Streaming auto-follow chased content growth while parked at the bottom, which rubber-banded — the tail pin and the virtualizer's own measurement adjustments fought for scrollTop. Drop it; the one-time new-turn jump already lands a fresh message in view and the viewport stays put after. Attachments rendered inside the editable user bubble and were collapsed via an IntersectionObserver + [data-stuck] CSS hack while the bubble was pinned. Render them as a flow sibling BELOW the sticky bubble instead, so they scroll away behind it naturally — no observer, no collapse. Image refs still render as thumbnails, file refs as chips; no border. Removes the now-unused useStuckToTop hook and its CSS.
482 lines
17 KiB
TypeScript
482 lines
17 KiB
TypeScript
import { ThreadPrimitive, useAuiEvent, useAuiState } from '@assistant-ui/react'
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import { useVirtualizer, type Virtualizer } from '@tanstack/react-virtual'
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import {
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type ComponentProps,
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type FC,
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memo,
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type ReactNode,
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useCallback,
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useEffect,
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useLayoutEffect,
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useMemo,
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useRef
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} from 'react'
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import { setMutableRef } from '@/lib/mutable-ref'
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import { cn } from '@/lib/utils'
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import {
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onScrollToBottomRequest,
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resetThreadScroll,
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setThreadJumpButtonVisible,
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setThreadScrolledUp
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} from '@/store/thread-scroll'
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import { MessageRenderBoundary } from './message-render-boundary'
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const ESTIMATED_ITEM_HEIGHT = 220
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const OVERSCAN = 4
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const AT_BOTTOM_THRESHOLD = 4
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// Reveal the floating jump button only once scrolled meaningfully away — above
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// AT_BOTTOM_THRESHOLD so a sub-pixel settle never flashes it.
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const JUMP_BUTTON_THRESHOLD = 10
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type ThreadMessageComponents = ComponentProps<typeof ThreadPrimitive.MessageByIndex>['components']
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type MessageGroup = { id: string; index: number; kind: 'standalone' } | { id: string; indices: number[]; kind: 'turn' }
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interface VirtualizedThreadProps {
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clampToComposer: boolean
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components: ThreadMessageComponents
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emptyPlaceholder?: ReactNode
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loadingIndicator?: ReactNode
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sessionKey?: string | null
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}
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function buildGroups(signature: string): MessageGroup[] {
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if (!signature) {
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return []
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}
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const messages = signature.split('\n').map(row => {
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const [index, id, role] = row.split(':')
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return { id, index: Number(index), role }
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})
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const groups: MessageGroup[] = []
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for (let i = 0; i < messages.length; i++) {
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const message = messages[i]
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if (message.role !== 'user') {
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groups.push({ id: message.id, index: message.index, kind: 'standalone' })
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continue
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}
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const indices = [message.index]
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while (i + 1 < messages.length && messages[i + 1].role !== 'user') {
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indices.push(messages[++i].index)
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}
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groups.push({ id: message.id, indices, kind: 'turn' })
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}
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return groups
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}
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const VirtualizedThreadInner: FC<VirtualizedThreadProps> = ({
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clampToComposer,
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components,
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emptyPlaceholder,
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loadingIndicator,
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sessionKey
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}) => {
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const messageSignature = useAuiState(s =>
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s.thread.messages.map((message, index) => `${index}:${message.id}:${message.role}`).join('\n')
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)
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const isRunning = useAuiState(s => s.thread.isRunning)
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const groups = useMemo(() => buildGroups(messageSignature), [messageSignature])
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const renderEmpty = groups.length === 0 && Boolean(emptyPlaceholder)
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const scrollerRef = useRef<HTMLDivElement | null>(null)
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// Shared ref so scrollToFn can check whether the user is parked at the
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// bottom without needing a ref from inside useThreadScrollAnchor.
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const stickyBottomRef = useRef(true)
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const virtualizer = useVirtualizer({
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count: groups.length,
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estimateSize: () => ESTIMATED_ITEM_HEIGHT,
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getItemKey: index => groups[index]?.id ?? index,
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getScrollElement: () => scrollerRef.current,
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// Seed the rect so the initial range mounts something before
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// `observeElementRect` reports the real layout (it overrides this).
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initialRect: { height: 600, width: 800 },
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overscan: OVERSCAN,
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// When the virtualizer adjusts scroll due to item measurement changes,
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// skip the adjustment if the user is at the bottom. Our ResizeObserver +
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// pinToBottom loop handles scroll anchoring; letting the virtualizer also
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// adjust creates a feedback loop where the two fight each other,
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// producing visible rubber-banding (the view snaps to the composer
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// then jumps back up).
