refactor(skills): clean up bundled skill set + add environments: relevance gate (#39028)

* refactor(skills): clean up bundled skill set + add environments: relevance gate

Bundled skills cleanup pass plus a new offer-time relevance gate.

Removals (redundant / dead):
- spotify (covered by the spotify plugin's 7 native tools)
- linear (covered by `hermes mcp install linear`)
- kanban-codex-lane, debugging-hermes-tui-commands
- empty category markers: diagramming, gifs, inference-sh,
  mlops/training, mlops/vector-databases
- domain (stale orphan dup of optional/research/domain-intel)

Bundled -> optional:
- baoyu-article-illustrator, baoyu-comic, creative-ideation, pixel-art
- dspy, subagent-driven-development
- minecraft-modpack-server, pokemon-player
- hermes-s6-container-supervision (-> optional/devops)

Consolidation:
- webhook-subscriptions + native-mcp folded into the hermes-agent skill
  as references/webhooks.md + references/native-mcp.md with SKILL.md pointers
- writing-plans merged into plan (v2.0.0); related_skills + prose refs updated

New: environments: frontmatter gate (agent/skill_utils.skill_matches_environment)
- Offer-time relevance filter (kanban / docker / s6), parallel to platforms:.
- Wired into the 3 OFFER surfaces only (prompt_builder skills index,
  skills_tool.list_skills, skill_commands slash discovery).
- Explicit loads (skill_view, --skills preload) intentionally BYPASS it, so
  load-bearing force-loads like the kanban dispatcher's `--skills kanban-worker`
  always resolve. Verified via E2E.
- kanban-orchestrator/kanban-worker tagged environments: [kanban];
  hermes-s6-container-supervision tagged environments: [s6] + platforms: [linux].

Validation: 8/8 E2E gating assertions (incl force-load invariant);
442 targeted tests green (agent, skills_tool, skill_commands, kanban worker).

* docs: regenerate skill catalogs + pages for the bundled cleanup

Regenerated per-skill doc pages, catalogs, and sidebar to match the skill
moves/removals in the parent commit. Moved skills' pages relocate
bundled -> optional (history preserved); removed skills' pages deleted;
edited skills' pages refreshed (hermes-agent now embeds the webhook +
native-mcp reference pointers). zh-Hans i18n mirror: stale bundled pages
and catalog rows for moved/removed skills pruned (new optional translations
land via the translation pipeline).

* test: drop regression test for removed kanban-codex-lane skill

The kanban-codex-lane skill was removed in the bundled-skills cleanup;
its dedicated regression test read the now-deleted SKILL.md and failed
with FileNotFoundError on CI shard 6.
This commit is contained in:
Teknium
2026-06-04 06:11:22 -07:00
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---
title: "Baoyu Article Illustrator — Article illustrations: type × style × palette consistency"
sidebar_label: "Baoyu Article Illustrator"
description: "Article illustrations: type × style × palette consistency"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Baoyu Article Illustrator
Article illustrations: type × style × palette consistency.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/creative/baoyu-article-illustrator` |
| Path | `optional-skills/creative/baoyu-article-illustrator` |
| Version | `1.57.0` |
| Author | 宝玉 (JimLiu) |
| License | MIT |
| Platforms | linux, macos, windows |
| Tags | `article-illustration`, `creative`, `image-generation` |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Article Illustrator
Adapted from [baoyu-article-illustrator](https://github.com/JimLiu/baoyu-skills) for Hermes Agent's tool ecosystem.
Analyze articles, identify illustration positions, generate images with **Type × Style × Palette** consistency.
## When to Use
Trigger this skill when the user asks to illustrate an article, add images to an article, generate illustrations for content, or uses phrases like "为文章配图", "illustrate article", or "add images". The user provides an article (file path or pasted content) and optionally specifies type, style, palette, or density.
## Three Dimensions
| Dimension | Controls | Examples |
|-----------|----------|----------|
| **Type** | Information structure | infographic, scene, flowchart, comparison, framework, timeline |
| **Style** | Rendering approach | notion, warm, minimal, blueprint, watercolor, elegant |
| **Palette** | Color scheme (optional) | macaron, warm, neon — overrides style's default colors |
Combine freely: `type=infographic, style=vector-illustration, palette=macaron`.
Or use presets: `edu-visual` → type + style + palette in one shot. See [style-presets.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/style-presets.md).
## Types
| Type | Best For |
|------|----------|
| `infographic` | Data, metrics, technical |
| `scene` | Narratives, emotional |
| `flowchart` | Processes, workflows |
| `comparison` | Side-by-side, options |
| `framework` | Models, architecture |
| `timeline` | History, evolution |
## Styles
See [references/styles.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/styles.md) for Core Styles, the full gallery, and Type × Style compatibility.
## Output Structure
<!-- ascii-guard-ignore -->
```
{output-dir}/
├── source-{slug}.{ext} # Only for pasted content
├── outline.md
├── prompts/
│ └── NN-{type}-{slug}.md
└── NN-{type}-{slug}.png
```
<!-- ascii-guard-ignore-end -->
**Default output directory**:
| Input | Output Directory | Markdown Insert Path |
|-------|------------------|----------------------|
| Article file path | `{article-dir}/imgs/` | `imgs/NN-{type}-{slug}.png` |
| Pasted content | `illustrations/{topic-slug}/` (cwd) | `illustrations/{topic-slug}/NN-{type}-{slug}.png` |
If the user asks for a different layout (e.g., images alongside the article, or a `illustrations/` subdirectory), honor that.
**Slug**: 2-4 words, kebab-case. **Conflict**: append `-YYYYMMDD-HHMMSS`.
## Core Principles
- **Visualize concepts, not metaphors** — if the article uses a metaphor (e.g., "电锯切西瓜"), illustrate the underlying concept, not the literal image.
- **Labels use article data** — actual numbers, terms, and quotes from the article, not generic placeholders.
- **Prompt files are reproducibility records** — every illustration must have a saved prompt file under `prompts/` before any image is generated.
- **Strip secrets** — scan source content for API keys, tokens, or credentials before writing anything to disk.
## Workflow
```
- [ ] Step 1: Detect reference images (if provided)
- [ ] Step 2: Analyze content
- [ ] Step 3: Confirm settings (clarify tool, one question at a time)
- [ ] Step 4: Generate outline
- [ ] Step 5: Generate prompts
- [ ] Step 6: Generate images (image_generate)
- [ ] Step 7: Finalize
```
### Step 1: Detect Reference Images
If the user supplies reference images (paths pasted inline, attachments, or a URL):
1. For each reference, call `vision_analyze` with the path/URL and a question asking for style, palette, composition, and subject. Record the returned description in `{output-dir}/references/NN-ref-{slug}.md` via `write_file`.
2. **Do not** try to copy the binary via `write_file` / `read_file` — those are text-only. If you want a local copy for the record, use `terminal` (`cp "$src" "{output-dir}/references/NN-ref-{slug}.{ext}"`). The skill itself never needs to read the binary; it works off the vision description.
3. Since `image_generate` doesn't take image inputs, the vision description is what gets embedded in prompts during Step 5.
Full procedures: [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/workflow.md#step-1-detect-reference-images).
### Step 2: Analyze
| Analysis | Output |
|----------|--------|
| Content type | Technical / Tutorial / Methodology / Narrative |
| Purpose | information / visualization / imagination |
| Core arguments | 2-5 main points |
| Positions | Where illustrations add value |
Read source (file path → `read_file`, or pasted text) and write the analysis to `{output-dir}/analysis.md` using `write_file`.
Full procedures: [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/workflow.md#step-2-analyze).
### Step 3: Confirm Settings
Use the `clarify` tool. Since `clarify` handles one question at a time, ask the most important question first. Skip any question whose answer is already present in the user's request.
| Order | Question | Options |
|-------|----------|---------|
| Q1 | **Preset or Type** | [Recommended preset], [alt preset], or manual: infographic, scene, flowchart, comparison, framework, timeline, mixed |
| Q2 | **Density** | minimal (1-2), balanced (3-5), per-section (Recommended), rich (6+) |
| Q3 | **Style** *(skip if preset chosen in Q1)* | [Recommended], minimal-flat, sci-fi, hand-drawn, editorial, scene, poster |
| Q4 | **Palette** *(optional)* | Default (style colors), macaron, warm, neon |
| Q5 | **Language** *(only if article language is ambiguous)* | article language / user language |
Don't ask more than 2-3 `clarify` questions in a row. If the user already specified these in their request, skip entirely.
Full procedures: [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/workflow.md#step-3-confirm-settings).
### Step 4: Generate Outline → `outline.md`
Save `{output-dir}/outline.md` using `write_file` with frontmatter (type, density, style, palette, image_count) and one entry per illustration:
```yaml
## Illustration 1
**Position**: [section/paragraph]
**Purpose**: [why]
**Visual Content**: [what to show]
**Filename**: 01-infographic-concept-name.png
```
Full template: [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/workflow.md#step-4-generate-outline).
### Step 5: Generate Prompts
**BLOCKING**: Every illustration must have a saved prompt file before any image is generated — the prompt file is the reproducibility record.
For each illustration:
1. Create a prompt file per [references/prompt-construction.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/prompt-construction.md).
2. Save to `{output-dir}/prompts/NN-{type}-{slug}.md` using `write_file` with YAML frontmatter.
3. Prompts MUST use type-specific templates with structured sections (ZONES / LABELS / COLORS / STYLE / ASPECT).
4. LABELS MUST include article-specific data: actual numbers, terms, metrics, quotes.
5. Process references (`direct`/`style`/`palette`) per prompt frontmatter — for `direct` usage, embed a textual description of the reference in the prompt (since `image_generate` doesn't take reference-image inputs).
### Step 6: Generate Images
For each prompt file:
1. Call `image_generate(prompt=..., aspect_ratio=...)`. `image_generate` returns a JSON result containing an image URL; it does NOT write to disk and does NOT accept an output path.
2. Map the prompt's `ASPECT` to `image_generate`'s enum: `16:9``landscape`, `9:16``portrait`, `1:1``square`. Custom ratios → nearest named aspect.
3. Download the returned URL to `{output-dir}/NN-{type}-{slug}.png` via `terminal` (e.g. `curl -sSL -o "{output-dir}/NN-{type}-{slug}.png" "{url}"`).
4. On generation failure, auto-retry once.
Note: the underlying image-generation backend is user-configured (default: FAL FLUX 2 Klein 9B) and is NOT agent-selectable via `image_generate`. Do not write model names into prompts expecting them to route.
### Step 7: Finalize
Insert `![description](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/{relative-path}/NN-{type}-{slug}.png)` after the corresponding paragraph. Alt text: concise description in the article's language.
Report:
```
Article Illustration Complete!
Article: [path] | Type: [type] | Density: [level] | Style: [style] | Palette: [palette or default]
Images: X/N generated
```
## Modification
| Action | Steps |
|--------|-------|
| Edit | Update prompt → Regenerate → Update reference |
| Add | Position → Prompt → Generate → Update outline → Insert |
| Delete | Delete files → Remove reference → Update outline |
## References
| File | Content |
|------|---------|
| [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/workflow.md) | Detailed procedures |
| [references/usage.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/usage.md) | Invocation examples |
| [references/styles.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/styles.md) | Style gallery + Palette gallery |
| [references/style-presets.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/style-presets.md) | Preset shortcuts (type + style + palette) |
| [references/prompt-construction.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-article-illustrator/references/prompt-construction.md) | Prompt templates |
## Pitfalls
1. **Data integrity is paramount** — never summarize, paraphrase, or alter source statistics. "73% increase" stays "73% increase".
2. **Strip secrets** — scan source content for API keys, tokens, or credentials before including in any output file.
3. **Don't illustrate metaphors literally** — visualize the underlying concept.
4. **Prompt files are mandatory** — no image generation without a saved prompt file. The file is what lets you regenerate or switch backends later.
