Sticky prompt selection only considered the top edge of the viewport, so it could keep showing an older user prompt even when a newer one was already visible lower down. Suppress sticky output whenever a user message is visible in the viewport and cover it with a regression test.
Renderer-driven follow-to-bottom was restoring the viewport to the tail without notifying ScrollBox subscribers, so StickyPromptTracker could stay stale-visible. Notify on render-time scroll/sticky changes and treat near-bottom as bottom for prompt hiding.
- normalizeStatusBar collapses to one ternary expression
- /statusbar slash hoists the toggle value and flattens the branch tree
- shift-tab yolo comment reduced to one line
- cursorLayout/offsetFromPosition lose paragraph-length comments
- appLayout collapses the three {!overlay.agents && …} into one fragment
- StatusRule drops redundant flexShrink={0} (Yoga default)
- server.py uses a walrus + frozenset and trims the compat helper
Net -43 LoC. 237 vitest + 46 pytest green, layouts unchanged.
The heart was rendered as a literal space when inactive. Because it's
absolutely positioned at right:0 inside the composer row, that blank
still overpainted the rightmost input cell. On wrapped 2-line drafts,
editing near the boundary made the final visible character appear to
jump in/out as it crossed the overpainted column.
When inactive, render nothing; only mount the heart while it's actually
animating.
Previous revision added marginTop={1} to the input which stacked as a
phantom gap BETWEEN status and input. The breathing row should sit
ABOVE the status-in-top cluster, not inside it.
- StatusRulePane at="top" now carries its own marginTop={1} so it
always has a one-row gap above (separating it from transcript or,
when queue is present, from the last queue item)
- Input Box marginTop flips: 0 in top mode (status is the separator),
1 in bottom/off mode (input itself caps the composer cluster)
- Net: status and input are tight together in 'top'; input and status
are tight together at the bottom in 'bottom'; one-row breathing room
above whichever element sits on top of the cluster
Three bugs rolled together, all in the composer area:
- StatusRule was measuring as 2 rows in Yoga due to a quirk with the
complex nested <Text wrap="truncate-end"> content. Lock the outer box
to height={1} so 'top' mode actually abuts the input instead of
leaving a phantom blank row between them
- FloatingOverlays (slash completions, /model picker, /resume, /skills
browser, pager) was anchored to the status box. In 'bottom' mode the
status box moved away, so overlays vanished. Move the overlays into
the input row (which is position:relative) so they always pop up
above the input regardless of status position
- Drop the <Text> </Text> fallback in the sticky-prompt slot (only
render a row when there's an actual sticky prompt to show) and
collapse the now-unused Box column wrapping the input. Saves two
rows of dead vertical space in the default layout
Four real issues Copilot flagged:
1. delegate_tool: `_build_child_agent` never passed `toolsets` to the
progress callback, so the event payload's `toolsets` field (wired
through every layer) was always empty and the overlay's toolsets
row never populated. Thread `child_toolsets` through.
2. event handler: the race-protection on subagent.spawn_requested /
subagent.start only preserved `completed`, so a late-arriving queued
event could clobber `failed` / `interrupted` too. Preserve any
terminal status (`completed | failed | interrupted`).
3. SpawnHud: comment claimed concurrency was approximated by "widest
level in the tree" but code used `totals.activeCount` (total across
all parents). `max_concurrent_children` is a per-parent cap, so
activeCount over-warns for multi-orchestrator runs. Switch to
`max(widthByDepth(tree))`; the label now reads `⚡W/cap+extra` where
W is the widest level (drives the ratio) and `+extra` is the rest.
4. spawn_tree.list: comment said "peek header without parsing full list"
but the code json.loads()'d every snapshot. Adds a per-session
`_index.jsonl` sidecar written on save; list() reads only the index
(with a full-scan fallback for pre-index sessions). O(1) per
snapshot now vs O(file-size).
Adds a live + post-hoc audit surface for recursive delegate_task fan-out.
None of cc/oc/oclaw tackle nested subagent trees inside an Ink overlay;
this ships a view-switched dashboard that handles arbitrary depth + width.
Python
- delegate_tool: every subagent event now carries subagent_id, parent_id,
depth, model, tool_count; subagent.complete also ships input/output/
reasoning tokens, cost, api_calls, files_read/files_written, and a
tail of tool-call outputs
- delegate_tool: new subagent.spawn_requested event + _active_subagents
registry so the overlay can kill a branch by id and pause new spawns
- tui_gateway: new RPCs delegation.status, delegation.pause,
subagent.interrupt, spawn_tree.save/list/load (disk under
\$HERMES_HOME/spawn-trees/<session>/<ts>.json)
TUI
- /agents overlay: full-width list mode (gantt strip + row picker) and
Enter-to-drill full-width scrollable detail mode; inverse+amber
selection, heat-coloured branch markers, wall-clock gantt with tick
ruler, per-branch rollups
- Detail pane: collapsible accordions (Budget, Files, Tool calls, Output,
Progress, Summary); open-state persists across agents + mode switches
via a shared atom
- /replay [N|last|list|load <path>] for in-memory + disk history;
/replay-diff <a> <b> for side-by-side tree comparison
- Status-bar SpawnHud warns as depth/concurrency approaches caps;
overlay auto-follows the just-finished turn onto history[1]
- Theme: bump DARK dim #B8860B → #CC9B1F for readable secondary text
globally; keep LIGHT untouched
Tests: +29 new subagentTree unit tests; 215/215 passing.