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scrollToFn: (offset, _options, instance) => {
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const el = instance.scrollElement
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if (!el) {
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return
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}
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if (stickyBottomRef.current) {
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const maxScroll = el.scrollHeight - el.clientHeight
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const distFromBottom = maxScroll - el.scrollTop
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if (distFromBottom <= AT_BOTTOM_THRESHOLD && offset < maxScroll) {
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return
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}
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}
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;(el as HTMLElement).scrollTo(0, offset)
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}
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})
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useThreadScrollAnchor({
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enabled: !renderEmpty,
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groupCount: groups.length,
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isRunning,
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scrollerRef,
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sessionKey: sessionKey ?? null,
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stickyBottomRef,
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virtualizer
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})
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const virtualItems = virtualizer.getVirtualItems()
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const totalSize = virtualizer.getTotalSize()
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const paddingTop = virtualItems[0]?.start ?? 0
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const paddingBottom = Math.max(0, totalSize - (virtualItems.at(-1)?.end ?? 0))
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return (
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<div
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className="relative min-h-0 max-w-full overflow-hidden contain-[layout_paint]"
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style={{ height: clampToComposer ? 'var(--thread-viewport-height)' : '100%' }}
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>
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<div
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className="size-full overflow-x-hidden overflow-y-auto overscroll-contain"
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data-slot="aui_thread-viewport"
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ref={scrollerRef}
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>
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{renderEmpty ? (
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<div
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className="mx-auto grid h-full w-full max-w-(--composer-width) grid-rows-[minmax(0,1fr)_auto] min-w-0 gap-(--conversation-turn-gap) px-6 py-8"
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data-slot="aui_thread-content"
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>
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{emptyPlaceholder}
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</div>
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) : (
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<div
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className={cn(
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'mx-auto flex w-full max-w-(--composer-width) min-w-0 flex-col px-6 pt-[calc(var(--titlebar-height)+1.5rem)]'
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)}
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data-slot="aui_thread-content"
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>
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{/* Natural-flow virtualization: mounted items render as normal
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flex siblings so `position: sticky` on the human bubble
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resolves against the scroller without transform interference.
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Padding spacers reserve scroll space for unmounted items. */}
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<div style={{ paddingBottom: `${paddingBottom}px`, paddingTop: `${paddingTop}px` }}>
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{virtualItems.map(virtualItem => {
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const group = groups[virtualItem.index]
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if (!group) {
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return null
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}
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return (
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<div
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className="flex min-w-0 flex-col gap-(--conversation-turn-gap) pb-(--conversation-turn-gap)"
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data-index={virtualItem.index}
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key={virtualItem.key}
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ref={virtualizer.measureElement}
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>
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<MessageRenderBoundary resetKey={messageSignature}>
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{group.kind === 'turn' ? (
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<div
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className="composer-human-ai-pair-container relative flex min-w-0 flex-col gap-(--conversation-turn-gap)"
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data-slot="aui_turn-pair"
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>
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{group.indices.map(index => (
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<ThreadPrimitive.MessageByIndex components={components} index={index} key={index} />
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))}
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</div>
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) : (
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<ThreadPrimitive.MessageByIndex components={components} index={group.index} />
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)}
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</MessageRenderBoundary>
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</div>
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)
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})}
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</div>
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{loadingIndicator}
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{clampToComposer && (
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<div
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aria-hidden="true"
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className="shrink-0"
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data-slot="aui_composer-clearance"
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style={{ height: 'var(--thread-last-message-clearance)' }}
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/>
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)}
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</div>
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)}
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</div>
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</div>
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)
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}
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export const VirtualizedThread = memo(VirtualizedThreadInner)
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function scrollElementToBottom(el: HTMLDivElement) {
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el.scrollTop = el.scrollHeight
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}
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interface ScrollAnchorOptions {
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enabled: boolean
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groupCount: number
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isRunning: boolean
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scrollerRef: React.RefObject<HTMLDivElement | null>
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sessionKey: string | null
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stickyBottomRef: React.MutableRefObject<boolean>
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virtualizer: Virtualizer<HTMLDivElement, Element>
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}
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function useThreadScrollAnchor({
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enabled,
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groupCount,
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isRunning,
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scrollerRef,
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sessionKey,
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stickyBottomRef,
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virtualizer
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}: ScrollAnchorOptions) {
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// `stickyBottomRef` = parked at bottom, content growth should follow. Cleared on
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// user-driven upward scroll; re-armed when they reach bottom again.
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// This is a shared ref — scrollToFn reads it to prevent the virtualizer's
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// measurement adjustments from fighting our pinToBottom.