5. **`image_generate` aspect ratios** — the tool supports `landscape`, `portrait`, and `square`. Custom ratios map to the nearest option.
6. **`image_generate` returns a URL, not a local file** — always download via `terminal` (`curl`) before inserting local image paths into the article.
7. **No backend selection from the agent**`image_generate` uses whatever model the user configured (default: FAL FLUX 2 Klein 9B). Don't write `"use <model> to generate this"` into prompts expecting it to route.
@@ -0,0 +1,264 @@
---
title: "Baoyu Comic — Knowledge comics (知识漫画): educational, biography, tutorial"
sidebar_label: "Baoyu Comic"
description: "Knowledge comics (知识漫画): educational, biography, tutorial"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Baoyu Comic
Knowledge comics (知识漫画): educational, biography, tutorial.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/creative/baoyu-comic` |
| Path | `optional-skills/creative/baoyu-comic` |
| Version | `1.56.1` |
| Author | 宝玉 (JimLiu) |
| License | MIT |
| Platforms | linux, macos, windows |
| Tags | `comic`, `knowledge-comic`, `creative`, `image-generation` |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Knowledge Comic Creator
Adapted from [baoyu-comic](https://github.com/JimLiu/baoyu-skills) for Hermes Agent's tool ecosystem.
Create original knowledge comics with flexible art style × tone combinations.
## When to Use
Trigger this skill when the user asks to create a knowledge/educational comic, biography comic, tutorial comic, or uses terms like "知识漫画", "教育漫画", or "Logicomix-style". The user provides content (text, file path, URL, or topic) and optionally specifies art style, tone, layout, aspect ratio, or language.
## Reference Images
Hermes' `image_generate` tool is **prompt-only** — it accepts a text prompt and an aspect ratio, and returns an image URL. It does **NOT** accept reference images. When the user supplies a reference image, use it to **extract traits in text** that get embedded in every page prompt:
**Intake**: Accept file paths when the user provides them (or pastes images in conversation).
- File path(s) → copy to `refs/NN-ref-{slug}.{ext}` alongside the comic output for provenance
- Pasted image with no path → ask the user for the path via `clarify`, or extract style traits verbally as a text fallback
- No reference → skip this section
**Usage modes** (per reference):
| Usage | Effect |
|-------|--------|
| `style` | Extract style traits (line treatment, texture, mood) and append to every page's prompt body |
| `palette` | Extract hex colors and append to every page's prompt body |
| `scene` | Extract scene composition or subject notes and append to the relevant page(s) |
**Record in each page's prompt frontmatter** when refs exist:
```yaml
references:
- ref_id: 01
filename: 01-ref-scene.png
usage: style
traits: "muted earth tones, soft-edged ink wash, low-contrast backgrounds"
```
Character consistency is driven by **text descriptions** in `characters/characters.md` (written in Step 3) that get embedded inline in every page prompt (Step 5). The optional PNG character sheet generated in Step 7.1 is a human-facing review artifact, not an input to `image_generate`.
## Options
### Visual Dimensions
| Option | Values | Description |
|--------|--------|-------------|
| Art | ligne-claire (default), manga, realistic, ink-brush, chalk, minimalist | Art style / rendering technique |
| Tone | neutral (default), warm, dramatic, romantic, energetic, vintage, action | Mood / atmosphere |
| Layout | standard (default), cinematic, dense, splash, mixed, webtoon, four-panel | Panel arrangement |
| Aspect | 3:4 (default, portrait), 4:3 (landscape), 16:9 (widescreen) | Page aspect ratio |
| Language | auto (default), zh, en, ja, etc. | Output language |
| Refs | File paths | Reference images used for style / palette trait extraction (not passed to the image model). See [Reference Images](#reference-images) above. |
### Partial Workflow Options
| Option | Description |
|--------|-------------|
| Storyboard only | Generate storyboard only, skip prompts and images |
| Prompts only | Generate storyboard + prompts, skip images |
| Images only | Generate images from existing prompts directory |
| Regenerate N | Regenerate specific page(s) only (e.g., `3` or `2,5,8`) |
Details: [references/partial-workflows.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/partial-workflows.md)
### Art, Tone & Preset Catalogue
- **Art styles** (6): `ligne-claire`, `manga`, `realistic`, `ink-brush`, `chalk`, `minimalist`. Full definitions at `references/art-styles/<style>.md`.
- **Tones** (7): `neutral`, `warm`, `dramatic`, `romantic`, `energetic`, `vintage`, `action`. Full definitions at `references/tones/<tone>.md`.
- **Presets** (5) with special rules beyond plain art+tone:
| Preset | Equivalent | Hook |
|--------|-----------|------|
| `ohmsha` | manga + neutral | Visual metaphors, no talking heads, gadget reveals |
| `wuxia` | ink-brush + action | Qi effects, combat visuals, atmospheric |
| `shoujo` | manga + romantic | Decorative elements, eye details, romantic beats |
| `concept-story` | manga + warm | Visual symbol system, growth arc, dialogue+action balance |
| `four-panel` | minimalist + neutral + four-panel layout | 起承转合 structure, B&W + spot color, stick-figure characters |
Full rules at `references/presets/<preset>.md` — load the file when a preset is picked.
- **Compatibility matrix** and **content-signal → preset** table live in [references/auto-selection.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/auto-selection.md). Read it before recommending combinations in Step 2.
## File Structure
Output directory: `comic/{topic-slug}/`
- Slug: 2-4 words kebab-case from topic (e.g., `alan-turing-bio`)
- Conflict: append timestamp (e.g., `turing-story-20260118-143052`)
**Contents**:
| File | Description |
|------|-------------|
| `source-{slug}.md` | Saved source content (kebab-case slug matches the output directory) |
| `analysis.md` | Content analysis |
| `storyboard.md` | Storyboard with panel breakdown |
| `characters/characters.md` | Character definitions |
| `characters/characters.png` | Character reference sheet (downloaded from `image_generate`) |
| `prompts/NN-{cover\|page}-[slug].md` | Generation prompts |
| `NN-{cover\|page}-[slug].png` | Generated images (downloaded from `image_generate`) |
| `refs/NN-ref-{slug}.{ext}` | User-supplied reference images (optional, for provenance) |
## Language Handling
**Detection Priority**:
1. User-specified language (explicit option)
2. User's conversation language
3. Source content language
**Rule**: Use user's input language for ALL interactions:
- Storyboard outlines and scene descriptions
- Image generation prompts
- User selection options and confirmations
- Progress updates, questions, errors, summaries
Technical terms remain in English.
## Workflow
### Progress Checklist
```
Comic Progress:
- [ ] Step 1: Setup & Analyze
- [ ] 1.1 Analyze content
- [ ] 1.2 Check existing directory
- [ ] Step 2: Confirmation - Style & options ⚠️ REQUIRED
- [ ] Step 3: Generate storyboard + characters
- [ ] Step 4: Review outline (conditional)
- [ ] Step 5: Generate prompts
- [ ] Step 6: Review prompts (conditional)
- [ ] Step 7: Generate images
- [ ] 7.1 Generate character sheet (if needed) → characters/characters.png
- [ ] 7.2 Generate pages (with character descriptions embedded in prompt)
- [ ] Step 8: Completion report
```
### Flow
```
Input → Analyze → [Check Existing?] → [Confirm: Style + Reviews] → Storyboard → [Review?] → Prompts → [Review?] → Images → Complete
```
### Step Summary
| Step | Action | Key Output |
|------|--------|------------|
| 1.1 | Analyze content | `analysis.md`, `source-{slug}.md` |
| 1.2 | Check existing directory | Handle conflicts |
| 2 | Confirm style, focus, audience, reviews | User preferences |
| 3 | Generate storyboard + characters | `storyboard.md`, `characters/` |
| 4 | Review outline (if requested) | User approval |
| 5 | Generate prompts | `prompts/*.md` |
| 6 | Review prompts (if requested) | User approval |
| 7.1 | Generate character sheet (if needed) | `characters/characters.png` |
| 7.2 | Generate pages | `*.png` files |
| 8 | Completion report | Summary |
### User Questions
Use the `clarify` tool to confirm options. Since `clarify` handles one question at a time, ask the most important question first and proceed sequentially. See [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/workflow.md) for the full Step 2 question set.
**Timeout handling (CRITICAL)**: `clarify` can return `"The user did not provide a response within the time limit. Use your best judgement to make the choice and proceed."` — this is NOT user consent to default everything.
- Treat it as a default **for that one question only**. Continue asking the remaining Step 2 questions in sequence; each question is an independent consent point.
- **Surface the default to the user visibly** in your next message so they have a chance to correct it: e.g. `"Style: defaulted to ohmsha preset (clarify timed out). Say the word to switch."` — an unreported default is indistinguishable from never having asked.
- Do NOT collapse Step 2 into a single "use all defaults" pass after one timeout. If the user is genuinely absent, they will be equally absent for all five questions — but they can correct visible defaults when they return, and cannot correct invisible ones.
### Step 7: Image Generation
Use Hermes' built-in `image_generate` tool for all image rendering. Its schema accepts only `prompt` and `aspect_ratio` (`landscape` | `portrait` | `square`); it **returns a URL**, not a local file. Every generated page or character sheet must therefore be downloaded to the output directory.
**Prompt file requirement (hard)**: write each image's full, final prompt to a standalone file under `prompts/` (naming: `NN-{type}-[slug].md`) BEFORE calling `image_generate`. The prompt file is the reproducibility record.
**Aspect ratio mapping** — the storyboard's `aspect_ratio` field maps to `image_generate`'s format as follows:
| Storyboard ratio | `image_generate` format |
|------------------|-------------------------|
| `3:4`, `9:16`, `2:3` | `portrait` |
| `4:3`, `16:9`, `3:2` | `landscape` |
| `1:1` | `square` |
**Download step** — after every `image_generate` call:
1. Read the URL from the tool result
2. Fetch the image bytes using an **absolute** output path, e.g.
`curl -fsSL "<url>" -o /abs/path/to/comic/<slug>/NN-page-<slug>.png`
3. Verify the file exists and is non-empty at that exact path before proceeding to the next page
**Never rely on shell CWD persistence for `-o` paths.** The terminal tool's persistent-shell CWD can change between batches (session expiry, `TERMINAL_LIFETIME_SECONDS`, a failed `cd` that leaves you in the wrong directory). `curl -o relative/path.png` is a silent footgun: if CWD has drifted, the file lands somewhere else with no error. **Always pass a fully-qualified absolute path to `-o`**, or pass `workdir=<abs path>` to the terminal tool. Incident Apr 2026: pages 06-09 of a 10-page comic landed at the repo root instead of `comic/<slug>/` because batch 3 inherited a stale CWD from batch 2 and `curl -o 06-page-skills.png` wrote to the wrong directory. The agent then spent several turns claiming the files existed where they didn't.
**7.1 Character sheet** — generate it (to `characters/characters.png`, aspect `landscape`) when the comic is multi-page with recurring characters. Skip for simple presets (e.g., four-panel minimalist) or single-page comics. The prompt file at `characters/characters.md` must exist before invoking `image_generate`. The rendered PNG is a **human-facing review artifact** (so the user can visually verify character design) and a reference for later regenerations or manual prompt edits — it does **not** drive Step 7.2. Page prompts are already written in Step 5 from the **text descriptions** in `characters/characters.md`; `image_generate` cannot accept images as visual input.
**7.2 Pages** — each page's prompt MUST already be at `prompts/NN-{cover|page}-[slug].md` before invoking `image_generate`. Because `image_generate` is prompt-only, character consistency is enforced by **embedding character descriptions (sourced from `characters/characters.md`) inline in every page prompt during Step 5**. The embedding is done uniformly whether or not a PNG sheet is produced in 7.1; the PNG is only a review/regeneration aid.
