Files
hermes-agent/apps/desktop/src/components/assistant-ui/thread-virtualizer.tsx
T
Brooklyn Nicholson d14f6c9563 fix(desktop): stop streaming autoscroll bounce; move attachments below user bubble
Streaming auto-follow chased content growth while parked at the bottom,
which rubber-banded — the tail pin and the virtualizer's own measurement
adjustments fought for scrollTop. Drop it; the one-time new-turn jump
already lands a fresh message in view and the viewport stays put after.

Attachments rendered inside the editable user bubble and were collapsed
via an IntersectionObserver + [data-stuck] CSS hack while the bubble was
pinned. Render them as a flow sibling BELOW the sticky bubble instead, so
they scroll away behind it naturally — no observer, no collapse. Image
refs still render as thumbnails, file refs as chips; no border. Removes
the now-unused useStuckToTop hook and its CSS.
2026-06-12 19:58:25 -05:00

482 lines
17 KiB
TypeScript

import { ThreadPrimitive, useAuiEvent, useAuiState } from '@assistant-ui/react'
import { useVirtualizer, type Virtualizer } from '@tanstack/react-virtual'
import {
type ComponentProps,
type FC,
memo,
type ReactNode,
useCallback,
useEffect,
useLayoutEffect,
useMemo,
useRef
} from 'react'
import { setMutableRef } from '@/lib/mutable-ref'
import { cn } from '@/lib/utils'
import {
onScrollToBottomRequest,
resetThreadScroll,
setThreadJumpButtonVisible,
setThreadScrolledUp
} from '@/store/thread-scroll'
import { MessageRenderBoundary } from './message-render-boundary'
const ESTIMATED_ITEM_HEIGHT = 220
const OVERSCAN = 4
const AT_BOTTOM_THRESHOLD = 4
// Reveal the floating jump button only once scrolled meaningfully away — above
// AT_BOTTOM_THRESHOLD so a sub-pixel settle never flashes it.
const JUMP_BUTTON_THRESHOLD = 10
type ThreadMessageComponents = ComponentProps<typeof ThreadPrimitive.MessageByIndex>['components']
type MessageGroup = { id: string; index: number; kind: 'standalone' } | { id: string; indices: number[]; kind: 'turn' }
interface VirtualizedThreadProps {
clampToComposer: boolean
components: ThreadMessageComponents
emptyPlaceholder?: ReactNode
loadingIndicator?: ReactNode
sessionKey?: string | null
}
function buildGroups(signature: string): MessageGroup[] {
if (!signature) {
return []
}
const messages = signature.split('\n').map(row => {
const [index, id, role] = row.split(':')
return { id, index: Number(index), role }
})
const groups: MessageGroup[] = []
for (let i = 0; i < messages.length; i++) {
const message = messages[i]
if (message.role !== 'user') {
groups.push({ id: message.id, index: message.index, kind: 'standalone' })
continue
}
const indices = [message.index]
while (i + 1 < messages.length && messages[i + 1].role !== 'user') {
indices.push(messages[++i].index)
}
groups.push({ id: message.id, indices, kind: 'turn' })
}
return groups
}
const VirtualizedThreadInner: FC<VirtualizedThreadProps> = ({
clampToComposer,
components,
emptyPlaceholder,
loadingIndicator,
sessionKey
}) => {
const messageSignature = useAuiState(s =>
s.thread.messages.map((message, index) => `${index}:${message.id}:${message.role}`).join('\n')
)
const isRunning = useAuiState(s => s.thread.isRunning)
const groups = useMemo(() => buildGroups(messageSignature), [messageSignature])
const renderEmpty = groups.length === 0 && Boolean(emptyPlaceholder)
const scrollerRef = useRef<HTMLDivElement | null>(null)
// Shared ref so scrollToFn can check whether the user is parked at the
// bottom without needing a ref from inside useThreadScrollAnchor.
const stickyBottomRef = useRef(true)
const virtualizer = useVirtualizer({
count: groups.length,
estimateSize: () => ESTIMATED_ITEM_HEIGHT,
getItemKey: index => groups[index]?.id ?? index,
getScrollElement: () => scrollerRef.current,
// Seed the rect so the initial range mounts something before
// `observeElementRect` reports the real layout (it overrides this).