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const lastTopRef = useRef(0)
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const lastHeightRef = useRef(0)
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const lastClientHeightRef = useRef(0)
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// Counter that tracks how many scroll events we expect to be ours rather
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// than the user's. `pinToBottom` writes `el.scrollTop`, which fires an
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// async `scroll` event; without this guard the on-scroll handler can race
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// with the programmatic write (because content also grew, the *resulting*
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// scrollTop can be lower than `lastTopRef` from the previous frame) and
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// misread the programmatic pin as the user scrolling up — which disarms
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// sticky-bottom and the user's just-submitted message slides above the
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// fold. See `apps/desktop/scripts/measure-jump.mjs` for the repro
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// (distFromBottom 0 → 49 within one frame, sticking forever).
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const programmaticScrollPendingRef = useRef(0)
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const prevSessionKeyRef = useRef(sessionKey)
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const prevGroupCountRef = useRef(0)
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const pinToBottom = useCallback(() => {
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const el = scrollerRef.current
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if (!el) {
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return
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}
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// Already parked at the bottom: writing `scrollTop` is a no-op and the
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// browser fires NO scroll event, so arming the programmatic gate here would
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// leave it permanently set. Repeated pins (streaming heartbeats, the
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// post-run lock loop) then accumulate the gate, and the next genuine user
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// scroll-up is misread as one of our programmatic scrolls — re-arming
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// sticky-bottom and yanking the viewport back down. Refresh trackers, bail.
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const distFromBottom = el.scrollHeight - (el.scrollTop + el.clientHeight)
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if (distFromBottom <= AT_BOTTOM_THRESHOLD) {
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lastTopRef.current = el.scrollTop
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lastHeightRef.current = el.scrollHeight
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lastClientHeightRef.current = el.clientHeight
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return
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}
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// Hold the disarm gate across the scroll event the next line will fire.
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// Set to 1 rather than incrementing: coalesced writes within a frame fire a
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// single scroll event, so a counter > 1 can never drain and would swallow a
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// later real user scroll.
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programmaticScrollPendingRef.current = 1
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scrollElementToBottom(el)
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lastTopRef.current = el.scrollTop
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lastHeightRef.current = el.scrollHeight
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lastClientHeightRef.current = el.clientHeight
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}, [scrollerRef])
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const jumpToBottom = useCallback(() => {
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setMutableRef(stickyBottomRef, true)
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if (groupCount > 0) {
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virtualizer.scrollToIndex(groupCount - 1, { align: 'end', behavior: 'auto' })
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}
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requestAnimationFrame(() => {
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if (stickyBottomRef.current) {
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pinToBottom()
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}
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})
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}, [groupCount, pinToBottom, stickyBottomRef, virtualizer])
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useEffect(() => () => resetThreadScroll(), [])
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// Track at-bottom state, dim composer when scrolled up, disarm on user
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// scroll/wheel/touch.
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useEffect(() => {
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const el = scrollerRef.current
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if (!el) {
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return undefined
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}
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const disarm = () => {
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setMutableRef(stickyBottomRef, false)
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programmaticScrollPendingRef.current = 0
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}
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// Dim the composer the instant we leave the bottom; reveal the jump button
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// only once scrolled meaningfully away.
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const publishScrollDistance = (dist: number) => {
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setThreadScrolledUp(dist > AT_BOTTOM_THRESHOLD)
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setThreadJumpButtonVisible(dist > JUMP_BUTTON_THRESHOLD)
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}
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const onScroll = () => {
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const top = el.scrollTop
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// If this scroll event is the consequence of `pinToBottom` writing
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// `el.scrollTop`, treat it as ours: don't disarm. The RO + rAF pin
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// loop will re-pin on the next frame if the browser clamped us
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// short of bottom (because content grew in the same frame).
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// Without this guard the post-pin scrollTop gets misread as the
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// user scrolling up, disarming sticky-bottom permanently and
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// leaving the just-submitted message below the fold.
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if (programmaticScrollPendingRef.current > 0) {
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programmaticScrollPendingRef.current -= 1
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lastTopRef.current = top
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lastHeightRef.current = el.scrollHeight
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lastClientHeightRef.current = el.clientHeight
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// Always re-arm — sticky-bottom should hold through clamp races.
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setMutableRef(stickyBottomRef, true)
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publishScrollDistance(el.scrollHeight - (top + el.clientHeight))
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return
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}
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// Disarm on ANY upward movement (even 1px), but only while content +
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// viewport height are stable — virtualizer measurement, streaming
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// markdown, and composer/window resize all shift scrollTop as a layout
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// side effect. Wheel-up and touchmove disarm immediately too (below).