**Backup rule**: existing `prompts/…md` and `…png` files → rename with `-backup-YYYYMMDD-HHMMSS` suffix before regenerating.
Full step-by-step workflow (analysis, storyboard, review gates, regeneration variants): [references/workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/workflow.md).
## References
**Core Templates**:
- [analysis-framework.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/analysis-framework.md) - Deep content analysis
- [character-template.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/character-template.md) - Character definition format
- [storyboard-template.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/storyboard-template.md) - Storyboard structure
- [ohmsha-guide.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/ohmsha-guide.md) - Ohmsha manga specifics
**Style Definitions**:
- `references/art-styles/` - Art styles (ligne-claire, manga, realistic, ink-brush, chalk, minimalist)
- `references/tones/` - Tones (neutral, warm, dramatic, romantic, energetic, vintage, action)
- `references/presets/` - Presets with special rules (ohmsha, wuxia, shoujo, concept-story, four-panel)
- `references/layouts/` - Layouts (standard, cinematic, dense, splash, mixed, webtoon, four-panel)
**Workflow**:
- [workflow.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/workflow.md) - Full workflow details
- [auto-selection.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/auto-selection.md) - Content signal analysis
- [partial-workflows.md](https://github.com/NousResearch/hermes-agent/blob/main/optional-skills/creative/baoyu-comic/references/partial-workflows.md) - Partial workflow options
## Page Modification
| Action | Steps |
|--------|-------|
| **Edit** | **Update prompt file FIRST** → regenerate image → download new PNG |
| **Add** | Create prompt at position → generate with character descriptions embedded → renumber subsequent → update storyboard |
| **Delete** | Remove files → renumber subsequent → update storyboard |
**IMPORTANT**: When updating pages, ALWAYS update the prompt file (`prompts/NN-{cover|page}-[slug].md`) FIRST before regenerating. This ensures changes are documented and reproducible.
## Pitfalls
- Image generation: 10-30 seconds per page; auto-retry once on failure
- **Always download** the URL returned by `image_generate` to a local PNG — downstream tooling (and the user's review) expects files in the output directory, not ephemeral URLs
- **Use absolute paths for `curl -o`** — never rely on persistent-shell CWD across batches. Silent footgun: files land in the wrong directory and subsequent `ls` on the intended path shows nothing. See Step 7 "Download step".
- Use stylized alternatives for sensitive public figures
- **Step 2 confirmation required** - do not skip
- **Steps 4/6 conditional** - only if user requested in Step 2
- **Step 7.1 character sheet** - recommended for multi-page comics, optional for simple presets. The PNG is a review/regeneration aid; page prompts (written in Step 5) use the text descriptions in `characters/characters.md`, not the PNG. `image_generate` does not accept images as visual input
- **Strip secrets** — scan source content for API keys, tokens, or credentials before writing any output file
@@ -0,0 +1,167 @@
---
title: "Ideation — Generate project ideas via creative constraints"
sidebar_label: "Ideation"
description: "Generate project ideas via creative constraints"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Ideation
Generate project ideas via creative constraints.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/creative/creative-ideation` |
| Path | `optional-skills/creative/creative-ideation` |
| Version | `1.0.0` |
| Author | SHL0MS |
| License | MIT |
| Platforms | linux, macos, windows |
| Tags | `Creative`, `Ideation`, `Projects`, `Brainstorming`, `Inspiration` |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Creative Ideation
## When to use
Use when the user says 'I want to build something', 'give me a project idea', 'I'm bored', 'what should I make', 'inspire me', or any variant of 'I have tools but no direction'. Works for code, art, hardware, writing, tools, and anything that can be made.
Generate project ideas through creative constraints. Constraint + direction = creativity.
## How It Works
1. **Pick a constraint** from the library below — random, or matched to the user's domain/mood
2. **Interpret it broadly** — a coding prompt can become a hardware project, an art prompt can become a CLI tool
3. **Generate 3 concrete project ideas** that satisfy the constraint
4. **If they pick one, build it** — create the project, write the code, ship it
## The Rule
Every prompt is interpreted as broadly as possible. "Does this include X?" → Yes. The prompts provide direction and mild constraint. Without either, there is no creativity.
## Constraint Library
### For Developers
**Solve your own itch:**
Build the tool you wished existed this week. Under 50 lines. Ship it today.
**Automate the annoying thing:**
What's the most tedious part of your workflow? Script it away. Two hours to fix a problem that costs you five minutes a day.
**The CLI tool that should exist:**
Think of a command you've wished you could type. `git undo-that-thing-i-just-did`. `docker why-is-this-broken`. `npm explain-yourself`. Now build it.
**Nothing new except glue:**
Make something entirely from existing APIs, libraries, and datasets. The only original contribution is how you connect them.
**Frankenstein week:**
Take something that does X and make it do Y. A git repo that plays music. A Dockerfile that generates poetry. A cron job that sends compliments.
**Subtract:**
How much can you remove from a codebase before it breaks? Strip a tool to its minimum viable function. Delete until only the essence remains.
**High concept, low effort:**
A deep idea, lazily executed. The concept should be brilliant. The implementation should take an afternoon. If it takes longer, you're overthinking it.
### For Makers & Artists
**Blatantly copy something:**
Pick something you admire — a tool, an artwork, an interface. Recreate it from scratch. The learning is in the gap between your version and theirs.
**One million of something:**
One million is both a lot and not that much. One million pixels is a 1MB photo. One million API calls is a Tuesday. One million of anything becomes interesting at scale.
**Make something that dies:**
A website that loses a feature every day. A chatbot that forgets. A countdown to nothing. An exercise in rot, killing, or letting go.
**Do a lot of math:**
Generative geometry, shader golf, mathematical art, computational origami. Time to re-learn what an arcsin is.
### For Anyone
**Text is the universal interface:**
Build something where text is the only interface. No buttons, no graphics, just words in and words out. Text can go in and out of almost anything.
**Start at the punchline:**
Think of something that would be a funny sentence. Work backwards to make it real. "I taught my thermostat to gaslight me" → now build it.
**Hostile UI:**
Make something intentionally painful to use. A password field that requires 47 conditions. A form where every label lies. A CLI that judges your commands.
**Take two:**
Remember an old project. Do it again from scratch. No looking at the original. See what changed about how you think.
See `references/full-prompt-library.md` for 30+ additional constraints across communication, scale, philosophy, transformation, and more.
## Matching Constraints to Users
| User says | Pick from |
|-----------|-----------|
| "I want to build something" (no direction) | Random — any constraint |
| "I'm learning [language]" | Blatantly copy something, Automate the annoying thing |
| "I want something weird" | Hostile UI, Frankenstein week, Start at the punchline |
| "I want something useful" | Solve your own itch, The CLI that should exist, Automate the annoying thing |
| "I want something beautiful" | Do a lot of math, One million of something |
| "I'm burned out" | High concept low effort, Make something that dies |
| "Weekend project" | Nothing new except glue, Start at the punchline |
| "I want a challenge" | One million of something, Subtract, Take two |
## Output Format
```
## Constraint: [Name]
> [The constraint, one sentence]
### Ideas
1. **[One-line pitch]**
[2-3 sentences: what you'd build and why it's interesting]
⏱ [weekend / week / month] • 🔧 [stack]
2. **[One-line pitch]**
[2-3 sentences]
⏱ ... • 🔧 ...
3. **[One-line pitch]**
[2-3 sentences]
⏱ ... • 🔧 ...
```
## Example
```
## Constraint: The CLI tool that should exist
> Think of a command you've wished you could type. Now build it.
### Ideas
1. **`git whatsup` — show what happened while you were away**
Compares your last active commit to HEAD and summarizes what changed,
who committed, and what PRs merged. Like a morning standup from your repo.
⏱ weekend • 🔧 Python, GitPython, click
2. **`explain 503` — HTTP status codes for humans**
Pipe any status code or error message and get a plain-English explanation
with common causes and fixes. Pulls from a curated database, not an LLM.
⏱ weekend • 🔧 Rust or Go, static dataset
3. **`deps why <package>` — why is this in my dependency tree**
Traces a transitive dependency back to the direct dependency that pulled
it in. Answers "why do I have 47 copies of lodash" in one command.
⏱ weekend • 🔧 Node.js, npm/yarn lockfile parsing
```
After the user picks one, start building — create the project, write the code, iterate.
## Attribution
Constraint approach inspired by [wttdotm.com/prompts.html](https://wttdotm.com/prompts.html). Adapted and expanded for software development and general-purpose ideation.
@@ -0,0 +1,233 @@
---
title: "Pixel Art — Pixel art w/ era palettes (NES, Game Boy, PICO-8)"
sidebar_label: "Pixel Art"
description: "Pixel art w/ era palettes (NES, Game Boy, PICO-8)"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Pixel Art
Pixel art w/ era palettes (NES, Game Boy, PICO-8).
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/creative/pixel-art` |
| Path | `optional-skills/creative/pixel-art` |
| Version | `2.0.0` |
| Author | dodo-reach |
| License | MIT |
| Platforms | linux, macos, windows |
| Tags | `creative`, `pixel-art`, `arcade`, `snes`, `nes`, `gameboy`, `retro`, `image`, `video` |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Pixel Art
Convert any image into retro pixel art, then optionally animate it into a short
MP4 or GIF with era-appropriate effects (rain, fireflies, snow, embers).
Two scripts ship with this skill:
- `scripts/pixel_art.py` — photo → pixel-art PNG (Floyd-Steinberg dithering)
- `scripts/pixel_art_video.py` — pixel-art PNG → animated MP4 (+ optional GIF)
Each is importable or runnable directly. Presets snap to hardware palettes
when you want era-accurate colors (NES, Game Boy, PICO-8, etc.), or use
adaptive N-color quantization for arcade/SNES-style looks.
## When to Use
- User wants retro pixel art from a source image
- User asks for NES / Game Boy / PICO-8 / C64 / arcade / SNES styling
- User wants a short looping animation (rain scene, night sky, snow, etc.)
- Posters, album covers, social posts, sprites, characters, avatars
## Workflow
Before generating, confirm the style with the user. Different presets produce
very different outputs and regenerating is costly.
### Step 1 — Offer a style
Call `clarify` with 4 representative presets. Pick the set based on what the
user asked for — don't just dump all 14.
Default menu when the user's intent is unclear:
```python
clarify(
question="Which pixel-art style do you want?",
choices=[
"arcade — bold, chunky 80s cabinet feel (16 colors, 8px)",
"nes — Nintendo 8-bit hardware palette (54 colors, 8px)",
"gameboy — 4-shade green Game Boy DMG",
"snes — cleaner 16-bit look (32 colors, 4px)",
],
)
```
When the user already named an era (e.g. "80s arcade", "Gameboy"), skip
`clarify` and use the matching preset directly.
### Step 2 — Offer animation (optional)
If the user asked for a video/GIF, or the output might benefit from motion,
ask which scene:
```python
clarify(
question="Want to animate it? Pick a scene or skip.",
choices=[
"night — stars + fireflies + leaves",
"urban — rain + neon pulse",
"snow — falling snowflakes",
"skip — just the image",
],
)
```
Do NOT call `clarify` more than twice in a row. One for style, one for scene if
animation is on the table. If the user explicitly asked for a specific style
and scene in their message, skip `clarify` entirely.
### Step 3 — Generate
Run `pixel_art()` first; if animation was requested, chain into
`pixel_art_video()` on the result.