Selected rows in the model/session/skills pickers and approval/clarify
prompts only changed from dim gray to cornsilk, which reads as low
contrast on lighter themes and LCDs (reported during TUI v2 blitz).
Switch the selected row to `inverse bold` with the brand accent color
across modelPicker, sessionPicker, skillsHub, and prompts so the
highlight is terminal-portable and unambiguous. Unselected rows stay
dim. Also extends the sessionPicker middle meta column (which was
always dim) to inherit the row's selection state.
Drops `lastUserAt` plumbing and the right-edge idle ticker. Matches the
claude-code / opencode convention: elapsed rides with the busy indicator
(spinner verb), nothing at idle.
- `turnStartedAt` driven by a useEffect on `ui.busy` — stamps on rising
edge, clears on falling edge. Covers agent turns and !shell alike.
- FaceTicker renders ` · {fmtDuration}` while busy; 1 s clock for the
counter, existing 2500 ms cycle for face/verb rotation.
- On busy → idle, if the block ran ≥ 1 s, emit a one-shot
`done in {fmtDuration}` sys line (≡ claude-code's `thought for Ns`).
Status bar ticker was too hot in peripheral vision. The moment the elapsed
value matters is when the prompt returns — so surface it there. Dim
`fmtDuration` next to the GoodVibesHeart, idle-only (hidden while busy),
so quick turns and active streaming stay quiet.
StatusRule now renders `{sinceLastMsg}/{sinceSession}` (e.g. `12s/3m 45s`)
when a user has submitted in the current session; falls back to the total
alone otherwise. Wires `lastUserAt` through the state/session lifecycle:
- useSubmission stamps `setLastUserAt(Date.now())` on send
- useSessionLifecycle nulls it in reset/resetVisibleHistory
- /branch slash nulls it on fork
- turnController gates scheduleStreaming / reasoning recorders on
streaming + showReasoning so disabling them keeps the buffer silent
until message.complete flushes
- createGatewayEventHandler only surfaces inline_diff previews when
inlineDiffs is on
- StatusRule takes a showCost prop and renders `· $X.XXXX` with the
same toFixed(4) formatting as /usage when usage.cost_usd is present
- Usage grows cost_usd?: number to match the gateway payload
- Existing handler tests flip showReasoning on in beforeEach so
reasoning-flow assertions keep their meaning
Sticky prompt:
The loop was skipping `first` (the first row in the viewport) when
looking for a user message scrolled above the top edge. If `first`
itself was a user row that had just ticked above the viewport, we'd
fall through the early-return guard (`role === 'user' && !above`),
then walk from `first - 1` backward — never rechecking `first`, never
finding anything, returning '' and leaving the sticky empty. This is
why it felt "stuck" at the start: one-turn sessions with the user row
exactly at/near the top never surfaced the breadcrumb.
Collapsed the two branches into one loop starting at `first`: nearest
user wins — still-on-screen → empty (redundant to echo), already
above → text. Same semantics, covers the gap.
Scrollbar:
`useSyncExternalStore` snapshot was `scrollTop:vp:scrollHeight` —
scrollHeight ticks up by ~1 row on every streamed chunk, forcing a
re-render per chunk. Quantized snapshot to the displayed values
(`thumbTop:thumbSize:vp`) so we only re-render when the bar actually
changes. Drops render count per turn by ~100x during streaming and
stops the "constantly resizes" flicker.
The status bar was showing stale lifecycle text ("running…") while the
face+verb stream flickered through the thinking panel as Python pushed
thinking.delta events. That's backwards — the face ticker is the
primary "I'm alive" signal, it belongs in the status bar; the thinking
panel is for substantive reasoning and tool activity.
Status bar now reads `ui.busy`: when true, renders a local `<FaceTicker>`
cycling FACES × VERBS on a 2.5s interval, unaffected by server events.
When false, the bar shows the actual status string (ready, starting
agent…, interrupted, etc.).
Side effect: `scheduleThinkingStatus` still patches `ui.status` with
Python's face text, but while busy the bar ignores that string and uses
the ticker instead. No server-side changes needed — Python keeps
emitting thinking.delta as a liveness heartbeat, the TUI just doesn't
let it fight the status bar.
Hoist turn state from a 286-line hook into $turnState atom + turnController
singleton. createGatewayEventHandler becomes a typed dispatch over the
controller; its ctx shrinks from 30 fields to 5. Event-handler refs and 16
threaded actions are gone.
Fold three createSlash*Handler factories into a data-driven SlashCommand[]
registry under slash/commands/{core,session,ops}.ts. Aliases are data;
findSlashCommand does name+alias lookup. Shared guarded/guardedErr combinator
in slash/guarded.ts.
Split constants.ts + app/helpers.ts into config/ (timing/limits/env),
content/ (faces/placeholders/hotkeys/verbs/charms/fortunes), domain/ (roles/
details/messages/paths/slash/viewport/usage), protocol/ (interpolation/paste).
Type every RPC response in gatewayTypes.ts (26 new interfaces); drop all
`(r: any)` across slash + main app.
Shrink useMainApp from 1216 -> 646 lines by extracting useSessionLifecycle,
useSubmission, useConfigSync. Add <Fg> themed primitive and strip ~50
`as any` color casts.
Tests: 50 passing. Build + type-check clean.