initialRect: { height: 600, width: 800 },
overscan: OVERSCAN,
// When the virtualizer adjusts scroll due to item measurement changes,
// skip the adjustment if the user is at the bottom. Our ResizeObserver +
// pinToBottom loop handles scroll anchoring; letting the virtualizer also
// adjust creates a feedback loop where the two fight each other,
// producing visible rubber-banding (the view snaps to the composer
// then jumps back up).
scrollToFn: (offset, _options, instance) => {
const el = instance.scrollElement
if (!el) {
return
}
if (stickyBottomRef.current) {
const maxScroll = el.scrollHeight - el.clientHeight
const distFromBottom = maxScroll - el.scrollTop
if (distFromBottom <= AT_BOTTOM_THRESHOLD && offset < maxScroll) {
return
}
}
;(el as HTMLElement).scrollTo(0, offset)
}
})
useThreadScrollAnchor({
enabled: !renderEmpty,
groupCount: groups.length,
isRunning,
scrollerRef,
sessionKey: sessionKey ?? null,
stickyBottomRef,
virtualizer
})
const virtualItems = virtualizer.getVirtualItems()
const totalSize = virtualizer.getTotalSize()
const paddingTop = virtualItems[0]?.start ?? 0
const paddingBottom = Math.max(0, totalSize - (virtualItems.at(-1)?.end ?? 0))
return (
<div
className="relative min-h-0 max-w-full overflow-hidden contain-[layout_paint]"
style={{ height: clampToComposer ? 'var(--thread-viewport-height)' : '100%' }}
>
<div
className="size-full overflow-x-hidden overflow-y-auto overscroll-contain"
data-slot="aui_thread-viewport"
ref={scrollerRef}
>
{renderEmpty ? (
<div
className="mx-auto grid h-full w-full max-w-(--composer-width) grid-rows-[minmax(0,1fr)_auto] min-w-0 gap-(--conversation-turn-gap) px-6 py-8"
data-slot="aui_thread-content"
>
{emptyPlaceholder}
</div>
) : (
<div
className={cn(
'mx-auto flex w-full max-w-(--composer-width) min-w-0 flex-col px-6 pt-[calc(var(--titlebar-height)+1.5rem)]'
)}
data-slot="aui_thread-content"
>
{/* Natural-flow virtualization: mounted items render as normal
flex siblings so `position: sticky` on the human bubble
resolves against the scroller without transform interference.
Padding spacers reserve scroll space for unmounted items. */}
<div style={{ paddingBottom: `${paddingBottom}px`, paddingTop: `${paddingTop}px` }}>
{virtualItems.map(virtualItem => {
const group = groups[virtualItem.index]
if (!group) {
return null
}
return (
<div
className="flex min-w-0 flex-col gap-(--conversation-turn-gap) pb-(--conversation-turn-gap)"
data-index={virtualItem.index}
key={virtualItem.key}
ref={virtualizer.measureElement}
>
<MessageRenderBoundary resetKey={messageSignature}>
{group.kind === 'turn' ? (
<div
className="composer-human-ai-pair-container relative flex min-w-0 flex-col gap-(--conversation-turn-gap)"
data-slot="aui_turn-pair"
>
{group.indices.map(index => (
<ThreadPrimitive.MessageByIndex components={components} index={index} key={index} />
))}
</div>
) : (
<ThreadPrimitive.MessageByIndex components={components} index={group.index} />
)}
</MessageRenderBoundary>
</div>
)
})}
</div>
{loadingIndicator}
{clampToComposer && (
<div
aria-hidden="true"
className="shrink-0"
data-slot="aui_composer-clearance"
style={{ height: 'var(--thread-last-message-clearance)' }}
/>
)}
</div>
)}
</div>
</div>
)
}
export const VirtualizedThread = memo(VirtualizedThreadInner)
function scrollElementToBottom(el: HTMLDivElement) {
el.scrollTop = el.scrollHeight
}
interface ScrollAnchorOptions {
enabled: boolean
groupCount: number
isRunning: boolean
scrollerRef: React.RefObject<HTMLDivElement | null>
sessionKey: string | null
stickyBottomRef: React.MutableRefObject<boolean>
virtualizer: Virtualizer<HTMLDivElement, Element>
}
function useThreadScrollAnchor({
enabled,
groupCount,
isRunning,
scrollerRef,
sessionKey,
stickyBottomRef,
virtualizer
}: ScrollAnchorOptions) {
// `stickyBottomRef` = parked at bottom, content growth should follow. Cleared on
// user-driven upward scroll; re-armed when they reach bottom again.