## Preset Catalog
| Preset | Era | Palette | Block | Best for |
|--------|-----|---------|-------|----------|
| `arcade` | 80s arcade | adaptive 16 | 8px | Bold posters, hero art |
| `snes` | 16-bit | adaptive 32 | 4px | Characters, detailed scenes |
| `nes` | 8-bit | NES (54) | 8px | True NES look |
| `gameboy` | DMG handheld | 4 green shades | 8px | Monochrome Game Boy |
| `gameboy_pocket` | Pocket handheld | 4 grey shades | 8px | Mono GB Pocket |
| `pico8` | PICO-8 | 16 fixed | 6px | Fantasy-console look |
| `c64` | Commodore 64 | 16 fixed | 8px | 8-bit home computer |
| `apple2` | Apple II hi-res | 6 fixed | 10px | Extreme retro, 6 colors |
| `teletext` | BBC Teletext | 8 pure | 10px | Chunky primary colors |
| `mspaint` | Windows MS Paint | 24 fixed | 8px | Nostalgic desktop |
| `mono_green` | CRT phosphor | 2 green | 6px | Terminal/CRT aesthetic |
| `mono_amber` | CRT amber | 2 amber | 6px | Amber monitor look |
| `neon` | Cyberpunk | 10 neons | 6px | Vaporwave/cyber |
| `pastel` | Soft pastel | 10 pastels | 6px | Kawaii / gentle |
Named palettes live in `scripts/palettes.py` (see `references/palettes.md` for
the complete list — 28 named palettes total). Any preset can be overridden:
```python
pixel_art("in.png", "out.png", preset="snes", palette="PICO_8", block=6)
```
## Scene Catalog (for video)
| Scene | Effects |
|-------|---------|
| `night` | Twinkling stars + fireflies + drifting leaves |
| `dusk` | Fireflies + sparkles |
| `tavern` | Dust motes + warm sparkles |
| `indoor` | Dust motes |
| `urban` | Rain + neon pulse |
| `nature` | Leaves + fireflies |
| `magic` | Sparkles + fireflies |
| `storm` | Rain + lightning |
| `underwater` | Bubbles + light sparkles |
| `fire` | Embers + sparkles |
| `snow` | Snowflakes + sparkles |
| `desert` | Heat shimmer + dust |
## Invocation Patterns
### Python (import)
```python
import sys
sys.path.insert(0, "/home/teknium/.hermes/skills/creative/pixel-art/scripts")
from pixel_art import pixel_art
from pixel_art_video import pixel_art_video
# 1. Convert to pixel art
pixel_art("/path/to/photo.jpg", "/tmp/pixel.png", preset="nes")
# 2. Animate (optional)
pixel_art_video(
"/tmp/pixel.png",
"/tmp/pixel.mp4",
scene="night",
duration=6,
fps=15,
seed=42,
export_gif=True,
)
```
### CLI
```bash
cd /home/teknium/.hermes/skills/creative/pixel-art/scripts
python pixel_art.py in.jpg out.png --preset gameboy
python pixel_art.py in.jpg out.png --preset snes --palette PICO_8 --block 6
python pixel_art_video.py out.png out.mp4 --scene night --duration 6 --gif
```
## Pipeline Rationale
**Pixel conversion:**
1. Boost contrast/color/sharpness (stronger for smaller palettes)
2. Posterize to simplify tonal regions before quantization
3. Downscale by `block` with `Image.NEAREST` (hard pixels, no interpolation)
4. Quantize with Floyd-Steinberg dithering — against either an adaptive
N-color palette OR a named hardware palette
5. Upscale back with `Image.NEAREST`
Quantizing AFTER downscale keeps dithering aligned with the final pixel grid.
Quantizing before would waste error-diffusion on detail that disappears.
**Video overlay:**
- Copies the base frame each tick (static background)
- Overlays stateless-per-frame particle draws (one function per effect)
- Encodes via ffmpeg `libx264 -pix_fmt yuv420p -crf 18`
- Optional GIF via `palettegen` + `paletteuse`
## Dependencies
- Python 3.9+
- Pillow (`pip install Pillow`)
- ffmpeg on PATH (only needed for video — Hermes installs package this)
## Pitfalls
- Pallet keys are case-sensitive (`"NES"`, `"PICO_8"`, `"GAMEBOY_ORIGINAL"`).
- Very small sources (&lt;100px wide) collapse under 8-10px blocks. Upscale the
source first if it's tiny.
- Fractional `block` or `palette` will break quantization — keep them positive ints.
- Animation particle counts are tuned for ~640x480 canvases. On very large
images you may want a second pass with a different seed for density.
- `mono_green` / `mono_amber` force `color=0.0` (desaturate). If you override
and keep chroma, the 2-color palette can produce stripes on smooth regions.
- `clarify` loop: call it at most twice per turn (style, then scene). Don't
pepper the user with more picks.
## Verification
- PNG is created at the output path
- Clear square pixel blocks visible at the preset's block size
- Color count matches preset (eyeball the image or run `Image.open(p).getcolors()`)
- Video is a valid MP4 (`ffprobe` can open it) with non-zero size
## Attribution
Named hardware palettes and the procedural animation loops in `pixel_art_video.py`
are ported from [pixel-art-studio](https://github.com/Synero/pixel-art-studio)
(MIT). See `ATTRIBUTION.md` in this skill directory for details.
@@ -0,0 +1,197 @@
---
title: "Hermes S6 Container Supervision"
sidebar_label: "Hermes S6 Container Supervision"
description: "Modify, debug, or extend the s6-overlay supervision tree inside the Hermes Agent Docker image — adding new services, debugging profile gateways, understandin..."
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Hermes S6 Container Supervision
Modify, debug, or extend the s6-overlay supervision tree inside the Hermes Agent Docker image — adding new services, debugging profile gateways, understanding the Architecture B main-program pattern.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/devops/hermes-s6-container-supervision` |
| Path | `optional-skills/devops/hermes-s6-container-supervision` |
| Version | `1.0.0` |
| Author | Hermes Agent |
| License | MIT |
| Platforms | linux |
| Tags | `docker`, `s6`, `supervision`, `gateway`, `profiles` |
| Related skills | [`hermes-agent`](/docs/user-guide/skills/bundled/autonomous-ai-agents/autonomous-ai-agents-hermes-agent), `hermes-agent-dev` |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Hermes s6-overlay Container Supervision
## When to use this skill
Load this skill when you're working on:
- Adding or removing a static service in the Hermes Docker image (something that should be supervised at every container start, like the dashboard)
- Diagnosing why a per-profile gateway isn't starting, restarting, or surviving `docker restart`
- Understanding why the container's CMD is `/opt/hermes/docker/main-wrapper.sh` and how leading-dash args reach the user's program
- Modifying `cont-init.d` boot scripts (UID remap, volume seeding, profile reconciliation)
- Changing the rendered run-script for per-profile gateways (Phase 4)
If you're just running the Hermes Agent and want to use Docker, see `website/docs/user-guide/docker.md` instead.
## Architecture at a glance
<!-- ascii-guard-ignore -->
```
/init ← PID 1 (s6-overlay v3.2.3.0)
├── cont-init.d ← oneshot setup, runs as root
│ ├── 01-hermes-setup ← docker/stage2-hook.sh
│ │ ├── UID/GID remap
│ │ ├── chown /opt/data
│ │ ├── chown /opt/data/profiles (every boot)
│ │ ├── seed .env / config.yaml / SOUL.md
│ │ └── skills_sync.py
│ └── 02-reconcile-profiles ← hermes_cli.container_boot
│ ├── chown /run/service (hermes-writable for runtime register)
│ └── walk $HERMES_HOME/profiles/<name>/gateway_state.json
│ → recreate /run/service/gateway-<name>/
│ → auto-start only those with prior_state == "running"
├── s6-rc.d (static services, in /etc/s6-overlay/s6-rc.d/)
│ ├── main-hermes/run ← exec sleep infinity (no-op slot)
│ └── dashboard/run ← if HERMES_DASHBOARD=1, runs `hermes dashboard`
├── /run/service (s6-svscan watches; tmpfs)
│ ├── gateway-coder/ ← runtime-registered per-profile
│ │ ├── type ("longrun")
│ │ ├── run ("#!/command/with-contenv sh ... exec s6-setuidgid hermes hermes -p coder gateway run")
│ │ ├── down (marker — present means "registered but don't auto-start")
│ │ └── log/run (s6-log → $HERMES_HOME/logs/gateways/coder/current)
│ └── ...
└── CMD ("main program") ← /opt/hermes/docker/main-wrapper.sh
└── routes user args: bare exec | hermes subcommand | hermes (no args)
— exec'd by /init with stdin/stdout/stderr inherited (TTY for --tui)
```
<!-- ascii-guard-ignore-end -->
## Key files
| Path | Role |
|---|---|
| `Dockerfile` | s6-overlay install + cont-init.d wiring + `ENTRYPOINT ["/init", "/opt/hermes/docker/main-wrapper.sh"]` |
| `docker/stage2-hook.sh` | The "old entrypoint logic" — UID remap, chown, seed, skills sync. Runs as cont-init.d/01-hermes-setup. |
| `docker/cont-init.d/02-reconcile-profiles` | Calls `hermes_cli.container_boot` on every boot to restore profile gateway slots from the persistent volume. |
| `docker/main-wrapper.sh` | The container's CMD. Routes user args, drops to hermes via `s6-setuidgid`, exec's the chosen program. |
| `docker/s6-rc.d/main-hermes/run` | No-op `sleep infinity` — slot exists so the s6-rc user bundle is valid; main hermes runs as the CMD, not as a supervised service. |
| `docker/s6-rc.d/dashboard/run` | Conditional service — `exec sleep infinity` unless `HERMES_DASHBOARD` is truthy. |
| `docker/entrypoint.sh` | Back-compat shim that `exec`s the stage2 hook. External scripts that hard-coded the old entrypoint path still work. |
| `hermes_cli/service_manager.py` | `S6ServiceManager`: `register_profile_gateway`, `unregister_profile_gateway`, `start/stop/restart/is_running`, `list_profile_gateways`. |
| `hermes_cli/container_boot.py` | `reconcile_profile_gateways()` — walks persistent profiles, regenerates s6 slots, emits `container-boot.log`. |
| `hermes_cli/gateway.py::_dispatch_via_service_manager_if_s6` | Intercepts `hermes gateway start/stop/restart` and routes to s6 when running in a container. |
## Why Architecture B (CMD as main program, not s6-supervised)
The original plan (v1v3) called for main hermes to run as a supervised s6-rc service. Two real s6-overlay v3 mechanics blocked that:
1. **cont-init.d scripts receive no CMD args** — so the stage2 hook can't parse `docker run <image> chat -q "hi"` to set `HERMES_ARGS` for a service `run` script to consume.
2. **`/run/s6/basedir/bin/halt` does NOT propagate the exit code** written to `/run/s6-linux-init-container-results/exitcode`. Containers always exit 143 (SIGTERM) regardless. Confirmed by skarnet (s6 author) in [issue #477](https://github.com/just-containers/s6-overlay/issues/477): _"if you want a container shutdown, you need to either have your CMD exit, or, if you have no CMD, write the container exit code you want then call halt"_.
So we use the s6-overlay-native CMD pattern: `ENTRYPOINT ["/init", "/opt/hermes/docker/main-wrapper.sh"]`. /init prepends the wrapper to user args automatically — so `docker run <image> --version` becomes `/init main-wrapper.sh --version`, and `--version` doesn't get intercepted by /init's POSIX shell. The wrapper drops to hermes via `s6-setuidgid`, then exec's the chosen program. The program's exit code becomes the container exit code, exactly matching the pre-s6 tini contract.
Trade-off: main hermes is unsupervised under s6. That exactly matches its behavior under tini (the pre-s6 image). Dashboard supervision is the only **new** guarantee — and per-profile gateways under `/run/service/` get full supervision.
