Files
hermes-agent/apps/desktop/src/components/assistant-ui/thread-virtualizer.tsx
T
Brooklyn Nicholson a7e6a4fc0b perf(desktop): fix "Enter jumps up" on long threads
User reported: after pressing Enter on a long thread, the view jumps up
— the just-submitted message disappears below the fold. Confirmed via
apps/desktop/scripts/measure-jump.mjs:

  before:  distFromBottom 0 → 49.5px, sticks there permanently
  after:   distFromBottom 0 → ~0 (worst case 4px for one frame)

Root cause in useThreadScrollAnchor (thread-virtualizer.tsx):

1. The sticky-bottom logic disarmed on any scroll event where
   `scrollTop < lastTopRef.current`. That check can't distinguish a
   user scrolling up from a programmatic `pinToBottom` write that
   the browser clamped short of bottom (because content also grew in
   the same frame, so `scrollTop = scrollHeight` lands at
   `scrollHeight - clientHeight` for the OLD scrollHeight, which is
   now below the NEW scrollHeight). Result: sticky-bottom disarmed
   permanently on the user's first submit.

2. There was no synchronous pin tied to React's commit phase. By the
   time the ResizeObserver fired and re-pinned, the user had already
   seen ~50ms of "message below the fold" — visually that reads as the
   view jumping up.

Fix:

- `programmaticScrollPendingRef` counter tracks scroll events we
  expect to be ours (one per `pinToBottom` write). The scroll handler
  skips the disarm check when consuming a pending tick, keeps the
  arm bit true, and re-pins synchronously if the browser clamped us
  short of bottom. A depth cap (8) breaks runaway loops in
  pathological streaming-burst layouts.

- `useLayoutEffect` on `groupCount` increase pins BEFORE the browser
  paints, eliminating the visible ~50ms window between optimistic
  user-message insert and the RO/scroll-event chain firing.

Verified on the long Cloud Shadows thread (7-8 turns, ~11k px tall):
all three repro runs now hold within 0–4 px of bottom across the
post-Enter transition. Submit latency unchanged (paint 77–107 ms),
streaming-typing latency unchanged.

Also adds three debug harnesses:
  - measure-jump.mjs   — sample thread scroll across Enter
  - probe-thread.mjs   — dump current thread / scroll state
  - diag-jump.mjs      — intercept scrollTop + RO + mutations across Enter
2026-05-21 17:45:55 -05:00

