# Room/environment type classification — published on /social/scene/room_type.

std_msgs/Header header

uint8 ROOM_UNKNOWN     = 0
uint8 ROOM_LIVING_ROOM = 1
uint8 ROOM_KITCHEN     = 2
uint8 ROOM_HALLWAY     = 3
uint8 ROOM_BEDROOM     = 4
uint8 ROOM_GARAGE      = 5
uint8 ROOM_OUTDOOR     = 6
uint8 ROOM_OFFICE      = 7

uint8   room_type
string  room_name         # human-readable: "kitchen", "outdoor", etc.
float32 confidence        # 0–1

# Per-class softmax scores (index = ROOM_* constant above)
float32[] class_scores

# Method: "rule_based" (object co-occurrence) or "mobilenet" (neural)
string  method