## Quick recipes
### Verify s6 is PID 1 in a running container
```sh
docker exec <c> sh -c 'cat /proc/1/comm; readlink /proc/1/exe'
# Expect: s6-svscan or init / /package/admin/s6/.../s6-svscan
```
### Inspect a profile gateway service
```sh
# /command/ isn't on docker-exec PATH — use absolute path
docker exec <c> /command/s6-svstat /run/service/gateway-<name>
# "up (pid …) … seconds" → running
# "down (exitcode N) … seconds, normally up, want up, …" → s6 wants it up but the process keeps exiting (crash loop)
# "down … normally up, ready …" → user stopped it
```
### Bring a service up/down manually
```sh
docker exec <c> /command/s6-svc -u /run/service/gateway-<name> # up
docker exec <c> /command/s6-svc -d /run/service/gateway-<name> # down
docker exec <c> /command/s6-svc -t /run/service/gateway-<name> # SIGTERM (restart)
```
### Watch the cont-init reconciler log
```sh
docker exec <c> tail -n 50 /opt/data/logs/container-boot.log
# 2026-05-21T06:18:05+0000 profile=coder prior_state=running action=started
# 2026-05-21T06:18:05+0000 profile=writer prior_state=stopped action=registered
```
### Add a new static service
1. Create `docker/s6-rc.d/<name>/type` with `longrun\n` and `docker/s6-rc.d/<name>/run` (use `#!/command/with-contenv sh` + `# shellcheck shell=sh`).
2. Drop to hermes via `s6-setuidgid hermes` at the top of run (unless you specifically need root).
3. Create empty `docker/s6-rc.d/<name>/dependencies.d/base` so it waits for the base bundle.
4. Create empty `docker/s6-rc.d/user/contents.d/<name>` so it joins the user bundle.
5. The `COPY docker/s6-rc.d/` in the Dockerfile picks it up automatically — no other changes.
### Change the per-profile gateway run command
Edit `S6ServiceManager._render_run_script` in `hermes_cli/service_manager.py`. The function is also called by `hermes_cli/container_boot.py::_register_service` during boot reconciliation, so it's the single source of truth. Update the corresponding assertion in `tests/hermes_cli/test_service_manager.py::test_s6_register_creates_service_dir_and_triggers_scan`.
### Run the docker test harness
```sh
docker build -t hermes-agent-harness:latest .
HERMES_TEST_IMAGE=hermes-agent-harness:latest scripts/run_tests.sh tests/docker/ -v
# Expect 19 passed, 0 xfailed against the s6 image
```
The harness lives in `tests/docker/` and skips when Docker isn't available. The per-test timeout is bumped to 180s (see `tests/docker/conftest.py`).
## Common pitfalls
### "command not found" via `docker exec`
`/command/` (where s6-overlay puts its binaries) is on PATH only for processes spawned by the supervision tree — services, cont-init.d, main-wrapper.sh. `docker exec <c> s6-svstat …` will fail with "command not found"; always use the absolute path `/command/s6-svstat`. The `hermes` binary works because the Dockerfile adds `/opt/hermes/.venv/bin` to the runtime `ENV PATH`.
### Profile directory ownership
The cont-init reconciler runs as hermes (`s6-setuidgid hermes` in `02-reconcile-profiles`). If a profile dir ends up root-owned (e.g. because `docker exec <c> hermes profile create …` ran as root by default), the reconciler can't read SOUL.md and fails with `PermissionError`. Mitigation: `stage2-hook.sh` chowns `$HERMES_HOME/profiles` to hermes on **every** boot, idempotently. Don't remove that block.
### Files written by `docker exec` are root-owned
`docker exec` defaults to root. Either pass `--user hermes` or rely on the stage2 chown sweep next reboot. Don't write files under `$HERMES_HOME/profiles/<name>/` as root manually — the next reconcile pass will sweep them but in-flight operations may hit perm errors.
### Service slot exists but s6-svstat says "s6-supervise not running"
The service directory is on tmpfs and was wiped on container restart. Either the cont-init reconciler hasn't run yet (give it a moment after `docker restart`) or it failed. Check `docker logs <c> | grep '02-reconcile'`.
### Gateway starts then immediately exits (`down (exitcode 1)` in svstat)
Most likely the profile has no model or auth configured. The service slot is correct — the gateway itself is unconfigured. Run `hermes -p <profile> setup` first. The s6 supervisor will keep restarting it; that's the desired behavior (when you fix the config, the next attempt succeeds and stays up).
### Reconciler skipped a profile
The reconciler keys on the **presence of `SOUL.md`** as the "real profile" marker. `hermes profile create` always seeds it. If a profile dir is missing SOUL.md (stray directory, partial restore, backup-in-progress), the reconciler skips it intentionally. Add a `SOUL.md` (even empty) to opt back in.
### "Help, the container exits 143!"
Check whether something is invoking `s6-svscanctl -t` or `/run/s6/basedir/bin/halt` — both cause /init to begin stage 3 shutdown but return 143 (SIGTERM) rather than the desired exit code. This was the Phase 2 architecture pivot from A to B. For container shutdown with a real exit code, you must let the CMD (main-wrapper.sh) exit normally; do **not** try to control exit from a finish script.
## Related skills
- `hermes-agent-dev`: General hermes-agent codebase navigation
- `hermes-tool-quirks`: Specific Hermes-tool workarounds (sed/grep/etc.) — load when debugging the s6 stack's interaction with hermes built-in tools.
@@ -0,0 +1,206 @@
---
title: "Minecraft Modpack Server — Host modded Minecraft servers (CurseForge, Modrinth)"
sidebar_label: "Minecraft Modpack Server"
description: "Host modded Minecraft servers (CurseForge, Modrinth)"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Minecraft Modpack Server
Host modded Minecraft servers (CurseForge, Modrinth).
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/gaming/minecraft-modpack-server` |
| Path | `optional-skills/gaming/minecraft-modpack-server` |
| Platforms | linux, macos |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Minecraft Modpack Server Setup
## When to use
- User wants to set up a modded Minecraft server from a server pack zip
- User needs help with NeoForge/Forge server configuration
- User asks about Minecraft server performance tuning or backups
## Gather User Preferences First
Before starting setup, ask the user for:
- **Server name / MOTD** — what should it say in the server list?
- **Seed** — specific seed or random?
- **Difficulty** — peaceful / easy / normal / hard?
- **Gamemode** — survival / creative / adventure?
- **Online mode** — true (Mojang auth, legit accounts) or false (LAN/cracked friendly)?
- **Player count** — how many players expected? (affects RAM & view distance tuning)
- **RAM allocation** — or let agent decide based on mod count & available RAM?
- **View distance / simulation distance** — or let agent pick based on player count & hardware?
- **PvP** — on or off?
- **Whitelist** — open server or whitelist only?
- **Backups** — want automated backups? How often?
Use sensible defaults if the user doesn't care, but always ask before generating the config.
## Steps
### 1. Download & Inspect the Pack
```bash
mkdir -p ~/minecraft-server
cd ~/minecraft-server
wget -O serverpack.zip "<URL>"
unzip -o serverpack.zip -d server
ls server/
```
Look for: `startserver.sh`, installer jar (neoforge/forge), `user_jvm_args.txt`, `mods/` folder.
Check the script to determine: mod loader type, version, and required Java version.
### 2. Install Java
- Minecraft 1.21+ → Java 21: `sudo apt install openjdk-21-jre-headless`
- Minecraft 1.18-1.20 → Java 17: `sudo apt install openjdk-17-jre-headless`
- Minecraft 1.16 and below → Java 8: `sudo apt install openjdk-8-jre-headless`
- Verify: `java -version`
### 3. Install the Mod Loader
Most server packs include an install script. Use the INSTALL_ONLY env var to install without launching:
```bash
cd ~/minecraft-server/server
ATM10_INSTALL_ONLY=true bash startserver.sh
# Or for generic Forge packs:
# java -jar forge-*-installer.jar --installServer
```
This downloads libraries, patches the server jar, etc.
### 4. Accept EULA
```bash
echo "eula=true" > ~/minecraft-server/server/eula.txt
```
### 5. Configure server.properties
Key settings for modded/LAN:
```properties
motd=\u00a7b\u00a7lServer Name \u00a7r\u00a78| \u00a7aModpack Name
server-port=25565
online-mode=true # false for LAN without Mojang auth
enforce-secure-profile=true # match online-mode
difficulty=hard # most modpacks balance around hard
allow-flight=true # REQUIRED for modded (flying mounts/items)
spawn-protection=0 # let everyone build at spawn
max-tick-time=180000 # modded needs longer tick timeout
enable-command-block=true
```
Performance settings (scale to hardware):
```properties
# 2 players, beefy machine:
view-distance=16
simulation-distance=10
# 4-6 players, moderate machine:
view-distance=10
simulation-distance=6
# 8+ players or weaker hardware:
view-distance=8
simulation-distance=4
```
### 6. Tune JVM Args (user_jvm_args.txt)
Scale RAM to player count and mod count. Rule of thumb for modded:
- 100-200 mods: 6-12GB
- 200-350+ mods: 12-24GB
- Leave at least 8GB free for the OS/other tasks
```
-Xms12G
-Xmx24G
-XX:+UseG1GC
-XX:+ParallelRefProcEnabled
-XX:MaxGCPauseMillis=200
-XX:+UnlockExperimentalVMOptions
-XX:+DisableExplicitGC
-XX:+AlwaysPreTouch
-XX:G1NewSizePercent=30
-XX:G1MaxNewSizePercent=40
-XX:G1HeapRegionSize=8M
-XX:G1ReservePercent=20
-XX:G1HeapWastePercent=5
-XX:G1MixedGCCountTarget=4
-XX:InitiatingHeapOccupancyPercent=15
-XX:G1MixedGCLiveThresholdPercent=90
-XX:G1RSetUpdatingPauseTimePercent=5
-XX:SurvivorRatio=32
-XX:+PerfDisableSharedMem
-XX:MaxTenuringThreshold=1
```
### 7. Open Firewall
```bash
sudo ufw allow 25565/tcp comment "Minecraft Server"
```
Check with: `sudo ufw status | grep 25565`
### 8. Create Launch Script
```bash
cat > ~/start-minecraft.sh << 'EOF'
#!/bin/bash
cd ~/minecraft-server/server
java @user_jvm_args.txt @libraries/net/neoforged/neoforge/<VERSION>/unix_args.txt nogui
EOF
chmod +x ~/start-minecraft.sh
```
Note: For Forge (not NeoForge), the args file path differs. Check `startserver.sh` for the exact path.
### 9. Set Up Automated Backups
Create backup script:
```bash
cat > ~/minecraft-server/backup.sh << 'SCRIPT'
#!/bin/bash
SERVER_DIR="$HOME/minecraft-server/server"
BACKUP_DIR="$HOME/minecraft-server/backups"
WORLD_DIR="$SERVER_DIR/world"
MAX_BACKUPS=24
mkdir -p "$BACKUP_DIR"
[ ! -d "$WORLD_DIR" ] && echo "[BACKUP] No world folder" && exit 0
TIMESTAMP=$(date +%Y-%m-%d_%H-%M-%S)
BACKUP_FILE="$BACKUP_DIR/world_${TIMESTAMP}.tar.gz"
echo "[BACKUP] Starting at $(date)"
tar -czf "$BACKUP_FILE" -C "$SERVER_DIR" world
SIZE=$(du -h "$BACKUP_FILE" | cut -f1)
echo "[BACKUP] Saved: $BACKUP_FILE ($SIZE)"
BACKUP_COUNT=$(ls -1t "$BACKUP_DIR"/world_*.tar.gz 2>/dev/null | wc -l)
if [ "$BACKUP_COUNT" -gt "$MAX_BACKUPS" ]; then
REMOVE=$((BACKUP_COUNT - MAX_BACKUPS))
ls -1t "$BACKUP_DIR"/world_*.tar.gz | tail -n "$REMOVE" | xargs rm -f
echo "[BACKUP] Pruned $REMOVE old backup(s)"
fi
echo "[BACKUP] Done at $(date)"
SCRIPT
chmod +x ~/minecraft-server/backup.sh
```
Add hourly cron:
```bash
(crontab -l 2>/dev/null | grep -v "minecraft/backup.sh"; echo "0 * * * * $HOME/minecraft-server/backup.sh >> $HOME/minecraft-server/backups/backup.log 2>&1") | crontab -
```
## Pitfalls
- ALWAYS set `allow-flight=true` for modded — mods with jetpacks/flight will kick players otherwise
- `max-tick-time=180000` or higher — modded servers often have long ticks during worldgen
- First startup is SLOW (several minutes for big packs) — don't panic
- "Can't keep up!" warnings on first launch are normal, settles after initial chunk gen
- If online-mode=false, set enforce-secure-profile=false too or clients get rejected
- The pack's startserver.sh often has an auto-restart loop — make a clean launch script without it
- Delete the world/ folder to regenerate with a new seed
- Some packs have env vars to control behavior (e.g., ATM10 uses ATM10_JAVA, ATM10_RESTART, ATM10_INSTALL_ONLY)
## Verification
- `pgrep -fa neoforge` or `pgrep -fa minecraft` to check if running
- Check logs: `tail -f ~/minecraft-server/server/logs/latest.log`
- Look for "Done (Xs)!" in the log = server is ready
- Test connection: player adds server IP in Multiplayer
@@ -0,0 +1,236 @@
---
title: "Pokemon Player — Play Pokemon via headless emulator + RAM reads"
sidebar_label: "Pokemon Player"
description: "Play Pokemon via headless emulator + RAM reads"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Pokemon Player
Play Pokemon via headless emulator + RAM reads.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/gaming/pokemon-player` |
| Path | `optional-skills/gaming/pokemon-player` |
| Platforms | linux, macos, windows |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Pokemon Player
Play Pokemon games via headless emulation using the `pokemon-agent` package.