382 lines
13 KiB
TypeScript

import { ThreadPrimitive, useAuiEvent, useAuiState } from '@assistant-ui/react'
import { useVirtualizer, type Virtualizer } from '@tanstack/react-virtual'
import { type ComponentProps, type FC, type ReactNode, useCallback, useEffect, useLayoutEffect, useMemo, useRef } from 'react'
import { cn } from '@/lib/utils'
import { setThreadScrolledUp } from '@/store/thread-scroll'
const ESTIMATED_ITEM_HEIGHT = 220
const OVERSCAN = 4
const AT_BOTTOM_THRESHOLD = 4
type ThreadMessageComponents = ComponentProps<typeof ThreadPrimitive.MessageByIndex>['components']
type MessageGroup = { id: string; index: number; kind: 'standalone' } | { id: string; indices: number[]; kind: 'turn' }
interface VirtualizedThreadProps {
clampToComposer: boolean
components: ThreadMessageComponents
emptyPlaceholder?: ReactNode
loadingIndicator?: ReactNode
sessionKey?: string | null
}
function buildGroups(signature: string): MessageGroup[] {
if (!signature) {
return []
}
const messages = signature.split('\n').map(row => {
const [index, id, role] = row.split(':')
return { id, index: Number(index), role }
})
const groups: MessageGroup[] = []
for (let i = 0; i < messages.length; i++) {
const message = messages[i]
if (message.role !== 'user') {
groups.push({ id: message.id, index: message.index, kind: 'standalone' })
continue
}
const indices = [message.index]
while (i + 1 < messages.length && messages[i + 1].role !== 'user') {
indices.push(messages[++i].index)
}
groups.push({ id: message.id, indices, kind: 'turn' })
}
return groups
}
export const VirtualizedThread: FC<VirtualizedThreadProps> = ({
clampToComposer,
components,
emptyPlaceholder,
loadingIndicator,
sessionKey
}) => {
const messageSignature = useAuiState(s =>
s.thread.messages.map((message, index) => `${index}:${message.id}:${message.role}`).join('\n')
)
const groups = useMemo(() => buildGroups(messageSignature), [messageSignature])
const renderEmpty = groups.length === 0 && Boolean(emptyPlaceholder)
const scrollerRef = useRef<HTMLDivElement | null>(null)
const virtualizer = useVirtualizer({
count: groups.length,
estimateSize: () => ESTIMATED_ITEM_HEIGHT,
getItemKey: index => groups[index]?.id ?? index,
getScrollElement: () => scrollerRef.current,
// Seed the rect so the initial range mounts something before
// `observeElementRect` reports the real layout (it overrides this).
initialRect: { height: 600, width: 800 },
overscan: OVERSCAN
})
useThreadScrollAnchor({
enabled: !renderEmpty,
groupCount: groups.length,
scrollerRef,
sessionKey: sessionKey ?? null,
virtualizer
})
const virtualItems = virtualizer.getVirtualItems()
const totalSize = virtualizer.getTotalSize()
const paddingTop = virtualItems[0]?.start ?? 0
const paddingBottom = Math.max(0, totalSize - (virtualItems.at(-1)?.end ?? 0))
return (
<div
className="relative min-h-0 max-w-full overflow-hidden contain-[layout_paint]"
style={{ height: clampToComposer ? 'var(--thread-viewport-height)' : '100%' }}
>
<div
className="size-full overflow-x-hidden overflow-y-auto overscroll-contain"
data-slot="aui_thread-viewport"
ref={scrollerRef}
>
{renderEmpty ? (
<div
className="mx-auto grid h-full w-full max-w-(--composer-width) grid-rows-[minmax(0,1fr)_auto] min-w-0 gap-(--conversation-turn-gap) px-6 py-8"
data-slot="aui_thread-content"
>
{emptyPlaceholder}
</div>
) : (
<div
className={cn(
'mx-auto flex w-full max-w-(--composer-width) min-w-0 flex-col px-6 pt-[calc(var(--titlebar-height)+1.5rem)]'
)}
data-slot="aui_thread-content"
>
{/* Natural-flow virtualization: mounted items render as normal
flex siblings so `position: sticky` on the human bubble
resolves against the scroller without transform interference.
Padding spacers reserve scroll space for unmounted items. */}
<div style={{ paddingBottom: `${paddingBottom}px`, paddingTop: `${paddingTop}px` }}>
{virtualItems.map(virtualItem => {
const group = groups[virtualItem.index]
if (!group) {
return null
}
return (
<div
className="flex min-w-0 flex-col gap-(--conversation-turn-gap) pb-(--conversation-turn-gap)"
data-index={virtualItem.index}
key={virtualItem.key}
ref={virtualizer.measureElement}
>
{group.kind === 'turn' ? (
<div
className="composer-human-ai-pair-container relative flex min-w-0 flex-col gap-(--conversation-turn-gap)"
data-slot="aui_turn-pair"
>
{group.indices.map(index => (
<ThreadPrimitive.MessageByIndex components={components} index={index} key={index} />
))}
</div>
) : (
<ThreadPrimitive.MessageByIndex components={components} index={group.index} />
)}
</div>
)
})}
</div>
{loadingIndicator}
{clampToComposer && (
<div
aria-hidden="true"
className="shrink-0"
data-slot="aui_composer-clearance"
style={{ height: 'var(--thread-last-message-clearance)' }}
/>
)}
</div>
)}
</div>
</div>
)
}
interface ScrollAnchorOptions {
enabled: boolean
groupCount: number
scrollerRef: React.RefObject<HTMLDivElement | null>
sessionKey: string | null
virtualizer: Virtualizer<HTMLDivElement, Element>
}
function useThreadScrollAnchor({ enabled, groupCount, scrollerRef, sessionKey, virtualizer }: ScrollAnchorOptions) {
// `armed` = parked at bottom, content growth should follow. Cleared on
// user-driven upward scroll; re-armed when they reach bottom again.
const armedRef = useRef(true)
const lastTopRef = useRef(0)
// Counter that tracks how many scroll events we expect to be ours rather
// than the user's. `pinToBottom` writes `el.scrollTop`, which fires an
// async `scroll` event; without this guard the on-scroll handler can race
// with the programmatic write (because content also grew, the *resulting*
// scrollTop can be lower than `lastTopRef` from the previous frame) and
// misread the programmatic pin as the user scrolling up — which disarms