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const heightGrew = el.scrollHeight > lastHeightRef.current
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const clientHeightChanged = Math.abs(el.clientHeight - lastClientHeightRef.current) > 1
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if (!heightGrew && !clientHeightChanged && top < lastTopRef.current) {
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setMutableRef(stickyBottomRef, false)
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}
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lastTopRef.current = top
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lastHeightRef.current = el.scrollHeight
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lastClientHeightRef.current = el.clientHeight
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const distFromBottom = el.scrollHeight - (top + el.clientHeight)
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// Re-arm follow only once genuinely back at the bottom.
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if (distFromBottom <= AT_BOTTOM_THRESHOLD) {
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setMutableRef(stickyBottomRef, true)
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}
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publishScrollDistance(distFromBottom)
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}
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const onWheel = (event: WheelEvent) => {
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if (event.deltaY < 0) {
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disarm()
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}
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}
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el.addEventListener('scroll', onScroll, { passive: true })
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el.addEventListener('wheel', onWheel, { passive: true })
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el.addEventListener('touchmove', disarm, { passive: true })
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return () => {
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el.removeEventListener('scroll', onScroll)
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el.removeEventListener('wheel', onWheel)
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el.removeEventListener('touchmove', disarm)
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}
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}, [scrollerRef, stickyBottomRef])
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// No streaming auto-follow: chasing content growth while parked at the bottom
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// rubber-bands (the tail and the virtualizer's own measurement adjustments
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// fight for scrollTop). The one-time new-turn jump below already lands a fresh
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// message in view; from there the viewport stays put unless the user jumps.
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// The floating jump button asks us to return to the bottom; same re-arm + pin
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// path as a new turn.
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useEffect(() => onScrollToBottomRequest(jumpToBottom), [jumpToBottom])
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// Jump to bottom on session change OR when an empty thread first gets
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// content. Both share the same intent and the same effect.
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useEffect(() => {
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const sessionChanged = prevSessionKeyRef.current !== sessionKey
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const becameNonEmpty = prevGroupCountRef.current === 0 && groupCount > 0
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prevSessionKeyRef.current = sessionKey
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prevGroupCountRef.current = groupCount
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if (enabled && (sessionChanged || becameNonEmpty)) {
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jumpToBottom()
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}
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}, [enabled, groupCount, jumpToBottom, sessionKey])
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// Pre-paint pin: when groupCount increases while armed (a new turn arriving
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// from the user submit or assistant turn start), pin BEFORE the browser
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// commits the layout to screen. Using useLayoutEffect rather than useEffect
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// so this runs synchronously after React commits the DOM mutation but before
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// the browser paints. Without this, there's a ~50ms visual window where the
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// new message sits below the fold.
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//
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// We pin TWICE in this critical path — once synchronously, then once on
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// the next rAF. The second pin catches the case where React mounts the
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// new message in the second commit (after our layout effect ran), which
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// grows scrollHeight again; without the rAF pin the user briefly sees a
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// ~15 px gap below the new message. This fires once per user submit / new
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// turn arrival — it is NOT streaming-token follow (that path is removed
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// above), so a turn that streams a long response after this initial jump
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// will not chase the bottom.
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const prevGroupCountForLayoutRef = useRef(groupCount)
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useLayoutEffect(() => {
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if (!enabled) {
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return
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}
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if (groupCount > prevGroupCountForLayoutRef.current && stickyBottomRef.current) {
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// Defer to rAF so that browser scroll/wheel events from the current
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// frame are processed first. Without this deferral, a trackpad
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// scroll-up during streaming can race with this effect: the wheel
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// event hasn't fired yet so stickyBottomRef is still true, and the
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// immediate pinToBottom() would snap the viewport back to bottom
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// against the user's intent.
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requestAnimationFrame(() => {
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if (stickyBottomRef.current) {
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pinToBottom()
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}
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})
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}
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prevGroupCountForLayoutRef.current = groupCount
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}, [enabled, groupCount, pinToBottom, stickyBottomRef])
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// Intentionally NO post-run bottom lock. Earlier builds kept pinning to
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// the bottom for POST_RUN_BOTTOM_LOCK_MS after `isRunning` flipped false to
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// chase final Shiki re-highlight measurement. With streaming follow gone,
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// re-pinning at completion would yank the viewport back to the bottom even
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// though the user is reading earlier content — the opposite of what's
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// wanted. The one-time submit / new-turn jump already covers landing a
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// fresh message in view.
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const prevIsRunningForLayoutRef = useRef(isRunning)
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useLayoutEffect(() => {
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prevIsRunningForLayoutRef.current = isRunning
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}, [isRunning])
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useAuiEvent('thread.runStart', jumpToBottom)
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}
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