## When to Use
- User says "play pokemon", "start pokemon", "pokemon game"
- User asks about Pokemon Red, Blue, Yellow, FireRed, etc.
- User wants to watch an AI play Pokemon
- User references a ROM file (.gb, .gbc, .gba)
## Startup Procedure
### 1. First-time setup (clone, venv, install)
The repo is NousResearch/pokemon-agent on GitHub. Clone it, then
set up a Python 3.10+ virtual environment. Use uv (preferred for speed)
to create the venv and install the package in editable mode with the
pyboy extra. If uv is not available, fall back to python3 -m venv + pip.
On this machine it is already set up at /home/teknium/pokemon-agent
with a venv ready — just cd there and source .venv/bin/activate.
You also need a ROM file. Ask the user for theirs. On this machine
one exists at roms/pokemon_red.gb inside that directory.
NEVER download or provide ROM files — always ask the user.
### 2. Start the game server
From inside the pokemon-agent directory with the venv activated, run
pokemon-agent serve with --rom pointing to the ROM and --port 9876.
Run it in the background with &.
To resume from a saved game, add --load-state with the save name.
Wait 4 seconds for startup, then verify with GET /health.
### 3. Set up live dashboard for user to watch
Use an SSH reverse tunnel via localhost.run so the user can view
the dashboard in their browser. Connect with ssh, forwarding local
port 9876 to remote port 80 on nokey@localhost.run. Redirect output
to a log file, wait 10 seconds, then grep the log for the .lhr.life
URL. Give the user the URL with /dashboard/ appended.
The tunnel URL changes each time — give the user the new one if restarted.
## Save and Load
### When to save
- Every 15-20 turns of gameplay
- ALWAYS before gym battles, rival encounters, or risky fights
- Before entering a new town or dungeon
- Before any action you are unsure about
### How to save
POST /save with a descriptive name. Good examples:
before_brock, route1_start, mt_moon_entrance, got_cut
### How to load
POST /load with the save name.
### List available saves
GET /saves returns all saved states.
### Loading on server startup
Use --load-state flag when starting the server to auto-load a save.
This is faster than loading via the API after startup.
## The Gameplay Loop
### Step 1: OBSERVE — check state AND take a screenshot
GET /state for position, HP, battle, dialog.
GET /screenshot and save to /tmp/pokemon.png, then use vision_analyze.
Always do BOTH — RAM state gives numbers, vision gives spatial awareness.
### Step 2: ORIENT
- Dialog/text on screen → advance it
- In battle → fight or run
- Party hurt → head to Pokemon Center
- Near objective → navigate carefully
### Step 3: DECIDE
Priority: dialog > battle > heal > story objective > training > explore
### Step 4: ACT — move 2-4 steps max, then re-check
POST /action with a SHORT action list (2-4 actions, not 10-15).
### Step 5: VERIFY — screenshot after every move sequence
Take a screenshot and use vision_analyze to confirm you moved where
intended. This is the MOST IMPORTANT step. Without vision you WILL get lost.
### Step 6: RECORD progress to memory with PKM: prefix
### Step 7: SAVE periodically
## Action Reference
- press_a — confirm, talk, select
- press_b — cancel, close menu
- press_start — open game menu
- walk_up/down/left/right — move one tile
- hold_b_N — hold B for N frames (use for speeding through text)
- wait_60 — wait about 1 second (60 frames)
- a_until_dialog_end — press A repeatedly until dialog clears
## Critical Tips from Experience
### USE VISION CONSTANTLY
- Take a screenshot every 2-4 movement steps
- The RAM state tells you position and HP but NOT what is around you
- Ledges, fences, signs, building doors, NPCs — only visible via screenshot
- Ask the vision model specific questions: "what is one tile north of me?"
- When stuck, always screenshot before trying random directions
### Warp Transitions Need Extra Wait Time
When walking through a door or stairs, the screen fades to black during
the map transition. You MUST wait for it to complete. Add 2-3 wait_60
actions after any door/stair warp. Without waiting, the position reads
as stale and you will think you are still in the old map.
### Building Exit Trap
When you exit a building, you appear directly IN FRONT of the door.
If you walk north, you go right back inside. ALWAYS sidestep first
by walking left or right 2 tiles, then proceed in your intended direction.
### Dialog Handling
Gen 1 text scrolls slowly letter-by-letter. To speed through dialog,
hold B for 120 frames then press A. Repeat as needed. Holding B makes
text display at max speed. Then press A to advance to the next line.
The a_until_dialog_end action checks the RAM dialog flag, but this flag
does not catch ALL text states. If dialog seems stuck, use the manual
hold_b + press_a pattern instead and verify via screenshot.
### Ledges Are One-Way
Ledges (small cliff edges) can only be jumped DOWN (south), never climbed
UP (north). If blocked by a ledge going north, you must go left or right
to find the gap around it. Use vision to identify which direction the
gap is. Ask the vision model explicitly.
### Navigation Strategy
- Move 2-4 steps at a time, then screenshot to check position
- When entering a new area, screenshot immediately to orient
- Ask the vision model "which direction to [destination]?"
- If stuck for 3+ attempts, screenshot and re-evaluate completely
- Do not spam 10-15 movements — you will overshoot or get stuck
### Running from Wild Battles
On the battle menu, RUN is bottom-right. To reach it from the default
cursor position (FIGHT, top-left): press down then right to move cursor
to RUN, then press A. Wrap with hold_b to speed through text/animations.
### Battling (FIGHT)
On the battle menu FIGHT is top-left (default cursor position).
Press A to enter move selection, A again to use the first move.
Then hold B to speed through attack animations and text.
## Battle Strategy
### Decision Tree
1. Want to catch? → Weaken then throw Poke Ball
2. Wild you don't need? → RUN
3. Type advantage? → Use super-effective move
4. No advantage? → Use strongest STAB move
5. Low HP? → Switch or use Potion
### Gen 1 Type Chart (key matchups)
- Water beats Fire, Ground, Rock
- Fire beats Grass, Bug, Ice
- Grass beats Water, Ground, Rock
- Electric beats Water, Flying
- Ground beats Fire, Electric, Rock, Poison
- Psychic beats Fighting, Poison (dominant in Gen 1!)
### Gen 1 Quirks
- Special stat = both offense AND defense for special moves
- Psychic type is overpowered (Ghost moves bugged)
- Critical hits based on Speed stat
- Wrap/Bind prevent opponent from acting
- Focus Energy bug: REDUCES crit rate instead of raising it
## Memory Conventions
| Prefix | Purpose | Example |
|--------|---------|---------|
| PKM:OBJECTIVE | Current goal | Get Parcel from Viridian Mart |
| PKM:MAP | Navigation knowledge | Viridian: mart is northeast |
| PKM:STRATEGY | Battle/team plans | Need Grass type before Misty |
| PKM:PROGRESS | Milestone tracker | Beat rival, heading to Viridian |
| PKM:STUCK | Stuck situations | Ledge at y=28 go right to bypass |
| PKM:TEAM | Team notes | Squirtle Lv6, Tackle + Tail Whip |
## Progression Milestones
- Choose starter
- Deliver Parcel from Viridian Mart, receive Pokedex
- Boulder Badge — Brock (Rock) → use Water/Grass
- Cascade Badge — Misty (Water) → use Grass/Electric
- Thunder Badge — Lt. Surge (Electric) → use Ground
- Rainbow Badge — Erika (Grass) → use Fire/Ice/Flying
- Soul Badge — Koga (Poison) → use Ground/Psychic
- Marsh Badge — Sabrina (Psychic) → hardest gym
- Volcano Badge — Blaine (Fire) → use Water/Ground
- Earth Badge — Giovanni (Ground) → use Water/Grass/Ice
- Elite Four → Champion!
## Stopping Play
1. Save the game with a descriptive name via POST /save
2. Update memory with PKM:PROGRESS
3. Tell user: "Game saved as [name]! Say 'play pokemon' to resume."
4. Kill the server and tunnel background processes
## Pitfalls
- NEVER download or provide ROM files
- Do NOT send more than 4-5 actions without checking vision
- Always sidestep after exiting buildings before going north
- Always add wait_60 x2-3 after door/stair warps
- Dialog detection via RAM is unreliable — verify with screenshots
- Save BEFORE risky encounters
- The tunnel URL changes each time you restart it
@@ -0,0 +1,609 @@
---
title: "Dspy — DSPy: declarative LM programs, auto-optimize prompts, RAG"
sidebar_label: "Dspy"
description: "DSPy: declarative LM programs, auto-optimize prompts, RAG"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Dspy
DSPy: declarative LM programs, auto-optimize prompts, RAG.
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/mlops/dspy` |
| Path | `optional-skills/mlops/research/dspy` |
| Version | `1.0.0` |
| Author | Orchestra Research |
| License | MIT |
| Dependencies | `dspy`, `openai`, `anthropic` |
| Platforms | linux, macos, windows |
| Tags | `Prompt Engineering`, `DSPy`, `Declarative Programming`, `RAG`, `Agents`, `Prompt Optimization`, `LM Programming`, `Stanford NLP`, `Automatic Optimization`, `Modular AI` |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# DSPy: Declarative Language Model Programming
## When to Use This Skill
Use DSPy when you need to:
- **Build complex AI systems** with multiple components and workflows
- **Program LMs declaratively** instead of manual prompt engineering
- **Optimize prompts automatically** using data-driven methods
- **Create modular AI pipelines** that are maintainable and portable
- **Improve model outputs systematically** with optimizers
- **Build RAG systems, agents, or classifiers** with better reliability
**GitHub Stars**: 22,000+ | **Created By**: Stanford NLP
## Installation
```bash
# Stable release
pip install dspy
# Latest development version
pip install git+https://github.com/stanfordnlp/dspy.git
# With specific LM providers
pip install dspy[openai] # OpenAI
pip install dspy[anthropic] # Anthropic Claude
pip install dspy[all] # All providers
```
## Quick Start
### Basic Example: Question Answering
```python
import dspy
# Configure your language model
lm = dspy.Claude(model="claude-sonnet-4-5-20250929")
dspy.settings.configure(lm=lm)
# Define a signature (input → output)
class QA(dspy.Signature):
"""Answer questions with short factual answers."""
question = dspy.InputField()
answer = dspy.OutputField(desc="often between 1 and 5 words")
# Create a module
qa = dspy.Predict(QA)
# Use it
response = qa(question="What is the capital of France?")
print(response.answer) # "Paris"
```
### Chain of Thought Reasoning
```python
import dspy
lm = dspy.Claude(model="claude-sonnet-4-5-20250929")
dspy.settings.configure(lm=lm)
# Use ChainOfThought for better reasoning
class MathProblem(dspy.Signature):
"""Solve math word problems."""
problem = dspy.InputField()
answer = dspy.OutputField(desc="numerical answer")
# ChainOfThought generates reasoning steps automatically
cot = dspy.ChainOfThought(MathProblem)
response = cot(problem="If John has 5 apples and gives 2 to Mary, how many does he have?")
print(response.rationale) # Shows reasoning steps
print(response.answer) # "3"
```
## Core Concepts
### 1. Signatures
Signatures define the structure of your AI task (inputs → outputs):
```python
# Inline signature (simple)
qa = dspy.Predict("question -> answer")
# Class signature (detailed)
class Summarize(dspy.Signature):
"""Summarize text into key points."""
text = dspy.InputField()
summary = dspy.OutputField(desc="bullet points, 3-5 items")
summarizer = dspy.ChainOfThought(Summarize)
```
**When to use each:**
- **Inline**: Quick prototyping, simple tasks
- **Class**: Complex tasks, type hints, better documentation
### 2. Modules
Modules are reusable components that transform inputs to outputs:
#### dspy.Predict
Basic prediction module:
```python
predictor = dspy.Predict("context, question -> answer")
result = predictor(context="Paris is the capital of France",
question="What is the capital?")