// This is a shared ref — scrollToFn reads it to prevent the virtualizer's
// measurement adjustments from fighting our pinToBottom.
const lastTopRef = useRef(0)
const lastHeightRef = useRef(0)
const lastClientHeightRef = useRef(0)
// Counter that tracks how many scroll events we expect to be ours rather
// than the user's. `pinToBottom` writes `el.scrollTop`, which fires an
// async `scroll` event; without this guard the on-scroll handler can race
// with the programmatic write (because content also grew, the *resulting*
// scrollTop can be lower than `lastTopRef` from the previous frame) and
// misread the programmatic pin as the user scrolling up — which disarms
// sticky-bottom and the user's just-submitted message slides above the
// fold. See `apps/desktop/scripts/measure-jump.mjs` for the repro
// (distFromBottom 0 → 49 within one frame, sticking forever).
const programmaticScrollPendingRef = useRef(0)
const prevSessionKeyRef = useRef(sessionKey)
const prevGroupCountRef = useRef(0)
const pinToBottom = useCallback(() => {
const el = scrollerRef.current
if (!el) {
return
}
// Already parked at the bottom: writing `scrollTop` is a no-op and the
// browser fires NO scroll event, so arming the programmatic gate here would
// leave it permanently set. Repeated pins (streaming heartbeats, the
// post-run lock loop) then accumulate the gate, and the next genuine user
// scroll-up is misread as one of our programmatic scrolls — re-arming
// sticky-bottom and yanking the viewport back down. Refresh trackers, bail.
const distFromBottom = el.scrollHeight - (el.scrollTop + el.clientHeight)
if (distFromBottom <= AT_BOTTOM_THRESHOLD) {
lastTopRef.current = el.scrollTop
lastHeightRef.current = el.scrollHeight
lastClientHeightRef.current = el.clientHeight
return
}
// Hold the disarm gate across the scroll event the next line will fire.
// Set to 1 rather than incrementing: coalesced writes within a frame fire a
// single scroll event, so a counter > 1 can never drain and would swallow a
// later real user scroll.
programmaticScrollPendingRef.current = 1
scrollElementToBottom(el)
lastTopRef.current = el.scrollTop
lastHeightRef.current = el.scrollHeight
lastClientHeightRef.current = el.clientHeight
}, [scrollerRef])
const jumpToBottom = useCallback(() => {
setMutableRef(stickyBottomRef, true)
if (groupCount > 0) {
virtualizer.scrollToIndex(groupCount - 1, { align: 'end', behavior: 'auto' })
}
requestAnimationFrame(() => {
if (stickyBottomRef.current) {
pinToBottom()
}
})
}, [groupCount, pinToBottom, stickyBottomRef, virtualizer])
useEffect(() => () => resetThreadScroll(), [])
// Track at-bottom state, dim composer when scrolled up, disarm on user
// scroll/wheel/touch.
useEffect(() => {
const el = scrollerRef.current
if (!el) {
return undefined
}
const disarm = () => {
setMutableRef(stickyBottomRef, false)
programmaticScrollPendingRef.current = 0
}
// Dim the composer the instant we leave the bottom; reveal the jump button
// only once scrolled meaningfully away.
const publishScrollDistance = (dist: number) => {
setThreadScrolledUp(dist > AT_BOTTOM_THRESHOLD)
setThreadJumpButtonVisible(dist > JUMP_BUTTON_THRESHOLD)
}
const onScroll = () => {
const top = el.scrollTop
// If this scroll event is the consequence of `pinToBottom` writing
// `el.scrollTop`, treat it as ours: don't disarm. The RO + rAF pin
// loop will re-pin on the next frame if the browser clamped us
// short of bottom (because content grew in the same frame).
// Without this guard the post-pin scrollTop gets misread as the
// user scrolling up, disarming sticky-bottom permanently and
// leaving the just-submitted message below the fold.
if (programmaticScrollPendingRef.current > 0) {
programmaticScrollPendingRef.current -= 1
lastTopRef.current = top
lastHeightRef.current = el.scrollHeight
lastClientHeightRef.current = el.clientHeight
// Always re-arm — sticky-bottom should hold through clamp races.
setMutableRef(stickyBottomRef, true)
publishScrollDistance(el.scrollHeight - (top + el.clientHeight))
return
}
// Disarm on ANY upward movement (even 1px), but only while content +
// viewport height are stable — virtualizer measurement, streaming
// markdown, and composer/window resize all shift scrollTop as a layout
// side effect. Wheel-up and touchmove disarm immediately too (below).
