opentui(phase3): launcher integration — HERMES_TUI_ENGINE dual-engine
hermes --tui launches the native OpenTUI engine (Bun) when HERMES_TUI_ENGINE=opentui (env) or display.tui_engine=opentui (config); Ink stays the default and the shipping path is untouched. - _resolve_tui_engine() (env > config > ink); refuses opentui on Windows/Termux (no Bun) -> falls back to ink with a notice. - _make_opentui_argv() -> [bun, src/entry.real.tsx] (no build step). - _bun_bin() with HERMES_BUN override. - Branch at top of _make_tui_argv BEFORE _ensure_tui_node (Bun-only host must not bootstrap Node). - Gate _launch_tui NODE_OPTIONS/--max-old-space-size on engine==ink (Bun is JSC; the V8 flag errors/ignores). Verified end-to-end via tmux: real hermes --tui -> Bun -> OpenTUI -> real Python gateway streamed a real reply. No-flag default still ink.
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+3
-54
@@ -885,22 +885,6 @@ def build_environment_hints() -> str:
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f"`uname -a && whoami && pwd`."
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)
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# Hermes desktop GUI — any agent running under the desktop app should know
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# it. HERMES_DESKTOP marks the backend powering the chat; HERMES_DESKTOP_TERMINAL
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# marks a hermes launched in the embedded terminal pane. Both set by main.cjs.
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_truthy = ("1", "true", "yes")
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_in_desktop = (os.getenv("HERMES_DESKTOP") or "").strip().lower() in _truthy
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_in_desktop_term = (os.getenv("HERMES_DESKTOP_TERMINAL") or "").strip().lower() in _truthy
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if _in_desktop or _in_desktop_term:
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_desktop_hint = "Runtime surface: you're running inside the Hermes desktop GUI app."
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if _in_desktop_term:
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_desktop_hint += (
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" You're in its embedded terminal pane, beside the GUI chat — the user can "
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"select your output (⌥-drag on macOS, Shift-drag elsewhere) and press "
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"⌘/Ctrl+L to send it to the chat composer."
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)
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hints.append(_desktop_hint)
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if is_wsl():
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hints.append(WSL_ENVIRONMENT_HINT)
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@@ -1101,12 +1085,11 @@ def _skill_should_show(
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def build_skills_system_prompt(
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available_tools: "set[str] | None" = None,
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available_toolsets: "set[str] | None" = None,
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compact_categories: "frozenset[str] | None" = None,
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) -> str:
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"""Build a compact skill index for the system prompt.
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Two-layer cache:
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1. In-process LRU dict keyed by (skills_dir, tools, toolsets, hidden)
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1. In-process LRU dict keyed by (skills_dir, tools, toolsets)
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2. Disk snapshot (``.skills_prompt_snapshot.json``) validated by
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mtime/size manifest — survives process restarts
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@@ -1116,12 +1099,6 @@ def build_skills_system_prompt(
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scanned alongside the local ``~/.hermes/skills/`` directory. External dirs
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are read-only — they appear in the index but new skills are always created
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in the local dir. Local skills take precedence when names collide.
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``compact_categories`` (e.g. from the coding posture — see
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agent/coding_context.py) demotes whole categories to a names-only line in
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the rendered index. Nothing is ever hidden: every skill name stays
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visible and loadable via ``skill_view`` / ``skills_list``; only the
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descriptions are dropped, and a footer note explains the demotion.
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"""
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skills_dir = get_skills_dir()
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external_dirs = get_all_skills_dirs()[1:] # skip local (index 0)
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@@ -1146,7 +1123,6 @@ def build_skills_system_prompt(
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tuple(sorted(str(ts) for ts in (available_toolsets or set()))),
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_platform_hint,
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tuple(sorted(disabled)),
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tuple(sorted(compact_categories or ())),
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)
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with _SKILLS_PROMPT_CACHE_LOCK:
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cached = _SKILLS_PROMPT_CACHE.get(cache_key)
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@@ -1280,44 +1256,18 @@ def build_skills_system_prompt(
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except Exception as e:
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logger.debug("Could not read external skill description %s: %s", desc_file, e)
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# Posture-driven category demotion (e.g. non-coding skills while pairing
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# on code). Demoted categories stay in the index as a single names-only
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# line — descriptions are dropped to cut noise, but every skill name
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# remains visible so memory-anchored recall ("load <name>") keeps working.
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# NEVER remove entries entirely: agent-created skills are the model's
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# project memory, and models don't reach for skills_list to rediscover
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# what the index stops showing them. Match on the top-level category
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# segment so nested categories ("social-media/twitter") are demoted with
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# their parent.
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demoted = frozenset(
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cat for cat in skills_by_category
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if cat.split("/", 1)[0] in (compact_categories or frozenset())
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)
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hidden_note = ""
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if demoted:
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hidden_note = (
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"\n(Categories marked [names only] are outside the current coding "
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"context, so their descriptions are omitted — the skills work "
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"normally and load with skill_view(name) as usual.)"
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)
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if not skills_by_category:
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result = ""
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else:
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index_lines = []
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for category in sorted(skills_by_category.keys()):
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# Deduplicate and sort skills within each category
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seen = set()
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if category in demoted:
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names = sorted({name for name, _ in skills_by_category[category]})
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index_lines.append(f" {category} [names only]: {', '.join(names)}")
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continue
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cat_desc = category_descriptions.get(category, "")
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if cat_desc:
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index_lines.append(f" {category}: {cat_desc}")
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else:
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index_lines.append(f" {category}:")
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# Deduplicate and sort skills within each category
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seen = set()
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for name, desc in sorted(skills_by_category[category], key=lambda x: x[0]):
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if name in seen:
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continue
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@@ -1354,7 +1304,6 @@ def build_skills_system_prompt(
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"</available_skills>\n"
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"\n"
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"Only proceed without loading a skill if genuinely none are relevant to the task."
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+ hidden_note
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)
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# ── Store in LRU cache ────────────────────────────────────────────
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