```
#### dspy.ChainOfThought
Generates reasoning steps before answering:
```python
cot = dspy.ChainOfThought("question -> answer")
result = cot(question="Why is the sky blue?")
print(result.rationale) # Reasoning steps
print(result.answer) # Final answer
```
#### dspy.ReAct
Agent-like reasoning with tools:
```python
from dspy.predict import ReAct
class SearchQA(dspy.Signature):
"""Answer questions using search."""
question = dspy.InputField()
answer = dspy.OutputField()
def search_tool(query: str) -> str:
"""Search Wikipedia."""
# Your search implementation
return results
react = ReAct(SearchQA, tools=[search_tool])
result = react(question="When was Python created?")
```
#### dspy.ProgramOfThought
Generates and executes code for reasoning:
```python
pot = dspy.ProgramOfThought("question -> answer")
result = pot(question="What is 15% of 240?")
# Generates: answer = 240 * 0.15
```
### 3. Optimizers
Optimizers improve your modules automatically using training data:
#### BootstrapFewShot
Learns from examples:
```python
from dspy.teleprompt import BootstrapFewShot
# Training data
trainset = [
dspy.Example(question="What is 2+2?", answer="4").with_inputs("question"),
dspy.Example(question="What is 3+5?", answer="8").with_inputs("question"),
]
# Define metric
def validate_answer(example, pred, trace=None):
return example.answer == pred.answer
# Optimize
optimizer = BootstrapFewShot(metric=validate_answer, max_bootstrapped_demos=3)
optimized_qa = optimizer.compile(qa, trainset=trainset)
# Now optimized_qa performs better!
```
#### MIPRO (Most Important Prompt Optimization)
Iteratively improves prompts:
```python
from dspy.teleprompt import MIPRO
optimizer = MIPRO(
metric=validate_answer,
num_candidates=10,
init_temperature=1.0
)
optimized_cot = optimizer.compile(
cot,
trainset=trainset,
num_trials=100
)
```
#### BootstrapFinetune
Creates datasets for model fine-tuning:
```python
from dspy.teleprompt import BootstrapFinetune
optimizer = BootstrapFinetune(metric=validate_answer)
optimized_module = optimizer.compile(qa, trainset=trainset)
# Exports training data for fine-tuning
```
### 4. Building Complex Systems
#### Multi-Stage Pipeline
```python
import dspy
class MultiHopQA(dspy.Module):
def __init__(self):
super().__init__()
self.retrieve = dspy.Retrieve(k=3)
self.generate_query = dspy.ChainOfThought("question -> search_query")
self.generate_answer = dspy.ChainOfThought("context, question -> answer")
def forward(self, question):
# Stage 1: Generate search query
search_query = self.generate_query(question=question).search_query
# Stage 2: Retrieve context
passages = self.retrieve(search_query).passages
context = "\n".join(passages)
# Stage 3: Generate answer
answer = self.generate_answer(context=context, question=question).answer
return dspy.Prediction(answer=answer, context=context)
# Use the pipeline
qa_system = MultiHopQA()
result = qa_system(question="Who wrote the book that inspired the movie Blade Runner?")
```
#### RAG System with Optimization
```python
import dspy
from dspy.retrieve.chromadb_rm import ChromadbRM
# Configure retriever
retriever = ChromadbRM(
collection_name="documents",
persist_directory="./chroma_db"
)
class RAG(dspy.Module):
def __init__(self, num_passages=3):
super().__init__()
self.retrieve = dspy.Retrieve(k=num_passages)
self.generate = dspy.ChainOfThought("context, question -> answer")
def forward(self, question):
context = self.retrieve(question).passages
return self.generate(context=context, question=question)
# Create and optimize
rag = RAG()
# Optimize with training data
from dspy.teleprompt import BootstrapFewShot
optimizer = BootstrapFewShot(metric=validate_answer)
optimized_rag = optimizer.compile(rag, trainset=trainset)
```
## LM Provider Configuration
### Anthropic Claude
```python
import dspy
lm = dspy.Claude(
model="claude-sonnet-4-5-20250929",
api_key="your-api-key", # Or set ANTHROPIC_API_KEY env var
max_tokens=1000,
temperature=0.7
)
dspy.settings.configure(lm=lm)
```
### OpenAI
```python
lm = dspy.OpenAI(
model="gpt-4",
api_key="your-api-key",
max_tokens=1000
)
dspy.settings.configure(lm=lm)
```
### Local Models (Ollama)
```python
lm = dspy.OllamaLocal(
model="llama3.1",
base_url="http://localhost:11434"
)
dspy.settings.configure(lm=lm)
```
### Multiple Models
```python
# Different models for different tasks
cheap_lm = dspy.OpenAI(model="gpt-3.5-turbo")
strong_lm = dspy.Claude(model="claude-sonnet-4-5-20250929")
# Use cheap model for retrieval, strong model for reasoning
with dspy.settings.context(lm=cheap_lm):
context = retriever(question)
with dspy.settings.context(lm=strong_lm):
answer = generator(context=context, question=question)
```
## Common Patterns
### Pattern 1: Structured Output
```python
from pydantic import BaseModel, Field
class PersonInfo(BaseModel):
name: str = Field(description="Full name")
age: int = Field(description="Age in years")
occupation: str = Field(description="Current job")
class ExtractPerson(dspy.Signature):
"""Extract person information from text."""
text = dspy.InputField()
person: PersonInfo = dspy.OutputField()
extractor = dspy.TypedPredictor(ExtractPerson)
result = extractor(text="John Doe is a 35-year-old software engineer.")
print(result.person.name) # "John Doe"
print(result.person.age) # 35
```
### Pattern 2: Assertion-Driven Optimization
```python
import dspy
from dspy.primitives.assertions import assert_transform_module, backtrack_handler
class MathQA(dspy.Module):
def __init__(self):
super().__init__()
self.solve = dspy.ChainOfThought("problem -> solution: float")
def forward(self, problem):
solution = self.solve(problem=problem).solution
# Assert solution is numeric
dspy.Assert(
isinstance(float(solution), float),
"Solution must be a number",
backtrack=backtrack_handler
)
return dspy.Prediction(solution=solution)
```
### Pattern 3: Self-Consistency
```python
import dspy
from collections import Counter
class ConsistentQA(dspy.Module):
def __init__(self, num_samples=5):
super().__init__()
self.qa = dspy.ChainOfThought("question -> answer")
self.num_samples = num_samples
def forward(self, question):
# Generate multiple answers
answers = []
for _ in range(self.num_samples):
result = self.qa(question=question)
answers.append(result.answer)
# Return most common answer
most_common = Counter(answers).most_common(1)[0][0]
return dspy.Prediction(answer=most_common)
```
### Pattern 4: Retrieval with Reranking
```python
class RerankedRAG(dspy.Module):
def __init__(self):
super().__init__()
self.retrieve = dspy.Retrieve(k=10)
self.rerank = dspy.Predict("question, passage -> relevance_score: float")
self.answer = dspy.ChainOfThought("context, question -> answer")
def forward(self, question):
# Retrieve candidates
passages = self.retrieve(question).passages
# Rerank passages
scored = []
for passage in passages:
score = float(self.rerank(question=question, passage=passage).relevance_score)
scored.append((score, passage))
# Take top 3
top_passages = [p for _, p in sorted(scored, reverse=True)[:3]]
context = "\n\n".join(top_passages)
# Generate answer
return self.answer(context=context, question=question)
```
## Evaluation and Metrics
### Custom Metrics
```python
def exact_match(example, pred, trace=None):
"""Exact match metric."""
return example.answer.lower() == pred.answer.lower()
def f1_score(example, pred, trace=None):
"""F1 score for text overlap."""
pred_tokens = set(pred.answer.lower().split())
gold_tokens = set(example.answer.lower().split())
if not pred_tokens:
return 0.0
precision = len(pred_tokens & gold_tokens) / len(pred_tokens)
recall = len(pred_tokens & gold_tokens) / len(gold_tokens)
if precision + recall == 0:
return 0.0
return 2 * (precision * recall) / (precision + recall)
```
### Evaluation
```python
from dspy.evaluate import Evaluate
# Create evaluator
evaluator = Evaluate(
devset=testset,
metric=exact_match,
num_threads=4,
display_progress=True
)
# Evaluate model
score = evaluator(qa_system)
print(f"Accuracy: {score}")
# Compare optimized vs unoptimized
score_before = evaluator(qa)
score_after = evaluator(optimized_qa)
print(f"Improvement: {score_after - score_before:.2%}")
```
## Best Practices
### 1. Start Simple, Iterate
```python
# Start with Predict
qa = dspy.Predict("question -> answer")
# Add reasoning if needed
qa = dspy.ChainOfThought("question -> answer")
# Add optimization when you have data
optimized_qa = optimizer.compile(qa, trainset=data)
```
### 2. Use Descriptive Signatures
```python
# ❌ Bad: Vague
class Task(dspy.Signature):
input = dspy.InputField()
output = dspy.OutputField()
# ✅ Good: Descriptive
class SummarizeArticle(dspy.Signature):
"""Summarize news articles into 3-5 key points."""
article = dspy.InputField(desc="full article text")
summary = dspy.OutputField(desc="bullet points, 3-5 items")
```
### 3. Optimize with Representative Data
```python
# Create diverse training examples
trainset = [
dspy.Example(question="factual", answer="...).with_inputs("question"),
dspy.Example(question="reasoning", answer="...").with_inputs("question"),
dspy.Example(question="calculation", answer="...").with_inputs("question"),
]
# Use validation set for metric
def metric(example, pred, trace=None):
return example.answer in pred.answer
```
### 4. Save and Load Optimized Models
```python
# Save
optimized_qa.save("models/qa_v1.json")
# Load
loaded_qa = dspy.ChainOfThought("question -> answer")
loaded_qa.load("models/qa_v1.json")
```
### 5. Monitor and Debug
```python
# Enable tracing
dspy.settings.configure(lm=lm, trace=[])
# Run prediction
result = qa(question="...")