const heightGrew = el.scrollHeight > lastHeightRef.current
const clientHeightChanged = Math.abs(el.clientHeight - lastClientHeightRef.current) > 1
if (!heightGrew && !clientHeightChanged && top < lastTopRef.current) {
setMutableRef(stickyBottomRef, false)
}
lastTopRef.current = top
lastHeightRef.current = el.scrollHeight
lastClientHeightRef.current = el.clientHeight
const distFromBottom = el.scrollHeight - (top + el.clientHeight)
// Re-arm follow only once genuinely back at the bottom.
if (distFromBottom <= AT_BOTTOM_THRESHOLD) {
setMutableRef(stickyBottomRef, true)
}
publishScrollDistance(distFromBottom)
}
const onWheel = (event: WheelEvent) => {
if (event.deltaY < 0) {
disarm()
}
}
el.addEventListener('scroll', onScroll, { passive: true })
el.addEventListener('wheel', onWheel, { passive: true })
el.addEventListener('touchmove', disarm, { passive: true })
return () => {
el.removeEventListener('scroll', onScroll)
el.removeEventListener('wheel', onWheel)
el.removeEventListener('touchmove', disarm)
}
}, [scrollerRef, stickyBottomRef])
// No streaming auto-follow: chasing content growth while parked at the bottom
// rubber-bands (the tail and the virtualizer's own measurement adjustments
// fight for scrollTop). The one-time new-turn jump below already lands a fresh
// message in view; from there the viewport stays put unless the user jumps.
// The floating jump button asks us to return to the bottom; same re-arm + pin
// path as a new turn.
useEffect(() => onScrollToBottomRequest(jumpToBottom), [jumpToBottom])
// Jump to bottom on session change OR when an empty thread first gets
// content. Both share the same intent and the same effect.
useEffect(() => {
const sessionChanged = prevSessionKeyRef.current !== sessionKey
const becameNonEmpty = prevGroupCountRef.current === 0 && groupCount > 0
prevSessionKeyRef.current = sessionKey
prevGroupCountRef.current = groupCount
if (enabled && (sessionChanged || becameNonEmpty)) {
jumpToBottom()
}
}, [enabled, groupCount, jumpToBottom, sessionKey])
// Pre-paint pin: when groupCount increases while armed (a new turn arriving
// from the user submit or assistant turn start), pin BEFORE the browser
// commits the layout to screen. Using useLayoutEffect rather than useEffect
// so this runs synchronously after React commits the DOM mutation but before
// the browser paints. Without this, there's a ~50ms visual window where the
// new message sits below the fold.
//
// We pin TWICE in this critical path — once synchronously, then once on
// the next rAF. The second pin catches the case where React mounts the
// new message in the second commit (after our layout effect ran), which
// grows scrollHeight again; without the rAF pin the user briefly sees a
// ~15 px gap below the new message. This fires once per user submit / new
// turn arrival — it is NOT streaming-token follow (that path is removed
// above), so a turn that streams a long response after this initial jump
// will not chase the bottom.
const prevGroupCountForLayoutRef = useRef(groupCount)
useLayoutEffect(() => {
if (!enabled) {
return
}
if (groupCount > prevGroupCountForLayoutRef.current && stickyBottomRef.current) {
// Defer to rAF so that browser scroll/wheel events from the current
// frame are processed first. Without this deferral, a trackpad
// scroll-up during streaming can race with this effect: the wheel
// event hasn't fired yet so stickyBottomRef is still true, and the
// immediate pinToBottom() would snap the viewport back to bottom
// against the user's intent.
requestAnimationFrame(() => {
if (stickyBottomRef.current) {
pinToBottom()
}
})
}
prevGroupCountForLayoutRef.current = groupCount
}, [enabled, groupCount, pinToBottom, stickyBottomRef])
// Intentionally NO post-run bottom lock. Earlier builds kept pinning to
// the bottom for POST_RUN_BOTTOM_LOCK_MS after `isRunning` flipped false to
// chase final Shiki re-highlight measurement. With streaming follow gone,
// re-pinning at completion would yank the viewport back to the bottom even
// though the user is reading earlier content — the opposite of what's
// wanted. The one-time submit / new-turn jump already covers landing a
// fresh message in view.
const prevIsRunningForLayoutRef = useRef(isRunning)
useLayoutEffect(() => {
prevIsRunningForLayoutRef.current = isRunning
}, [isRunning])
useAuiEvent('thread.runStart', jumpToBottom)
}