hermes --tui launches the native OpenTUI engine (Bun) when
HERMES_TUI_ENGINE=opentui (env) or display.tui_engine=opentui (config);
Ink stays the default and the shipping path is untouched.
- _resolve_tui_engine() (env > config > ink); refuses opentui on
Windows/Termux (no Bun) -> falls back to ink with a notice.
- _make_opentui_argv() -> [bun, src/entry.real.tsx] (no build step).
- _bun_bin() with HERMES_BUN override.
- Branch at top of _make_tui_argv BEFORE _ensure_tui_node (Bun-only host
must not bootstrap Node).
- Gate _launch_tui NODE_OPTIONS/--max-old-space-size on engine==ink (Bun
is JSC; the V8 flag errors/ignores).
Verified end-to-end via tmux: real hermes --tui -> Bun -> OpenTUI ->
real Python gateway streamed a real reply. No-flag default still ink.
When Hermes runs in TUI mode, the gateway child process communicates with
the Node.js parent over a JSON-RPC protocol on stdin. Subprocess calls that
inherit this stdin fd can trigger a race condition where the child's stdin
read returns EOF, causing the gateway to exit cleanly (exit code 0) mid-tool-
execution.
This is the same root cause as issue #14036 (byterover plugin) and PR #39257
(SSH environment backend). This commit applies the fix — stdin=subprocess.DEVNULL
— to all 85 subprocess.run() and subprocess.Popen() calls that execute inside
the TUI gateway child process.
Scope: TUI-context code only (agent/, tools/, plugins/, tui_gateway/server.py).
CLI code (cli.py, hermes_cli/), tests, scripts, and gateway process management
are excluded — they don't run inside the TUI child and inherit the terminal's
stdin, not the JSON-RPC pipe.
85 call sites across 28 files. All files pass syntax check.
* feat(discord): voice-channel mixer — ambient idle bed + verbal acks that overlap TTS
Discord voice mode can now feel conversational: the bot speaks a short
acknowledgement before it starts working, and a subtle ambient 'thinking' bed
plays underneath while tools run, ducking under speech and swelling back — the
Grok-voice-mode feel.
discord.py plays only one audio stream per voice connection, so this adds a
software mixer (VoiceMixer, a discord.AudioSource) installed once per guild on
join. It sums an ambient loop, verbal acks, and TTS replies into that single
20ms/48kHz/stereo stream (numpy int16 add + clip), so they overlap instead of
stop-and-swap. Speech ducks the ambient gain down and releases it smoothly.
- plugins/platforms/discord/voice_mixer.py: VoiceMixer + MixerChild (gain,
loop, fade, duck/release), decode_to_pcm (ffmpeg), synth_ambient_pcm (no
asset needed — synthesised pad).
- adapter: install mixer on join, tear down on leave, route
play_in_voice_channel through the mixer (legacy one-shot path kept as
fallback), play_ack_in_voice, voice_mixer_active. Defensive getattr for the
object.__new__ test helpers.
- gateway/run.py: tool_start_callback fires a one-time verbal ack on the first
tool call of a turn when in a voice channel (independent of the text
tool-progress gate). No system-prompt or message-flow changes.
- config: discord.voice_fx.* (OFF by default; ambient/duck/speech gains, ack
phrases). All in config.yaml, not .env.
- docs + tests (mixer unit + adapter integration).
Verified: 19 new tests pass, existing voice suite green (2 pre-existing
davey-module env failures unchanged), and a real-mixer E2E confirms ambient
streams, TTS overlaps it, acks layer in, and teardown is clean.
* fix(discord): make voice mixer numpy import lazy (numpy is voice-extra-only)
numpy ships in the optional 'voice' extra, not [all,dev], so a module-level
'import numpy' broke CI test collection (and would break the always-imported
Discord adapter on any install without the voice extra). Defer numpy to the
functions that actually mix audio via _require_numpy(); guard the test module
with pytest.importorskip('numpy').