# Inspect trace
for call in dspy.settings.trace:
print(f"Prompt: {call['prompt']}")
print(f"Response: {call['response']}")
```
## Comparison to Other Approaches
| Feature | Manual Prompting | LangChain | DSPy |
|---------|-----------------|-----------|------|
| Prompt Engineering | Manual | Manual | Automatic |
| Optimization | Trial & error | None | Data-driven |
| Modularity | Low | Medium | High |
| Type Safety | No | Limited | Yes (Signatures) |
| Portability | Low | Medium | High |
| Learning Curve | Low | Medium | Medium-High |
**When to choose DSPy:**
- You have training data or can generate it
- You need systematic prompt improvement
- You're building complex multi-stage systems
- You want to optimize across different LMs
**When to choose alternatives:**
- Quick prototypes (manual prompting)
- Simple chains with existing tools (LangChain)
- Custom optimization logic needed
## Resources
- **Documentation**: https://dspy.ai
- **GitHub**: https://github.com/stanfordnlp/dspy (22k+ stars)
- **Discord**: https://discord.gg/XCGy2WDCQB
- **Twitter**: @DSPyOSS
- **Paper**: "DSPy: Compiling Declarative Language Model Calls into Self-Improving Pipelines"
## See Also
- `references/modules.md` - Detailed module guide (Predict, ChainOfThought, ReAct, ProgramOfThought)
- `references/optimizers.md` - Optimization algorithms (BootstrapFewShot, MIPRO, BootstrapFinetune)
- `references/examples.md` - Real-world examples (RAG, agents, classifiers)
@@ -0,0 +1,370 @@
---
title: "Subagent Driven Development — Execute plans via delegate_task subagents (2-stage review)"
sidebar_label: "Subagent Driven Development"
description: "Execute plans via delegate_task subagents (2-stage review)"
---
{/* This page is auto-generated from the skill's SKILL.md by website/scripts/generate-skill-docs.py. Edit the source SKILL.md, not this page. */}
# Subagent Driven Development
Execute plans via delegate_task subagents (2-stage review).
## Skill metadata
| | |
|---|---|
| Source | Optional — install with `hermes skills install official/software-development/subagent-driven-development` |
| Path | `optional-skills/software-development/subagent-driven-development` |
| Version | `1.1.0` |
| Author | Hermes Agent (adapted from obra/superpowers) |
| License | MIT |
| Platforms | linux, macos, windows |
| Tags | `delegation`, `subagent`, `implementation`, `workflow`, `parallel` |
| Related skills | [`plan`](/docs/user-guide/skills/bundled/software-development/software-development-plan), [`requesting-code-review`](/docs/user-guide/skills/bundled/software-development/software-development-requesting-code-review), [`test-driven-development`](/docs/user-guide/skills/bundled/software-development/software-development-test-driven-development) |
## Reference: full SKILL.md
:::info
The following is the complete skill definition that Hermes loads when this skill is triggered. This is what the agent sees as instructions when the skill is active.
:::
# Subagent-Driven Development
## Overview
Execute implementation plans by dispatching fresh subagents per task with systematic two-stage review.
**Core principle:** Fresh subagent per task + two-stage review (spec then quality) = high quality, fast iteration.
## When to Use
Use this skill when:
- You have an implementation plan (from the `plan` skill or user requirements)
- Tasks are mostly independent
- Quality and spec compliance are important
- You want automated review between tasks
**vs. manual execution:**
- Fresh context per task (no confusion from accumulated state)
- Automated review process catches issues early
- Consistent quality checks across all tasks
- Subagents can ask questions before starting work
## The Process
### 1. Read and Parse Plan
Read the plan file. Extract ALL tasks with their full text and context upfront. Create a todo list:
```python
# Read the plan
read_file("docs/plans/feature-plan.md")
# Create todo list with all tasks
todo([
{"id": "task-1", "content": "Create User model with email field", "status": "pending"},
{"id": "task-2", "content": "Add password hashing utility", "status": "pending"},
{"id": "task-3", "content": "Create login endpoint", "status": "pending"},
])
```
**Key:** Read the plan ONCE. Extract everything. Don't make subagents read the plan file — provide the full task text directly in context.
### 2. Per-Task Workflow
For EACH task in the plan:
#### Step 1: Dispatch Implementer Subagent
Use `delegate_task` with complete context:
```python
delegate_task(
goal="Implement Task 1: Create User model with email and password_hash fields",
context="""
TASK FROM PLAN:
- Create: src/models/user.py
- Add User class with email (str) and password_hash (str) fields
- Use bcrypt for password hashing
- Include __repr__ for debugging
FOLLOW TDD:
1. Write failing test in tests/models/test_user.py
2. Run: pytest tests/models/test_user.py -v (verify FAIL)
3. Write minimal implementation
4. Run: pytest tests/models/test_user.py -v (verify PASS)
5. Run: pytest tests/ -q (verify no regressions)
6. Commit: git add -A && git commit -m "feat: add User model with password hashing"
PROJECT CONTEXT:
- Python 3.11, Flask app in src/app.py
- Existing models in src/models/
- Tests use pytest, run from project root
- bcrypt already in requirements.txt
""",
toolsets=['terminal', 'file']
)
```
#### Step 2: Dispatch Spec Compliance Reviewer
After the implementer completes, verify against the original spec:
```python
delegate_task(
goal="Review if implementation matches the spec from the plan",
context="""
ORIGINAL TASK SPEC:
- Create src/models/user.py with User class
- Fields: email (str), password_hash (str)
- Use bcrypt for password hashing
- Include __repr__
CHECK:
- [ ] All requirements from spec implemented?
- [ ] File paths match spec?
- [ ] Function signatures match spec?
- [ ] Behavior matches expected?
- [ ] Nothing extra added (no scope creep)?
OUTPUT: PASS or list of specific spec gaps to fix.
""",
toolsets=['file']
)
```
**If spec issues found:** Fix gaps, then re-run spec review. Continue only when spec-compliant.
#### Step 3: Dispatch Code Quality Reviewer
After spec compliance passes:
```python
delegate_task(
goal="Review code quality for Task 1 implementation",
context="""
FILES TO REVIEW:
- src/models/user.py
- tests/models/test_user.py
CHECK:
- [ ] Follows project conventions and style?
- [ ] Proper error handling?
- [ ] Clear variable/function names?
- [ ] Adequate test coverage?
- [ ] No obvious bugs or missed edge cases?
- [ ] No security issues?
OUTPUT FORMAT:
- Critical Issues: [must fix before proceeding]
- Important Issues: [should fix]
- Minor Issues: [optional]
- Verdict: APPROVED or REQUEST_CHANGES
""",
toolsets=['file']
)
```
**If quality issues found:** Fix issues, re-review. Continue only when approved.
#### Step 4: Mark Complete
```python
todo([{"id": "task-1", "content": "Create User model with email field", "status": "completed"}], merge=True)
```
### 3. Final Review
After ALL tasks are complete, dispatch a final integration reviewer:
```python
delegate_task(
goal="Review the entire implementation for consistency and integration issues",
context="""
All tasks from the plan are complete. Review the full implementation:
- Do all components work together?
- Any inconsistencies between tasks?
- All tests passing?
- Ready for merge?
""",
toolsets=['terminal', 'file']
)
```
### 4. Verify and Commit
```bash
# Run full test suite
pytest tests/ -q
# Review all changes
git diff --stat
# Final commit if needed
git add -A && git commit -m "feat: complete [feature name] implementation"
```
## Task Granularity
**Each task = 2-5 minutes of focused work.**
**Too big:**
- "Implement user authentication system"
**Right size:**
- "Create User model with email and password fields"
- "Add password hashing function"
- "Create login endpoint"
- "Add JWT token generation"
- "Create registration endpoint"
## Red Flags — Never Do These
- Start implementation without a plan
- Skip reviews (spec compliance OR code quality)
- Proceed with unfixed critical/important issues
- Dispatch multiple implementation subagents for tasks that touch the same files
- Make subagent read the plan file (provide full text in context instead)
- Skip scene-setting context (subagent needs to understand where the task fits)
- Ignore subagent questions (answer before letting them proceed)
- Accept "close enough" on spec compliance
- Skip review loops (reviewer found issues → implementer fixes → review again)
- Let implementer self-review replace actual review (both are needed)
- **Start code quality review before spec compliance is PASS** (wrong order)
- Move to next task while either review has open issues
## Handling Issues
### If Subagent Asks Questions
- Answer clearly and completely
- Provide additional context if needed
- Don't rush them into implementation
### If Reviewer Finds Issues
- Implementer subagent (or a new one) fixes them
- Reviewer reviews again
- Repeat until approved
- Don't skip the re-review
### If Subagent Fails a Task
- Dispatch a new fix subagent with specific instructions about what went wrong
- Don't try to fix manually in the controller session (context pollution)
## Efficiency Notes
**Why fresh subagent per task:**
- Prevents context pollution from accumulated state
- Each subagent gets clean, focused context
- No confusion from prior tasks' code or reasoning
**Why two-stage review:**
- Spec review catches under/over-building early
- Quality review ensures the implementation is well-built
- Catches issues before they compound across tasks
**Cost trade-off:**
- More subagent invocations (implementer + 2 reviewers per task)
- But catches issues early (cheaper than debugging compounded problems later)
## Integration with Other Skills
### With plan
This skill EXECUTES plans created by the `plan` skill:
1. User requirements → plan → implementation plan
2. Implementation plan → subagent-driven-development → working code
### With test-driven-development
Implementer subagents should follow TDD:
1. Write failing test first
2. Implement minimal code
3. Verify test passes
4. Commit
Include TDD instructions in every implementer context.
### With requesting-code-review
The two-stage review process IS the code review. For final integration review, use the requesting-code-review skill's review dimensions.
### With systematic-debugging
If a subagent encounters bugs during implementation:
1. Follow systematic-debugging process
2. Find root cause before fixing
3. Write regression test
4. Resume implementation
## Example Workflow
```
[Read plan: docs/plans/auth-feature.md]
[Create todo list with 5 tasks]
--- Task 1: Create User model ---
[Dispatch implementer subagent]
Implementer: "Should email be unique?"
You: "Yes, email must be unique"
Implementer: Implemented, 3/3 tests passing, committed.
[Dispatch spec reviewer]
Spec reviewer: ✅ PASS — all requirements met
[Dispatch quality reviewer]
Quality reviewer: ✅ APPROVED — clean code, good tests
[Mark Task 1 complete]
--- Task 2: Password hashing ---
[Dispatch implementer subagent]
Implementer: No questions, implemented, 5/5 tests passing.
[Dispatch spec reviewer]
Spec reviewer: ❌ Missing: password strength validation (spec says "min 8 chars")
[Implementer fixes]
Implementer: Added validation, 7/7 tests passing.
[Dispatch spec reviewer again]
Spec reviewer: ✅ PASS
[Dispatch quality reviewer]
Quality reviewer: Important: Magic number 8, extract to constant
Implementer: Extracted MIN_PASSWORD_LENGTH constant
Quality reviewer: ✅ APPROVED
[Mark Task 2 complete]
... (continue for all tasks)
[After all tasks: dispatch final integration reviewer]
[Run full test suite: all passing]
[Done!]
```
## Remember
```
Fresh subagent per task
Two-stage review every time
Spec compliance FIRST
Code quality SECOND
Never skip reviews
Catch issues early
```
**Quality is not an accident. It's the result of systematic process.**
## Further reading (load when relevant)
When the orchestration involves significant context usage, long review loops, or complex validation checkpoints, load these references for the specific discipline:
- **`references/context-budget-discipline.md`** — Four-tier context degradation model (PEAK / GOOD / DEGRADING / POOR), read-depth rules that scale with context window size, and early warning signs of silent degradation. Load when a run will clearly consume significant context (multi-phase plans, many subagents, large artifacts).
- **`references/gates-taxonomy.md`** — The four canonical gate types (Pre-flight, Revision, Escalation, Abort) with behavior, recovery, and examples. Load when designing or reviewing any workflow that has validation checkpoints — use the vocabulary explicitly so each gate has defined entry, failure behavior, and resumption rules.
Both references adapted from gsd-build/get-shit-done (MIT © 2025 Lex Christopherson).