuffer to black. */ void face_lcd_clear(void); /** * Set a single pixel in the framebuffer. * (Does NOT push to display immediately.) */ void face_lcd_pixel(uint16_t x, uint16_t y, lcd_color_t color); /** * Draw a line from (x0,y0) to (x1,y1) using Bresenham algorithm. */ void face_lcd_line(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1, lcd_color_t color); /** * Draw a circle with center (cx, cy) and radius r. */ void face_lcd_circle(uint16_t cx, uint16_t cy, uint16_t r, lcd_color_t color); /** * Fill a rectangle at (x, y) with width w and height h. */ void face_lcd_fill_rect(uint16_t x, uint16_t y, uint16_t w, uint16_t h, lcd_color_t color); /** * Push framebuffer to display (async via DMA if available). * Returns immediately; transfer happens in background. */ void face_lcd_flush(void); /** * Check if a display transfer is currently in progress. * Returns true if DMA/SPI is busy, false if idle. */ bool face_lcd_is_busy(void); /** * Called by systick ISR (~30Hz) to drive vsync and maintain refresh. * Updates frame counter and triggers flush if a new frame is needed. */ void face_lcd_tick(void); /** * Get framebuffer address (for direct access if needed). */ uint8_t *face_lcd_get_fb(void); #endif // FACE_LCD_H