// sticky-bottom and the user's just-submitted message slides above the
// fold. See `apps/desktop/scripts/measure-jump.mjs` for the repro
// (distFromBottom 0 → 49 within one frame, sticking forever).
const programmaticScrollPendingRef = useRef(0)
const prevSessionKeyRef = useRef(sessionKey)
const prevGroupCountRef = useRef(0)
// Track repins-in-a-row to break runaway loops during rapid layout churn.
// In healthy paths this drains to zero between frames; we only need the
// ceiling for pathological streaming bursts where content height keeps
// growing every frame.
const inFlightPinDepthRef = useRef(0)
const pinToBottom = useCallback(() => {
const el = scrollerRef.current
if (!el) {
return
}
// Hold the disarm gate across the scroll event the next line will fire.
programmaticScrollPendingRef.current += 1
el.scrollTop = el.scrollHeight
lastTopRef.current = el.scrollTop
}, [scrollerRef])
const jumpToBottom = useCallback(() => {
armedRef.current = true
if (groupCount > 0) {
virtualizer.scrollToIndex(groupCount - 1, { align: 'end', behavior: 'auto' })
}
requestAnimationFrame(() => {
if (armedRef.current) {
pinToBottom()
}
})
}, [groupCount, pinToBottom, virtualizer])
useEffect(() => () => setThreadScrolledUp(false), [])
// Track at-bottom state, dim composer when scrolled up, disarm on user
// scroll/wheel/touch.
useEffect(() => {
const el = scrollerRef.current
if (!el) {
return undefined
}
const disarm = () => {
armedRef.current = false
}
const onScroll = () => {
const top = el.scrollTop
// If this scroll event is the consequence of `pinToBottom` writing
// `el.scrollTop`, treat it as ours: never disarm, just consume the
// gate. If we landed short of bottom (because content also grew in
// the same frame and the browser clamped our scrollTop = scrollHeight
// write to the now-stale scrollHeight - clientHeight), schedule
// another pin on the next frame. Without this the post-pin scrollTop
// gets misread as the user scrolling up, disarming sticky-bottom
// permanently and leaving the just-submitted message below the fold.
if (programmaticScrollPendingRef.current > 0) {
programmaticScrollPendingRef.current -= 1
lastTopRef.current = top
// Stay armed regardless — sticky-bottom should hold through clamp
// races.
armedRef.current = true
const atBottom = el.scrollHeight - (top + el.clientHeight) <= AT_BOTTOM_THRESHOLD
setThreadScrolledUp(!atBottom)
if (atBottom) {
inFlightPinDepthRef.current = 0
} else if (inFlightPinDepthRef.current < 8) {
// Re-pin synchronously: the browser already laid out for this
// scroll event, so reading scrollHeight now gives us the up-to-date
// value and writing scrollTop lands us at the actual bottom in the
// same frame. Doing this in a rAF causes a 1-frame visual flicker
// (distFromBottom briefly nonzero), so we accept one extra
// synchronous pin cycle (which goes back through this very
// handler with the counter incremented and arm preserved). The
// depth guard prevents pathological runaway loops if content
// height keeps growing every frame; 8 is generous for any
// realistic rendering pattern.
inFlightPinDepthRef.current += 1
pinToBottom()
} else {
inFlightPinDepthRef.current = 0
}
return
}
if (top + 1 < lastTopRef.current) {
armedRef.current = false
}
lastTopRef.current = top
const atBottom = el.scrollHeight - (top + el.clientHeight) <= AT_BOTTOM_THRESHOLD
if (atBottom) {
armedRef.current = true
}
setThreadScrolledUp(!atBottom)
}
const onWheel = (event: WheelEvent) => {
if (event.deltaY < 0) {
disarm()
}
}
el.addEventListener('scroll', onScroll, { passive: true })
el.addEventListener('wheel', onWheel, { passive: true })
el.addEventListener('touchmove', disarm, { passive: true })
return () => {
el.removeEventListener('scroll', onScroll)
el.removeEventListener('wheel', onWheel)
el.removeEventListener('touchmove', disarm)
}
}, [scrollerRef])
// Follow content growth (streaming, item measurements, loading indicator)
// while armed.
useEffect(() => {
if (!enabled) {
return undefined
}
const el = scrollerRef.current
if (!el) {
return undefined
}
const observer = new ResizeObserver(() => {
if (armedRef.current) {
pinToBottom()
}
})
observer.observe(el)
if (el.firstElementChild) {
observer.observe(el.firstElementChild)
}
return () => observer.disconnect()
}, [enabled, pinToBottom, scrollerRef])
// Jump to bottom on session change OR when an empty thread first gets
// content. Both share the same intent and the same effect.
useEffect(() => {
const sessionChanged = prevSessionKeyRef.current !== sessionKey
const becameNonEmpty = prevGroupCountRef.current === 0 && groupCount > 0
prevSessionKeyRef.current = sessionKey
prevGroupCountRef.current = groupCount
if (enabled && (sessionChanged || becameNonEmpty)) {
jumpToBottom()
}
}, [enabled, groupCount, jumpToBottom, sessionKey])
// Pre-paint pin: when groupCount increases while armed (optimistic user
// message insert, streaming assistant turn arriving, etc.), pin BEFORE
// the browser commits the layout to screen. Using useLayoutEffect rather
// than useEffect so this runs synchronously after React commits the DOM
// mutation but before the browser paints. Without this, there's a ~50ms
// visual window where the new message sits below the fold while we wait
// for the ResizeObserver / scroll event chain to fire and re-pin.
const prevGroupCountForLayoutRef = useRef(groupCount)
useLayoutEffect(() => {
if (!enabled) {
return
}
if (groupCount > prevGroupCountForLayoutRef.current && armedRef.current) {
pinToBottom()
}
prevGroupCountForLayoutRef.current = groupCount
}, [enabled, groupCount, pinToBottom])
useAuiEvent('thread.runStart', jumpToBottom)
}